Trashmaster/main.py
Kacper Kalinowski 039ea1d188 refactor_agent2
2022-03-11 13:00:11 +01:00

54 lines
1.3 KiB
Python

import pygame
from map import preparedMap
from agent import trashmaster
class WalleGame():
def __init__(self):
self.SCREEN_SIZE = [512, 512]
self.BACKGROUND_COLOR = '#ffffff'
pygame.init()
pygame.display.set_caption('Wall-e')
self.screen = pygame.display.set_mode(self.SCREEN_SIZE)
self.screen.fill(pygame.Color(self.BACKGROUND_COLOR))
# krata
self.map = preparedMap(self.SCREEN_SIZE)
self.screen.blit(self.map, (0,0))
def update_window(self):
pygame.display.update()
def draw_trashmaster(self, smieciara: trashmaster):
smieciara_list = pygame.sprite.Group()
smieciara_list.add(smieciara)
smieciara_list.draw(self.screen)
def main():
game = WalleGame()
game.update_window()
smieciara_object = trashmaster(16,16,"resources/textures/trashmaster_blu.png",16)
game.draw_trashmaster(smieciara_object)
game.update_window()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
pygame.quit()
if __name__ == '__main__':
main()