from re import X import pygame as pg class Tile(pg.sprite.Sprite): def __init__(self, img, x, y, width, height): super().__init__() self.x = x self.y = y self.width = width self.height = height self.image = pg.Surface([width, height]) self.image.blit(img, (0,0)) self.rect = pg.Rect(x, y, width, height)