import pygame.image class trashbin(pygame.sprite.Sprite): def __init__(self,x,y,img, type): super().__init__() # trashbin type self.type = type # dimensions if type == "small": self.width = 4 self.height = 4 elif type == "medium": self.width = 8 self.height = 8 elif type == "large": self.width = 16 self.height = 16 # spawn coords self.x = x self.y = y # load trashbin image self.image = pygame.image.load(img) self.image = pygame.transform.scale(self.image, (self.x,self.y)) self.rect = self.image.get_rect()