import pygame.image class trashmaster(pygame.sprite.Sprite): def __init__(self,x,y,img): super().__init__() self.width=x self.height=y self.x = 0 self.y = 0 self.image = pygame.image.load(img) self.image = pygame.transform.scale(self.image, (self.width,self.height)) self.rect = self.image.get_rect() def movement(self, key, vel): if key == pygame.K_LEFT: self.x -= vel if key == pygame.K_RIGHT: self.x += vel if key == pygame.K_UP: self.y -= vel if key == pygame.K_DOWN: self.y += vel return (self.x, self.y)