26 lines
1.1 KiB
Python
26 lines
1.1 KiB
Python
import math
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from path_search_algorthms import a_star
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from settings import *
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def get_actions_by_coords(x, y, game):
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# print('get_actions_by_coords')
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# print(x, y, x/TILESIZE, y/TILESIZE)
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offset_x, offset_y = game.camera.offset()
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# print('offset ' + str(self.camera.offset()))
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clicked_coords = [math.floor(x / TILESIZE) - offset_x, math.floor(y / TILESIZE) - offset_y]
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# print(self.player.pos[0], self.player.pos[1], clicked_coords)
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actions = a_star.search_path(math.floor(game.player.pos[0] / TILESIZE),
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math.floor(game.player.pos[1] / TILESIZE), game.player.rotation(),
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clicked_coords[0], clicked_coords[1], game.mapArray)
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return actions
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def get_actions_for_target_coords(x, y, game):
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actions = a_star.search_path(
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math.floor(game.player.pos[0] / TILESIZE),
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math.floor(game.player.pos[1] / TILESIZE),
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game.player.rotation(),
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x / TILESIZE,
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y / TILESIZE,
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game.mapArray
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)
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return actions |