added skybox
@ -41,6 +41,8 @@
|
|||||||
<None Include="shaders\shader_9_1.vert" />
|
<None Include="shaders\shader_9_1.vert" />
|
||||||
<None Include="shaders\shader_8_sun.frag" />
|
<None Include="shaders\shader_8_sun.frag" />
|
||||||
<None Include="shaders\shader_8_sun.vert" />
|
<None Include="shaders\shader_8_sun.vert" />
|
||||||
|
<None Include="shaders\shader_skybox.frag" />
|
||||||
|
<None Include="shaders\shader_skybox.vert" />
|
||||||
<None Include="shaders\test.frag" />
|
<None Include="shaders\test.frag" />
|
||||||
<None Include="shaders\test.vert" />
|
<None Include="shaders\test.vert" />
|
||||||
<None Include="shader_shadow_global_sun.frag" />
|
<None Include="shader_shadow_global_sun.frag" />
|
||||||
@ -80,7 +82,7 @@
|
|||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
<LinkIncremental>false</LinkIncremental>
|
<LinkIncremental>false</LinkIncremental>
|
||||||
<LibraryPath>$(SolutionDir)dependencies\freeglut\lib;$(SolutionDir)dependencies\glew-2.0.0\lib\Release\Win32;$(SolutionDir)dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019;$(SolutionDir)dependencies\assimp;$(LibraryPath)</LibraryPath>
|
<LibraryPath>$(SolutionDir)dependencies\freeglut\lib;$(SolutionDir)dependencies\glew-2.0.0\lib\Release\Win32;$(SolutionDir)dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019;$(SolutionDir)dependencies\assimp;$(LibraryPath)</LibraryPath>
|
||||||
<IncludePath>$(SolutionDir)dependencies\freeglut\include\GL;$(SolutionDir)dependencies\glew-2.0.0\include\GL;$(SolutionDir)dependencies\glm;$(SolutionDir)dependencies\glfw-3.3.8.bin.WIN32\include;$(SolutionDir)dependencies\assimp\include;$(IncludePath)</IncludePath>
|
<IncludePath>$(SolutionDir)dependencies\freeglut\include\GL;$(SolutionDir)dependencies\soil;$(SolutionDir)dependencies\glew-2.0.0\include\GL;$(SolutionDir)dependencies\glm;$(SolutionDir)dependencies\glfw-3.3.8.bin.WIN32\include;$(SolutionDir)dependencies\assimp\include;$(IncludePath)</IncludePath>
|
||||||
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
|
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
@ -103,9 +103,6 @@
|
|||||||
<None Include="shaders\shader_9_1.vert">
|
<None Include="shaders\shader_9_1.vert">
|
||||||
<Filter>Shader Files</Filter>
|
<Filter>Shader Files</Filter>
|
||||||
</None>
|
</None>
|
||||||
<None Include="shaders\test.frag">
|
|
||||||
<Filter>Shader Files</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="shaders\test.vert">
|
<None Include="shaders\test.vert">
|
||||||
<Filter>Shader Files</Filter>
|
<Filter>Shader Files</Filter>
|
||||||
</None>
|
</None>
|
||||||
@ -115,5 +112,8 @@
|
|||||||
<None Include="shader_shadow_global_sun.frag">
|
<None Include="shader_shadow_global_sun.frag">
|
||||||
<Filter>Shader Files</Filter>
|
<Filter>Shader Files</Filter>
|
||||||
</None>
|
</None>
|
||||||
|
<None Include="shaders\shader_skybox.frag" />
|
||||||
|
<None Include="shaders\shader_skybox.vert" />
|
||||||
|
<None Include="shaders\test.frag" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
11
cw 9/shaders/shader_skybox.frag
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
#version 330 core
|
||||||
|
out vec4 FragColor;
|
||||||
|
|
||||||
|
in vec3 TexCoord;
|
||||||
|
|
||||||
|
uniform samplerCube skybox;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
FragColor = texture(skybox, TexCoord);
|
||||||
|
}
|
13
cw 9/shaders/shader_skybox.vert
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
#version 330 core
|
||||||
|
layout(location = 0) in vec3 aPos;
|
||||||
|
|
||||||
|
out vec3 TexCoord;
|
||||||
|
|
||||||
|
uniform mat4 transformation;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 pos = transformation * vec4(aPos, 1.0f);
|
||||||
|
gl_Position = vec4(pos.x, pos.y, pos.w, pos.w);
|
||||||
|
TexCoord = vec3(aPos.x, aPos.y, -aPos.z);
|
||||||
|
}
|
433
cw 9/src/SOIL.h
Normal file
@ -0,0 +1,433 @@
|
|||||||
|
/**
|
||||||
|
@mainpage SOIL
|
||||||
|
|
||||||
|
Jonathan Dummer
|
||||||
|
2007-07-26-10.36
|
||||||
|
|
||||||
|
Simple OpenGL Image Library
|
||||||
|
|
||||||
|
A tiny c library for uploading images as
|
||||||
|
textures into OpenGL. Also saving and
|
||||||
|
loading of images is supported.
|
||||||
|
|
||||||
|
I'm using Sean's Tool Box image loader as a base:
|
||||||
|
http://www.nothings.org/
|
||||||
|
|
||||||
|
I'm upgrading it to load TGA and DDS files, and a direct
|
||||||
|
path for loading DDS files straight into OpenGL textures,
|
||||||
|
when applicable.
|
||||||
|
|
||||||
|
Image Formats:
|
||||||
|
- BMP load & save
|
||||||
|
- TGA load & save
|
||||||
|
- DDS load & save
|
||||||
|
- PNG load
|
||||||
|
- JPG load
|
||||||
|
|
||||||
|
OpenGL Texture Features:
|
||||||
|
- resample to power-of-two sizes
|
||||||
|
- MIPmap generation
|
||||||
|
- compressed texture S3TC formats (if supported)
|
||||||
|
- can pre-multiply alpha for you, for better compositing
|
||||||
|
- can flip image about the y-axis (except pre-compressed DDS files)
|
||||||
|
|
||||||
|
Thanks to:
|
||||||
|
* Sean Barret - for the awesome stb_image
|
||||||
|
* Dan Venkitachalam - for finding some non-compliant DDS files, and patching some explicit casts
|
||||||
|
* everybody at gamedev.net
|
||||||
|
**/
|
||||||
|
|
||||||
|
#ifndef HEADER_SIMPLE_OPENGL_IMAGE_LIBRARY
|
||||||
|
#define HEADER_SIMPLE_OPENGL_IMAGE_LIBRARY
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/**
|
||||||
|
The format of images that may be loaded (force_channels).
|
||||||
|
SOIL_LOAD_AUTO leaves the image in whatever format it was found.
|
||||||
|
SOIL_LOAD_L forces the image to load as Luminous (greyscale)
|
||||||
|
SOIL_LOAD_LA forces the image to load as Luminous with Alpha
|
||||||
|
SOIL_LOAD_RGB forces the image to load as Red Green Blue
|
||||||
|
SOIL_LOAD_RGBA forces the image to load as Red Green Blue Alpha
|
||||||
|
**/
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
SOIL_LOAD_AUTO = 0,
|
||||||
|
SOIL_LOAD_L = 1,
|
||||||
|
SOIL_LOAD_LA = 2,
|
||||||
|
SOIL_LOAD_RGB = 3,
|
||||||
|
SOIL_LOAD_RGBA = 4
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
Passed in as reuse_texture_ID, will cause SOIL to
|
||||||
|
register a new texture ID using glGenTextures().
|
||||||
|
If the value passed into reuse_texture_ID > 0 then
|
||||||
|
SOIL will just re-use that texture ID (great for
|
||||||
|
reloading image assets in-game!)
|
||||||
|
**/
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
SOIL_CREATE_NEW_ID = 0
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
flags you can pass into SOIL_load_OGL_texture()
|
||||||
|
and SOIL_create_OGL_texture().
|
||||||
|
(note that if SOIL_FLAG_DDS_LOAD_DIRECT is used
|
||||||
|
the rest of the flags with the exception of
|
||||||
|
SOIL_FLAG_TEXTURE_REPEATS will be ignored while
|
||||||
|
loading already-compressed DDS files.)
|
||||||
|
|
||||||
|
SOIL_FLAG_POWER_OF_TWO: force the image to be POT
|
||||||
|
SOIL_FLAG_MIPMAPS: generate mipmaps for the texture
|
||||||
|
SOIL_FLAG_TEXTURE_REPEATS: otherwise will clamp
|
||||||
|
SOIL_FLAG_MULTIPLY_ALPHA: for using (GL_ONE,GL_ONE_MINUS_SRC_ALPHA) blending
|
||||||
|
SOIL_FLAG_INVERT_Y: flip the image vertically
|
||||||
|
SOIL_FLAG_COMPRESS_TO_DXT: if the card can display them, will convert RGB to DXT1, RGBA to DXT5
|
||||||
|
SOIL_FLAG_DDS_LOAD_DIRECT: will load DDS files directly without _ANY_ additional processing
|
||||||
|
SOIL_FLAG_NTSC_SAFE_RGB: clamps RGB components to the range [16,235]
|
||||||
|
SOIL_FLAG_CoCg_Y: Google YCoCg; RGB=>CoYCg, RGBA=>CoCgAY
|
||||||
|
SOIL_FLAG_TEXTURE_RECTANGE: uses ARB_texture_rectangle ; pixel indexed & no repeat or MIPmaps or cubemaps
|
||||||
|
**/
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
SOIL_FLAG_POWER_OF_TWO = 1,
|
||||||
|
SOIL_FLAG_MIPMAPS = 2,
|
||||||
|
SOIL_FLAG_TEXTURE_REPEATS = 4,
|
||||||
|
SOIL_FLAG_MULTIPLY_ALPHA = 8,
|
||||||
|
SOIL_FLAG_INVERT_Y = 16,
|
||||||
|
SOIL_FLAG_COMPRESS_TO_DXT = 32,
|
||||||
|
SOIL_FLAG_DDS_LOAD_DIRECT = 64,
|
||||||
|
SOIL_FLAG_NTSC_SAFE_RGB = 128,
|
||||||
|
SOIL_FLAG_CoCg_Y = 256,
|
||||||
|
SOIL_FLAG_TEXTURE_RECTANGLE = 512
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
The types of images that may be saved.
|
||||||
|
(TGA supports uncompressed RGB / RGBA)
|
||||||
|
(BMP supports uncompressed RGB)
|
||||||
|
(DDS supports DXT1 and DXT5)
|
||||||
|
**/
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
SOIL_SAVE_TYPE_TGA = 0,
|
||||||
|
SOIL_SAVE_TYPE_BMP = 1,
|
||||||
|
SOIL_SAVE_TYPE_DDS = 2
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
Defines the order of faces in a DDS cubemap.
|
||||||
|
I recommend that you use the same order in single
|
||||||
|
image cubemap files, so they will be interchangeable
|
||||||
|
with DDS cubemaps when using SOIL.
|
||||||
|
**/
|
||||||
|
#define SOIL_DDS_CUBEMAP_FACE_ORDER "EWUDNS"
|
||||||
|
|
||||||
|
/**
|
||||||
|
The types of internal fake HDR representations
|
||||||
|
|
||||||
|
SOIL_HDR_RGBE: RGB * pow( 2.0, A - 128.0 )
|
||||||
|
SOIL_HDR_RGBdivA: RGB / A
|
||||||
|
SOIL_HDR_RGBdivA2: RGB / (A*A)
|
||||||
|
**/
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
SOIL_HDR_RGBE = 0,
|
||||||
|
SOIL_HDR_RGBdivA = 1,
|
||||||
|
SOIL_HDR_RGBdivA2 = 2
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
Loads an image from disk into an OpenGL texture.
|
||||||
|
\param filename the name of the file to upload as a texture
|
||||||
|
\param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA
|
||||||
|
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||||
|
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT
|
||||||
|
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||||
|
**/
|
||||||
|
unsigned int
|
||||||
|
SOIL_load_OGL_texture
|
||||||
|
(
|
||||||
|
const char *filename,
|
||||||
|
int force_channels,
|
||||||
|
unsigned int reuse_texture_ID,
|
||||||
|
unsigned int flags
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
Loads 6 images from disk into an OpenGL cubemap texture.
|
||||||
|
\param x_pos_file the name of the file to upload as the +x cube face
|
||||||
|
\param x_neg_file the name of the file to upload as the -x cube face
|
||||||
|
\param y_pos_file the name of the file to upload as the +y cube face
|
||||||
|
\param y_neg_file the name of the file to upload as the -y cube face
|
||||||
|
\param z_pos_file the name of the file to upload as the +z cube face
|
||||||
|
\param z_neg_file the name of the file to upload as the -z cube face
|
||||||
|
\param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA
|
||||||
|
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||||
|
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT
|
||||||
|
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||||
|
**/
|
||||||
|
unsigned int
|
||||||
|
SOIL_load_OGL_cubemap
|
||||||
|
(
|
||||||
|
const char *x_pos_file,
|
||||||
|
const char *x_neg_file,
|
||||||
|
const char *y_pos_file,
|
||||||
|
const char *y_neg_file,
|
||||||
|
const char *z_pos_file,
|
||||||
|
const char *z_neg_file,
|
||||||
|
int force_channels,
|
||||||
|
unsigned int reuse_texture_ID,
|
||||||
|
unsigned int flags
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
Loads 1 image from disk and splits it into an OpenGL cubemap texture.
|
||||||
|
\param filename the name of the file to upload as a texture
|
||||||
|
\param face_order the order of the faces in the file, any combination of NSWEUD, for North, South, Up, etc.
|
||||||
|
\param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA
|
||||||
|
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||||
|
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT
|
||||||
|
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||||
|
**/
|
||||||
|
unsigned int
|
||||||
|
SOIL_load_OGL_single_cubemap
|
||||||
|
(
|
||||||
|
const char *filename,
|
||||||
|
const char face_order[6],
|
||||||
|
int force_channels,
|
||||||
|
unsigned int reuse_texture_ID,
|
||||||
|
unsigned int flags
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
Loads an HDR image from disk into an OpenGL texture.
|
||||||
|
\param filename the name of the file to upload as a texture
|
||||||
|
\param fake_HDR_format SOIL_HDR_RGBE, SOIL_HDR_RGBdivA, SOIL_HDR_RGBdivA2
|
||||||
|
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||||
|
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT
|
||||||
|
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||||
|
**/
|
||||||
|
unsigned int
|
||||||
|
SOIL_load_OGL_HDR_texture
|
||||||
|
(
|
||||||
|
const char *filename,
|
||||||
|
int fake_HDR_format,
|
||||||
|
int rescale_to_max,
|
||||||
|
unsigned int reuse_texture_ID,
|
||||||
|
unsigned int flags
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
Loads an image from RAM into an OpenGL texture.
|
||||||
|
\param buffer the image data in RAM just as if it were still in a file
|
||||||
|
\param buffer_length the size of the buffer in bytes
|
||||||
|
\param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA
|
||||||
|
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||||
|
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT
|
||||||
|
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||||
|
**/
|
||||||
|
unsigned int
|
||||||
|
SOIL_load_OGL_texture_from_memory
|
||||||
|
(
|
||||||
|
const unsigned char *const buffer,
|
||||||
|
int buffer_length,
|
||||||
|
int force_channels,
|
||||||
|
unsigned int reuse_texture_ID,
|
||||||
|
unsigned int flags
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
Loads 6 images from memory into an OpenGL cubemap texture.
|
||||||
|
\param x_pos_buffer the image data in RAM to upload as the +x cube face
|
||||||
|
\param x_pos_buffer_length the size of the above buffer
|
||||||
|
\param x_neg_buffer the image data in RAM to upload as the +x cube face
|
||||||
|
\param x_neg_buffer_length the size of the above buffer
|
||||||
|
\param y_pos_buffer the image data in RAM to upload as the +x cube face
|
||||||
|
\param y_pos_buffer_length the size of the above buffer
|
||||||
|
\param y_neg_buffer the image data in RAM to upload as the +x cube face
|
||||||
|
\param y_neg_buffer_length the size of the above buffer
|
||||||
|
\param z_pos_buffer the image data in RAM to upload as the +x cube face
|
||||||
|
\param z_pos_buffer_length the size of the above buffer
|
||||||
|
\param z_neg_buffer the image data in RAM to upload as the +x cube face
|
||||||
|
\param z_neg_buffer_length the size of the above buffer
|
||||||
|
\param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA
|
||||||
|
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||||
|
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT
|
||||||
|
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||||
|
**/
|
||||||
|
unsigned int
|
||||||
|
SOIL_load_OGL_cubemap_from_memory
|
||||||
|
(
|
||||||
|
const unsigned char *const x_pos_buffer,
|
||||||
|
int x_pos_buffer_length,
|
||||||
|
const unsigned char *const x_neg_buffer,
|
||||||
|
int x_neg_buffer_length,
|
||||||
|
const unsigned char *const y_pos_buffer,
|
||||||
|
int y_pos_buffer_length,
|
||||||
|
const unsigned char *const y_neg_buffer,
|
||||||
|
int y_neg_buffer_length,
|
||||||
|
const unsigned char *const z_pos_buffer,
|
||||||
|
int z_pos_buffer_length,
|
||||||
|
const unsigned char *const z_neg_buffer,
|
||||||
|
int z_neg_buffer_length,
|
||||||
|
int force_channels,
|
||||||
|
unsigned int reuse_texture_ID,
|
||||||
|
unsigned int flags
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
Loads 1 image from RAM and splits it into an OpenGL cubemap texture.
|
||||||
|
\param buffer the image data in RAM just as if it were still in a file
|
||||||
|
\param buffer_length the size of the buffer in bytes
|
||||||
|
\param face_order the order of the faces in the file, any combination of NSWEUD, for North, South, Up, etc.
|
||||||
|
\param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA
|
||||||
|
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||||
|
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT
|
||||||
|
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||||
|
**/
|
||||||
|
unsigned int
|
||||||
|
SOIL_load_OGL_single_cubemap_from_memory
|
||||||
|
(
|
||||||
|
const unsigned char *const buffer,
|
||||||
|
int buffer_length,
|
||||||
|
const char face_order[6],
|
||||||
|
int force_channels,
|
||||||
|
unsigned int reuse_texture_ID,
|
||||||
|
unsigned int flags
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
Creates a 2D OpenGL texture from raw image data. Note that the raw data is
|
||||||
|
_NOT_ freed after the upload (so the user can load various versions).
|
||||||
|
\param data the raw data to be uploaded as an OpenGL texture
|
||||||
|
\param width the width of the image in pixels
|
||||||
|
\param height the height of the image in pixels
|
||||||
|
\param channels the number of channels: 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA
|
||||||
|
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||||
|
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT
|
||||||
|
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||||
|
**/
|
||||||
|
unsigned int
|
||||||
|
SOIL_create_OGL_texture
|
||||||
|
(
|
||||||
|
const unsigned char *const data,
|
||||||
|
int width, int height, int channels,
|
||||||
|
unsigned int reuse_texture_ID,
|
||||||
|
unsigned int flags
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
Creates an OpenGL cubemap texture by splitting up 1 image into 6 parts.
|
||||||
|
\param data the raw data to be uploaded as an OpenGL texture
|
||||||
|
\param width the width of the image in pixels
|
||||||
|
\param height the height of the image in pixels
|
||||||
|
\param channels the number of channels: 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA
|
||||||
|
\param face_order the order of the faces in the file, and combination of NSWEUD, for North, South, Up, etc.
|
||||||
|
\param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture)
|
||||||
|
\param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT
|
||||||
|
\return 0-failed, otherwise returns the OpenGL texture handle
|
||||||
|
**/
|
||||||
|
unsigned int
|
||||||
|
SOIL_create_OGL_single_cubemap
|
||||||
|
(
|
||||||
|
const unsigned char *const data,
|
||||||
|
int width, int height, int channels,
|
||||||
|
const char face_order[6],
|
||||||
|
unsigned int reuse_texture_ID,
|
||||||
|
unsigned int flags
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
Captures the OpenGL window (RGB) and saves it to disk
|
||||||
|
\return 0 if it failed, otherwise returns 1
|
||||||
|
**/
|
||||||
|
int
|
||||||
|
SOIL_save_screenshot
|
||||||
|
(
|
||||||
|
const char *filename,
|
||||||
|
int image_type,
|
||||||
|
int x, int y,
|
||||||
|
int width, int height
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
Loads an image from disk into an array of unsigned chars.
|
||||||
|
Note that *channels return the original channel count of the
|
||||||
|
image. If force_channels was other than SOIL_LOAD_AUTO,
|
||||||
|
the resulting image has force_channels, but *channels may be
|
||||||
|
different (if the original image had a different channel
|
||||||
|
count).
|
||||||
|
\return 0 if failed, otherwise returns 1
|
||||||
|
**/
|
||||||
|
unsigned char*
|
||||||
|
SOIL_load_image
|
||||||
|
(
|
||||||
|
const char *filename,
|
||||||
|
int *width, int *height, int *channels,
|
||||||
|
int force_channels
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
Loads an image from memory into an array of unsigned chars.
|
||||||
|
Note that *channels return the original channel count of the
|
||||||
|
image. If force_channels was other than SOIL_LOAD_AUTO,
|
||||||
|
the resulting image has force_channels, but *channels may be
|
||||||
|
different (if the original image had a different channel
|
||||||
|
count).
|
||||||
|
\return 0 if failed, otherwise returns 1
|
||||||
|
**/
|
||||||
|
unsigned char*
|
||||||
|
SOIL_load_image_from_memory
|
||||||
|
(
|
||||||
|
const unsigned char *const buffer,
|
||||||
|
int buffer_length,
|
||||||
|
int *width, int *height, int *channels,
|
||||||
|
int force_channels
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
Saves an image from an array of unsigned chars (RGBA) to disk
|
||||||
|
\return 0 if failed, otherwise returns 1
|
||||||
|
**/
|
||||||
|
int
|
||||||
|
SOIL_save_image
|
||||||
|
(
|
||||||
|
const char *filename,
|
||||||
|
int image_type,
|
||||||
|
int width, int height, int channels,
|
||||||
|
const unsigned char *const data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
Frees the image data (note, this is just C's "free()"...this function is
|
||||||
|
present mostly so C++ programmers don't forget to use "free()" and call
|
||||||
|
"delete []" instead [8^)
|
||||||
|
**/
|
||||||
|
void
|
||||||
|
SOIL_free_image_data
|
||||||
|
(
|
||||||
|
unsigned char *img_data
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
This function resturn a pointer to a string describing the last thing
|
||||||
|
that happened inside SOIL. It can be used to determine why an image
|
||||||
|
failed to load.
|
||||||
|
**/
|
||||||
|
const char*
|
||||||
|
SOIL_last_result
|
||||||
|
(
|
||||||
|
void
|
||||||
|
);
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* HEADER_SIMPLE_OPENGL_IMAGE_LIBRARY */
|
@ -7,6 +7,7 @@
|
|||||||
|
|
||||||
#include "Shader_Loader.h"
|
#include "Shader_Loader.h"
|
||||||
#include "Render_Utils.h"
|
#include "Render_Utils.h"
|
||||||
|
#include "SOIL.h"
|
||||||
//#include "Texture.h"
|
//#include "Texture.h"
|
||||||
|
|
||||||
#include "Box.cpp"
|
#include "Box.cpp"
|
||||||
@ -51,6 +52,7 @@ GLuint depthMapFBO;
|
|||||||
GLuint depthMap;
|
GLuint depthMap;
|
||||||
|
|
||||||
GLuint program;
|
GLuint program;
|
||||||
|
GLuint programSkybox;
|
||||||
GLuint programSun;
|
GLuint programSun;
|
||||||
GLuint programTest;
|
GLuint programTest;
|
||||||
GLuint programTex;
|
GLuint programTex;
|
||||||
@ -85,7 +87,49 @@ glm::vec3 spotlightConeDir = glm::vec3(0, 0, 0);
|
|||||||
glm::vec3 spotlightColor = glm::vec3(0.4, 0.4, 0.9)*5;
|
glm::vec3 spotlightColor = glm::vec3(0.4, 0.4, 0.9)*5;
|
||||||
float spotlightPhi = 3.14 / 4;
|
float spotlightPhi = 3.14 / 4;
|
||||||
|
|
||||||
|
float skyboxVertices[] =
|
||||||
|
{
|
||||||
|
-150.0f, -150.0f, 150.0f,
|
||||||
|
150.0f, -150.0f, 150.0f,
|
||||||
|
150.0f, -150.0f, -150.0f,
|
||||||
|
-150.0f, -150.0f, -150.0f,
|
||||||
|
-150.0f, 150.0f, 150.0f,
|
||||||
|
150.0f, 150.0f, 150.0f,
|
||||||
|
150.0f, 150.0f, -150.0f,
|
||||||
|
-150.0f, 150.0f, -150.0f
|
||||||
|
};
|
||||||
|
|
||||||
|
//
|
||||||
|
unsigned int skyboxIndices[] =
|
||||||
|
{
|
||||||
|
1, 2, 6,
|
||||||
|
6, 5, 1,
|
||||||
|
0, 4, 7,
|
||||||
|
7, 3, 0,
|
||||||
|
4, 5, 6,
|
||||||
|
6, 7, 4,
|
||||||
|
0, 3, 2,
|
||||||
|
2, 1, 0,
|
||||||
|
0, 1, 5,
|
||||||
|
5, 4, 0,
|
||||||
|
3, 7, 6,
|
||||||
|
6, 2, 3
|
||||||
|
};
|
||||||
|
|
||||||
|
std::string facesCubemap[6] =
|
||||||
|
{
|
||||||
|
"./textures/skybox/rt.png",
|
||||||
|
"./textures/skybox/lt.png",
|
||||||
|
"./textures/skybox/tp.png",
|
||||||
|
"./textures/skybox/bm.png",
|
||||||
|
"./textures/skybox/ft.png",
|
||||||
|
"./textures/skybox/bk.png"
|
||||||
|
};
|
||||||
|
|
||||||
|
unsigned int cubemapTexture;
|
||||||
|
|
||||||
|
unsigned int skyboxVAO, skyboxVBO, skyboxEBO;
|
||||||
|
//
|
||||||
|
|
||||||
float lastTime = -1.f;
|
float lastTime = -1.f;
|
||||||
float deltaTime = 0.f;
|
float deltaTime = 0.f;
|
||||||
@ -220,15 +264,38 @@ void renderScene(GLFWwindow* window)
|
|||||||
{
|
{
|
||||||
glClearColor(0.4f, 0.4f, 0.8f, 1.0f);
|
glClearColor(0.4f, 0.4f, 0.8f, 1.0f);
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
float time = glfwGetTime();
|
float time = glfwGetTime();
|
||||||
updateDeltaTime(time);
|
updateDeltaTime(time);
|
||||||
|
|
||||||
|
//drawing skybox
|
||||||
|
glDepthFunc(GL_LEQUAL);
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
glDepthMask(GL_FALSE);
|
||||||
|
|
||||||
|
glUseProgram(programSkybox);
|
||||||
|
glm::mat4 viewProjectionMatrix = createPerspectiveMatrix() * createCameraMatrix();
|
||||||
|
glm::mat4 transformationSky = viewProjectionMatrix * glm::translate(cameraPos) * glm::scale(glm::vec3(0.1));
|
||||||
|
glUniformMatrix4fv(glGetUniformLocation(programSkybox, "transformation"), 1, GL_FALSE, (float*)&transformationSky);
|
||||||
|
|
||||||
|
glBindVertexArray(skyboxVAO);
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
glBindTexture(GL_TEXTURE_CUBE_MAP, cubemapTexture);
|
||||||
|
glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_INT, 0);
|
||||||
|
glBindVertexArray(0);
|
||||||
|
|
||||||
|
glDepthFunc(GL_LESS);
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
glDepthMask(GL_TRUE);
|
||||||
|
//
|
||||||
|
|
||||||
glm::mat4 lightVPSun = glm::ortho(-3.f, 2.3f, -1.3f, 3.f, -1.0f, 40.0f) * glm::lookAt(sunPos, sunPos - sunDir, glm::vec3(0, 1, 0));
|
glm::mat4 lightVPSun = glm::ortho(-3.f, 2.3f, -1.3f, 3.f, -1.0f, 40.0f) * glm::lookAt(sunPos, sunPos - sunDir, glm::vec3(0, 1, 0));
|
||||||
renderShadowapSun(depthMapFBO, lightVPSun);
|
renderShadowapSun(depthMapFBO, lightVPSun);
|
||||||
|
|
||||||
//space lamp
|
//space lamp
|
||||||
glUseProgram(programSun);
|
glUseProgram(programSun);
|
||||||
glm::mat4 viewProjectionMatrix = createPerspectiveMatrix() * createCameraMatrix();
|
//glm::mat4 viewProjectionMatrix = createPerspectiveMatrix() * createCameraMatrix();
|
||||||
glm::mat4 transformation = viewProjectionMatrix * glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1));
|
glm::mat4 transformation = viewProjectionMatrix * glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1));
|
||||||
glUniformMatrix4fv(glGetUniformLocation(programSun, "transformation"), 1, GL_FALSE, (float*)&transformation);
|
glUniformMatrix4fv(glGetUniformLocation(programSun, "transformation"), 1, GL_FALSE, (float*)&transformation);
|
||||||
glUniform3f(glGetUniformLocation(programSun, "color"), sunColor.x / 2, sunColor.y / 2, sunColor.z / 2);
|
glUniform3f(glGetUniformLocation(programSun, "color"), sunColor.x / 2, sunColor.y / 2, sunColor.z / 2);
|
||||||
@ -276,7 +343,6 @@ void renderScene(GLFWwindow* window)
|
|||||||
0.,0.,0.,1.,
|
0.,0.,0.,1.,
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
//drawObjectColor(shipContext,
|
//drawObjectColor(shipContext,
|
||||||
// glm::translate(cameraPos + 1.5 * cameraDir + cameraUp * -0.5f) * inveseCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()),
|
// glm::translate(cameraPos + 1.5 * cameraDir + cameraUp * -0.5f) * inveseCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()),
|
||||||
// glm::vec3(0.3, 0.3, 0.5)
|
// glm::vec3(0.3, 0.3, 0.5)
|
||||||
@ -290,8 +356,6 @@ void renderScene(GLFWwindow* window)
|
|||||||
spotlightPos = spaceshipPos + 0.2 * spaceshipDir;
|
spotlightPos = spaceshipPos + 0.2 * spaceshipDir;
|
||||||
spotlightConeDir = spaceshipDir;
|
spotlightConeDir = spaceshipDir;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//test depth buffer
|
//test depth buffer
|
||||||
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
//glUseProgram(programTest);
|
//glUseProgram(programTest);
|
||||||
@ -302,6 +366,7 @@ void renderScene(GLFWwindow* window)
|
|||||||
glUseProgram(0);
|
glUseProgram(0);
|
||||||
glfwSwapBuffers(window);
|
glfwSwapBuffers(window);
|
||||||
}
|
}
|
||||||
|
|
||||||
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
||||||
{
|
{
|
||||||
aspectRatio = width / float(height);
|
aspectRatio = width / float(height);
|
||||||
@ -358,6 +423,44 @@ void init(GLFWwindow* window)
|
|||||||
loadModelToContext("./models/Shelf.obj", models::shelfContext);
|
loadModelToContext("./models/Shelf.obj", models::shelfContext);
|
||||||
loadModelToContext("./models/fish.obj", models::fishContext);
|
loadModelToContext("./models/fish.obj", models::fishContext);
|
||||||
loadModelToContext("./models/Glass_wall.obj", models::glassWallContext);
|
loadModelToContext("./models/Glass_wall.obj", models::glassWallContext);
|
||||||
|
|
||||||
|
//prepering skybox
|
||||||
|
programSkybox = shaderLoader.CreateProgram("shaders/shader_skybox.vert", "shaders/shader_skybox.frag");
|
||||||
|
glUseProgram(programSkybox);
|
||||||
|
glUniform1i(glGetUniformLocation(programSkybox, "skybox"), 0);
|
||||||
|
|
||||||
|
glGenVertexArrays(1, &skyboxVAO);
|
||||||
|
glGenBuffers(1, &skyboxVBO);
|
||||||
|
glGenBuffers(1, &skyboxEBO);
|
||||||
|
glBindVertexArray(skyboxVAO);
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, skyboxVBO);
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, sizeof(skyboxVertices), &skyboxVertices, GL_STATIC_DRAW);
|
||||||
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, skyboxEBO);
|
||||||
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(skyboxIndices), &skyboxIndices, GL_STATIC_DRAW);
|
||||||
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
|
||||||
|
glEnableVertexAttribArray(0);
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
|
glBindVertexArray(0);
|
||||||
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||||
|
|
||||||
|
glGenTextures(1, &cubemapTexture);
|
||||||
|
glBindTexture(GL_TEXTURE_CUBE_MAP, cubemapTexture);
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
|
for (unsigned int i = 0; i < 6; i++)
|
||||||
|
{
|
||||||
|
int w, h;
|
||||||
|
unsigned char* data = SOIL_load_image(facesCubemap[i].c_str(), &w, &h, 0, SOIL_LOAD_RGBA);
|
||||||
|
glTexImage2D(
|
||||||
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,
|
||||||
|
0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data
|
||||||
|
);
|
||||||
|
}
|
||||||
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void shutdown(GLFWwindow* window)
|
void shutdown(GLFWwindow* window)
|
||||||
|
BIN
cw 9/textures/skybox/back.png
Normal file
After Width: | Height: | Size: 4.6 MiB |
BIN
cw 9/textures/skybox/bk.png
Normal file
After Width: | Height: | Size: 5.0 MiB |
BIN
cw 9/textures/skybox/bm.png
Normal file
After Width: | Height: | Size: 4.3 MiB |
BIN
cw 9/textures/skybox/bottom.png
Normal file
After Width: | Height: | Size: 5.6 MiB |
BIN
cw 9/textures/skybox/front.png
Normal file
After Width: | Height: | Size: 4.5 MiB |
BIN
cw 9/textures/skybox/ft.png
Normal file
After Width: | Height: | Size: 2.8 MiB |
BIN
cw 9/textures/skybox/left.png
Normal file
After Width: | Height: | Size: 4.8 MiB |
BIN
cw 9/textures/skybox/lt.png
Normal file
After Width: | Height: | Size: 4.9 MiB |
BIN
cw 9/textures/skybox/right.png
Normal file
After Width: | Height: | Size: 4.2 MiB |
BIN
cw 9/textures/skybox/rt.png
Normal file
After Width: | Height: | Size: 3.5 MiB |
BIN
cw 9/textures/skybox/top.png
Normal file
After Width: | Height: | Size: 3.3 MiB |
BIN
cw 9/textures/skybox/tp.png
Normal file
After Width: | Height: | Size: 5.0 MiB |