66 lines
1.8 KiB
Python
66 lines
1.8 KiB
Python
import pygame
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from map import preparedMap
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from agent import trashmaster
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from house import House
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class WalleGame():
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def __init__(self):
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self.SCREEN_SIZE = [512, 512]
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self.BACKGROUND_COLOR = '#ffffff'
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pygame.init()
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pygame.display.set_caption('Wall-e')
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self.screen = pygame.display.set_mode(self.SCREEN_SIZE)
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self.screen.fill(pygame.Color(self.BACKGROUND_COLOR))
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# krata
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self.map = preparedMap(self.SCREEN_SIZE)
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self.screen.blit(self.map, (0,0))
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def update_window(self):
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pygame.display.update()
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def draw_object(self, drawable_object, pos):
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# pos => (x, y)
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# drawable object must have .image field inside class
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self.screen.blit(drawable_object.image, pos )
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def reloadMap(self):
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self.screen.fill(pygame.Color(self.BACKGROUND_COLOR))
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self.screen.blit(self.map, (0,0))
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def main():
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game = WalleGame()
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game.update_window()
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smieciara_object = trashmaster(16,16,"./resources/textures/garbagetruck/trashmaster_blu.png")
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game.draw_object(smieciara_object, (0, 0))
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house_object = House(20, 20)
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# Test draw house object
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game.draw_object(house_object, (20,20))
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game.update_window()
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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if event.type == pygame.KEYDOWN:
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game.reloadMap()
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game.draw_object(smieciara_object,
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smieciara_object.movement(event.key, 16))
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game.update_window()
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pygame.quit()
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if __name__ == '__main__':
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main() |