fixed transparency
This commit is contained in:
parent
c80833393b
commit
155c33cfd5
@ -490,7 +490,6 @@ void renderScene(GLFWwindow* window)
|
|||||||
//draw texture with PBR
|
//draw texture with PBR
|
||||||
|
|
||||||
drawObjectPBRWithTexture(models::floorContext, glm::mat4(), texture::floorTexture, 0.8f, 0.0f);
|
drawObjectPBRWithTexture(models::floorContext, glm::mat4(), texture::floorTexture, 0.8f, 0.0f);
|
||||||
drawObjectPBRWithTexture(models::glassWallContext, glm::mat4(), texture::glassWallTexture, 0.8f, 0.0f);
|
|
||||||
drawObjectPBRWithTexture(models::roomContext, glm::mat4(), texture::roomTexture, 0.8f, 0.0f);
|
drawObjectPBRWithTexture(models::roomContext, glm::mat4(), texture::roomTexture, 0.8f, 0.0f);
|
||||||
drawObjectPBRWithTexture(models::landContext, glm::mat4(), texture::landTexture, 0.5f, 0.0f);
|
drawObjectPBRWithTexture(models::landContext, glm::mat4(), texture::landTexture, 0.5f, 0.0f);
|
||||||
drawObjectPBRWithTexture(models::sofaBaseContext, glm::mat4(), texture::sofaBaseTexture, 0.5f, 0.0f);
|
drawObjectPBRWithTexture(models::sofaBaseContext, glm::mat4(), texture::sofaBaseTexture, 0.5f, 0.0f);
|
||||||
@ -513,6 +512,9 @@ void renderScene(GLFWwindow* window)
|
|||||||
//glBindTexture(GL_TEXTURE_2D, depthMap);
|
//glBindTexture(GL_TEXTURE_2D, depthMap);
|
||||||
//Core::DrawContext(models::testContext);
|
//Core::DrawContext(models::testContext);
|
||||||
|
|
||||||
|
//objects with textures that contain transparency should be drawn here (last)
|
||||||
|
drawObjectPBRWithTexture(models::glassWallContext, glm::mat4(), texture::glassWallTexture, 0.8f, 0.0f);
|
||||||
|
|
||||||
glUseProgram(0);
|
glUseProgram(0);
|
||||||
glfwSwapBuffers(window);
|
glfwSwapBuffers(window);
|
||||||
}
|
}
|
||||||
@ -579,10 +581,10 @@ void init(GLFWwindow* window)
|
|||||||
//loading textures
|
//loading textures
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
//textures that contain transparency should be here
|
//textures that contain transparency should be loaded here
|
||||||
|
texture::glassWallTexture = Core::LoadTexture("textures/glass.png");
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
programTex = shaderLoader.CreateProgram("shaders/shader_texture.vert", "shaders/shader_texture.frag");
|
programTex = shaderLoader.CreateProgram("shaders/shader_texture.vert", "shaders/shader_texture.frag");
|
||||||
texture::glassWallTexture = Core::LoadTexture("textures/glass.jpg");
|
|
||||||
texture::fishTexture = Core::LoadTexture("textures/fish.png");
|
texture::fishTexture = Core::LoadTexture("textures/fish.png");
|
||||||
texture::roomTexture = Core::LoadTexture("textures/wall.jpg");
|
texture::roomTexture = Core::LoadTexture("textures/wall.jpg");
|
||||||
texture::sofaBaseTexture = Core::LoadTexture("textures/sofa.jpg");
|
texture::sofaBaseTexture = Core::LoadTexture("textures/sofa.jpg");
|
||||||
|
Loading…
Reference in New Issue
Block a user