Trashmaster/main.py

59 lines
1.5 KiB
Python

import pygame
from map import preparedMap
from agent import trashmaster
class WalleGame():
def __init__(self):
self.SCREEN_SIZE = [512, 512]
self.BACKGROUND_COLOR = '#ffffff'
pygame.init()
pygame.display.set_caption('Wall-e')
self.screen = pygame.display.set_mode(self.SCREEN_SIZE)
self.screen.fill(pygame.Color(self.BACKGROUND_COLOR))
# krata
self.map = preparedMap(self.SCREEN_SIZE)
self.screen.blit(self.map, (0,0))
def update_window(self):
pygame.display.update()
def draw_trashmaster(self, smieciara: trashmaster, pos):
# pos => (x, y)
self.screen.blit(smieciara.image, pos )
def reloadMap(self):
self.screen.fill(pygame.Color(self.BACKGROUND_COLOR))
self.screen.blit(self.map, (0,0))
def main():
game = WalleGame()
game.update_window()
smieciara_object = trashmaster(16,16,"resources/textures/trashmaster_blu.png")
game.draw_trashmaster(smieciara_object, (0, 0))
game.update_window()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
game.reloadMap()
game.draw_trashmaster(smieciara_object,
smieciara_object.movement(event.key, 16))
game.update_window()
pygame.quit()
if __name__ == '__main__':
main()