Trashmaster/genetic_algorithm/TSP.py
2022-06-10 10:53:42 +02:00

251 lines
8.9 KiB
Python

import numpy as np, random, operator, pandas as pd, matplotlib.pyplot as plt
from path_search_algorthms.a_star import get_cost
from decision_tree import decisionTree
from settings import *
import math
# klasa tworząca miasta czy też śmietniki
class City:
def __init__(self, x, y, array):
self.x = x
self.y = y
self.array = array
# self.dist = distance
#dystans to d = sqrt(x^2 + y^2)
def distance(self, city):
#getting distance by astar gives wrong final distance (intial = final)
return get_cost(math.floor(self.x / TILESIZE), math.floor(self.y / TILESIZE), math.floor(city.x / TILESIZE), math.floor(city.y / TILESIZE), self.array)
# xDis = abs(self.x - city.x)
# yDis = abs(self.y - city.y)
# distance = np.sqrt((xDis ** 2) + (yDis ** 2))
# return distance
def __repr__(self):
return "(" + str(self.x) + "," + str(self.y) + ")"
# fitness function,
# inverse of route distance
# we want to minimize distance so the larger the fitness the better
class Fitness:
def __init__(self, route, distanceArray):
self.route = route
self.distance = 0
self.fitness = 0.0
self.distanceArray = distanceArray
def routeDistance(self):
if self.distance == 0:
pathDistance = 0
for i in range(0, len(self.route)):
fromCity = self.route[i]
toCity = None
if i + 1 < len(self.route): # for returning to point 0?
toCity = self.route[i + 1]
else:
toCity = self.route[0]
# pathDistance += fromCity.distance(toCity)
pathDistance += self.distanceArray[str(fromCity.x)+" "+str(fromCity.y)+" "+str(toCity.x)+" "+str(toCity.y)]
self.distance = pathDistance
return self.distance
def routeFitness(self):
if self.fitness == 0:
self.fitness = 1 / float(self.routeDistance())
return self.fitness
# creating one individual - single route from city to city (trash to trash)
def createRoute(cityList):
route = random.sample(cityList, len(cityList))
return route
# creating initial population of given size
def initialPopulation(popSize, cityList):
population = []
for i in range(0, popSize):
population.append(createRoute(cityList))
return population
# ranking fitness of given route, output is ordered list with route id and its fitness score
def rankRoutes(population, distanceArray):
fitnessResults = {}
for i in range(0, len(population)):
fitnessResults[i] = Fitness(population[i], distanceArray).routeFitness()
return sorted(fitnessResults.items(), key=operator.itemgetter(1), reverse=True)
# selecting "mating pool"
# we are using here "Firness proportionate selection", its fitness-weighted probability of being selected
# moreover we are using elitism to ensure that the best of the best will preserve
def selection(popRanked, eliteSize):
selectionResults = []
# roulette wheel
df = pd.DataFrame(np.array(popRanked), columns=["Index", "Fitness"])
df['cum_sum'] = df.Fitness.cumsum()
df['cum_perc'] = 100 * df.cum_sum / df.Fitness.sum()
for i in range(0, eliteSize): # elitism
selectionResults.append(popRanked[i][0])
for i in range(0,
len(popRanked) - eliteSize): # comparing randomly drawn number to weights for selection for mating pool
pick = 100 * random.random()
for i in range(0, len(popRanked)):
if pick <= df.iat[i, 3]:
selectionResults.append(popRanked[i][0])
break
return selectionResults # returns list of route IDs
# creating mating pool from list of routes IDs from "selection"
def matingPool(population, selectionResults):
matingpool = []
for i in range(0, len(selectionResults)):
index = selectionResults[i]
matingpool.append(population[index])
return matingpool
# creating new generation
# ordered crossover bc we need to include all locations exactly one time
# randomly selecting a subset of the first parent string and then filling the remainder of route
# with genes from the second parent in the order in which they appear, without duplicating any genes from the first parent
def breed(parent1, parent2):
child = []
childP1 = []
childP2 = []
geneA = int(random.random() * len(parent1))
geneB = int(random.random() * len(parent1))
startGene = min(geneA, geneB)
endGene = max(geneA, geneB)
for i in range(startGene, endGene): # ordered crossover
childP1.append(parent1[i])
childP2 = [item for item in parent2 if item not in childP1]
child = childP1 + childP2
return child
# creating whole offspring population
def breedPopulation(matingpool, eliteSize):
children = []
length = len(matingpool) - eliteSize
pool = random.sample(matingpool, len(matingpool))
# using elitism to retain best genes (routes)
for i in range(0, eliteSize):
children.append(matingpool[i])
# filling rest generation
for i in range(0, length):
child = breed(pool[i], pool[len(matingpool) - i - 1])
children.append(child)
return children
# using swap mutation
# with specified low prob we swap two cities in route
def mutate(individual, mutationRate):
for swapped in range(len(individual)):
if (random.random() < mutationRate):
swapWith = int(random.random() * len(individual))
city1 = individual[swapped]
city2 = individual[swapWith]
individual[swapped] = city2
individual[swapWith] = city1
return individual
# extending mutate function to run through new pop
def mutatePopulation(population, mutationRate):
mutatedPop = []
for ind in range(0, len(population)):
mutatedInd = mutate(population[ind], mutationRate)
mutatedPop.append(mutatedInd)
return mutatedPop
# creating new generation
def nextGeneration(currentGen, eliteSize, mutationRate, distanceArray):
popRanked = rankRoutes(currentGen, distanceArray) # rank routes in current gen
selectionResults = selection(popRanked, eliteSize) # determining potential parents
matingpool = matingPool(currentGen, selectionResults) # creating mating pool
children = breedPopulation(matingpool, eliteSize) # creating new gen
nextGeneration = mutatePopulation(children, mutationRate) # applying mutation to new gen
return nextGeneration
def geneticAlgorithm(population, popSize, eliteSize, mutationRate, generations, distanceArray):
pop = initialPopulation(popSize, population)
print("Initial distance: " + str(1 / rankRoutes(pop, distanceArray)[0][1]))
for i in range(0, generations):
pop = nextGeneration(pop, eliteSize, mutationRate, distanceArray)
print("Final distance: " + str(1 / rankRoutes(pop, distanceArray)[0][1]))
bestRouteIndex = rankRoutes(pop, distanceArray)[0][0]
bestRoute = pop[bestRouteIndex]
return bestRoute
# tutaj ma być lista kordów potencjalnych śmietników z drzewa decyzyjnego
cityList = []
# for i in range(0,25):
# cityList.append(City(x=int(random.random() * 200), y=int(random.random() * 200)))
# geneticAlgorithm(population=cityList, popSize=100, eliteSize=20, mutationRate=0.01, generations=1000)
# plotting the progress
def distanceFromCityToCity(cityFrom, city, array):
return get_cost(math.floor(cityFrom.x / TILESIZE), math.floor(cityFrom.y / TILESIZE), math.floor(city.x / TILESIZE), math.floor(city.y / TILESIZE), array)
def geneticAlgorithmPlot(population, popSize, eliteSize, mutationRate, generations, array):
a_star_distances = {}
for city in population:
for target in population:
if city == target:
continue
else:
a_star_distances[str(city.x)+" "+str(city.y)+" "+str(target.x)+" "+str(target.y)] = distanceFromCityToCity(city, target, array)
pop = initialPopulation(popSize, population)
progress = []
progress.append(1 / rankRoutes(pop, a_star_distances)[0][1])
print("Initial distance: " + str(1 / rankRoutes(pop, a_star_distances)[0][1]))
for i in range(0, generations):
pop = nextGeneration(pop, eliteSize, mutationRate, a_star_distances)
progress.append(1 / rankRoutes(pop, a_star_distances)[0][1])
print("Final distance: " + str(1 / rankRoutes(pop, a_star_distances)[0][1]))
bestRouteIndex = rankRoutes(pop, a_star_distances)[0][0]
bestRoute = pop[bestRouteIndex]
plt.plot(progress)
plt.ylabel('Distance')
plt.xlabel('Generation')
plt.show()
return bestRoute
# geneticAlgorithmPlot(population=cityList, popSize=100, eliteSize=20, mutationRate=0.01, generations=1000)