16 lines
501 B
Python
16 lines
501 B
Python
import pygame
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import settings as s
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class HUD(pygame.sprite.Sprite):
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def __init__(self):
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super(HUD, self).__init__()
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self.image = pygame.image.load('./resources/textures/misc/hud.png').convert_alpha()
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self.rect = self.image.get_rect()
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self.rect.y = s.HEIGHT - self.rect.height
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# self.rect.x = s.WIDTH - self.rect.height
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self.vel_x = 0
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self.vel_y = 0
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def update(self):
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self.rect.x += self.vel_x
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self.rect.y += self.vel_y |