import pygame from map import preparedMap from agent import trashmaster from house import House class WalleGame(): def __init__(self): self.SCREEN_SIZE = [512, 512] self.BACKGROUND_COLOR = '#ffffff' pygame.init() pygame.display.set_caption('Wall-e') self.screen = pygame.display.set_mode(self.SCREEN_SIZE) self.screen.fill(pygame.Color(self.BACKGROUND_COLOR)) # krata self.map = preparedMap(self.SCREEN_SIZE) self.screen.blit(self.map, (0,0)) def update_window(self): pygame.display.update() def draw_object(self, drawable_object, pos): # pos => (x, y) # drawable object must have .image field inside class self.screen.blit(drawable_object.image, pos ) def reloadMap(self): self.screen.fill(pygame.Color(self.BACKGROUND_COLOR)) self.screen.blit(self.map, (0,0)) def main(): game = WalleGame() game.update_window() smieciara_object = trashmaster(16,16,"./resources/textures/garbagetruck/trashmaster_blu.png") game.draw_object(smieciara_object, (0, 0)) house_object = House(20, 20) # Test draw house object game.draw_object(house_object, (20,20)) game.update_window() running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: game.reloadMap() game.draw_object(smieciara_object, smieciara_object.movement(event.key, 16)) game.update_window() pygame.quit() if __name__ == '__main__': main()