Add more model with textures
This commit is contained in:
commit
8462bafdce
12
cw 9/models/algae1.mtl
Normal file
12
cw 9/models/algae1.mtl
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
# Blender 3.4.1 MTL File: 'Akwarium_room.blend'
|
||||||
|
# www.blender.org
|
||||||
|
|
||||||
|
newmtl Material.003
|
||||||
|
Ns 0.000000
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.800000 0.800000 0.800000
|
||||||
|
Ks 0.000000 0.000000 0.000000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.450000
|
||||||
|
d 1.000000
|
||||||
|
illum 1
|
2188
cw 9/models/algae1.obj
Normal file
2188
cw 9/models/algae1.obj
Normal file
File diff suppressed because it is too large
Load Diff
12
cw 9/models/algae2.mtl
Normal file
12
cw 9/models/algae2.mtl
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
# Blender 3.4.1 MTL File: 'Akwarium_room.blend'
|
||||||
|
# www.blender.org
|
||||||
|
|
||||||
|
newmtl Material.004
|
||||||
|
Ns 0.000000
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.800000 0.800000 0.800000
|
||||||
|
Ks 0.000000 0.000000 0.000000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.450000
|
||||||
|
d 1.000000
|
||||||
|
illum 1
|
2188
cw 9/models/algae2.obj
Normal file
2188
cw 9/models/algae2.obj
Normal file
File diff suppressed because it is too large
Load Diff
12
cw 9/models/algae3.mtl
Normal file
12
cw 9/models/algae3.mtl
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
# Blender 3.4.1 MTL File: 'Akwarium_room.blend'
|
||||||
|
# www.blender.org
|
||||||
|
|
||||||
|
newmtl Material.002
|
||||||
|
Ns 0.000000
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.800000 0.800000 0.800000
|
||||||
|
Ks 0.000000 0.000000 0.000000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.450000
|
||||||
|
d 1.000000
|
||||||
|
illum 1
|
2188
cw 9/models/algae3.obj
Normal file
2188
cw 9/models/algae3.obj
Normal file
File diff suppressed because it is too large
Load Diff
2
cw 9/models/default_terrain.mtl
Normal file
2
cw 9/models/default_terrain.mtl
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
# Blender 3.4.1 MTL File: 'Akwarium_room.blend'
|
||||||
|
# www.blender.org
|
39
cw 9/models/default_terrain.obj
Normal file
39
cw 9/models/default_terrain.obj
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
# Blender 3.4.1
|
||||||
|
# www.blender.org
|
||||||
|
mtllib default_terrain.mtl
|
||||||
|
o Cube.002
|
||||||
|
v 0.035878 0.002409 5.100057
|
||||||
|
v 0.035878 0.067083 5.100057
|
||||||
|
v 0.035878 0.002409 -4.969659
|
||||||
|
v 0.035878 0.067083 -4.969659
|
||||||
|
v 8.950408 0.002409 5.100057
|
||||||
|
v 8.950408 0.067083 5.100057
|
||||||
|
v 8.950408 0.002409 -4.969659
|
||||||
|
v 8.950408 0.067083 -4.969659
|
||||||
|
vn -1.0000 -0.0000 -0.0000
|
||||||
|
vn -0.0000 -0.0000 -1.0000
|
||||||
|
vn 1.0000 -0.0000 -0.0000
|
||||||
|
vn -0.0000 -0.0000 1.0000
|
||||||
|
vn -0.0000 -1.0000 -0.0000
|
||||||
|
vn -0.0000 1.0000 -0.0000
|
||||||
|
vt 0.375000 0.000000
|
||||||
|
vt 0.375000 1.000000
|
||||||
|
vt 0.125000 0.750000
|
||||||
|
vt 0.625000 0.000000
|
||||||
|
vt 0.625000 1.000000
|
||||||
|
vt 0.875000 0.750000
|
||||||
|
vt 0.375000 0.250000
|
||||||
|
vt 0.125000 0.500000
|
||||||
|
vt 0.625000 0.250000
|
||||||
|
vt 0.875000 0.500000
|
||||||
|
vt 0.375000 0.750000
|
||||||
|
vt 0.625000 0.750000
|
||||||
|
vt 0.375000 0.500000
|
||||||
|
vt 0.625000 0.500000
|
||||||
|
s 0
|
||||||
|
f 1/1/1 2/4/1 4/9/1 3/7/1
|
||||||
|
f 3/7/2 4/9/2 8/14/2 7/13/2
|
||||||
|
f 7/13/3 8/14/3 6/12/3 5/11/3
|
||||||
|
f 5/11/4 6/12/4 2/5/4 1/2/4
|
||||||
|
f 3/8/5 7/13/5 5/11/5 1/3/5
|
||||||
|
f 8/14/6 4/10/6 2/6/6 6/12/6
|
2
cw 9/models/glassWindow.mtl
Normal file
2
cw 9/models/glassWindow.mtl
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
# Blender 3.4.1 MTL File: 'Akwarium_room.blend'
|
||||||
|
# www.blender.org
|
39
cw 9/models/glassWindow.obj
Normal file
39
cw 9/models/glassWindow.obj
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
# Blender 3.4.1
|
||||||
|
# www.blender.org
|
||||||
|
mtllib glassWindow.mtl
|
||||||
|
o Cube.001
|
||||||
|
v -6.858948 1.083408 0.096810
|
||||||
|
v -6.858948 2.261496 0.096810
|
||||||
|
v -6.858948 1.083408 -2.484538
|
||||||
|
v -6.858948 2.261496 -2.484538
|
||||||
|
v -6.913365 1.083408 0.096810
|
||||||
|
v -6.913365 2.261496 0.096810
|
||||||
|
v -6.913365 1.083408 -2.484538
|
||||||
|
v -6.913365 2.261496 -2.484538
|
||||||
|
vn 1.0000 -0.0000 -0.0000
|
||||||
|
vn -0.0000 -0.0000 -1.0000
|
||||||
|
vn -1.0000 -0.0000 -0.0000
|
||||||
|
vn -0.0000 -0.0000 1.0000
|
||||||
|
vn -0.0000 -1.0000 -0.0000
|
||||||
|
vn -0.0000 1.0000 -0.0000
|
||||||
|
vt 0.375000 0.000000
|
||||||
|
vt 0.375000 1.000000
|
||||||
|
vt 0.125000 0.750000
|
||||||
|
vt 0.625000 0.000000
|
||||||
|
vt 0.625000 1.000000
|
||||||
|
vt 0.875000 0.750000
|
||||||
|
vt 0.375000 0.250000
|
||||||
|
vt 0.125000 0.500000
|
||||||
|
vt 0.625000 0.250000
|
||||||
|
vt 0.875000 0.500000
|
||||||
|
vt 0.375000 0.750000
|
||||||
|
vt 0.625000 0.750000
|
||||||
|
vt 0.375000 0.500000
|
||||||
|
vt 0.625000 0.500000
|
||||||
|
s 0
|
||||||
|
f 1/1/1 3/7/1 4/9/1 2/4/1
|
||||||
|
f 3/7/2 7/13/2 8/14/2 4/9/2
|
||||||
|
f 7/13/3 5/11/3 6/12/3 8/14/3
|
||||||
|
f 5/11/4 1/2/4 2/5/4 6/12/4
|
||||||
|
f 3/8/5 1/3/5 5/11/5 7/13/5
|
||||||
|
f 8/14/6 6/12/6 2/6/6 4/10/6
|
@ -16,7 +16,7 @@
|
|||||||
#include <assimp/postprocess.h>
|
#include <assimp/postprocess.h>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
const unsigned int SHADOW_WIDTH = 1024, SHADOW_HEIGHT = 1024;
|
const unsigned int SHADOW_WIDTH = 16384, SHADOW_HEIGHT = 16384;
|
||||||
|
|
||||||
int WIDTH = 500, HEIGHT = 500;
|
int WIDTH = 500, HEIGHT = 500;
|
||||||
|
|
||||||
@ -61,6 +61,13 @@ namespace models {
|
|||||||
Core::RenderContext plant1DirtContext;
|
Core::RenderContext plant1DirtContext;
|
||||||
Core::RenderContext plant1PotContext;
|
Core::RenderContext plant1PotContext;
|
||||||
|
|
||||||
|
Core::RenderContext defaultTerrainContext;
|
||||||
|
Core::RenderContext algae1Context;
|
||||||
|
Core::RenderContext algae2Context;
|
||||||
|
Core::RenderContext algae3Context;
|
||||||
|
|
||||||
|
Core::RenderContext glassWindowContext;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace texture {
|
namespace texture {
|
||||||
@ -90,6 +97,11 @@ namespace texture {
|
|||||||
GLuint plant1DirtTexture;
|
GLuint plant1DirtTexture;
|
||||||
GLuint plant1PotTexture;
|
GLuint plant1PotTexture;
|
||||||
|
|
||||||
|
GLuint defaultTerrainTexture;
|
||||||
|
GLuint algaeTexture;
|
||||||
|
|
||||||
|
GLuint glassWindowTexture;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
GLuint depthMapFBO;
|
GLuint depthMapFBO;
|
||||||
@ -390,7 +402,19 @@ void renderShadowapSun(GLuint depthMapFBO, glm::mat4 lightVP) {
|
|||||||
drawObjectDepth(models::doorhandleContext, lightVP, glm::mat4());
|
drawObjectDepth(models::doorhandleContext, lightVP, glm::mat4());
|
||||||
drawObjectDepth(models::door_next_toContext, lightVP, glm::mat4());
|
drawObjectDepth(models::door_next_toContext, lightVP, glm::mat4());
|
||||||
drawObjectDepth(models::door_next_to_doorhandleContext, lightVP, glm::mat4());
|
drawObjectDepth(models::door_next_to_doorhandleContext, lightVP, glm::mat4());
|
||||||
|
drawObjectDepth(models::defaultTerrainContext, lightVP, glm::mat4());
|
||||||
|
|
||||||
|
glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
|
||||||
|
glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir));
|
||||||
|
glm::mat4 specshipCameraRotrationMatrix = glm::mat4({
|
||||||
|
spaceshipSide.x,spaceshipSide.y,spaceshipSide.z,0,
|
||||||
|
spaceshipUp.x,spaceshipUp.y,spaceshipUp.z ,0,
|
||||||
|
-spaceshipDir.x,-spaceshipDir.y,-spaceshipDir.z,0,
|
||||||
|
0.,0.,0.,1.,
|
||||||
|
});
|
||||||
|
|
||||||
|
drawObjectDepth(shipContext, lightVP,
|
||||||
|
glm::translate(spaceshipPos) * specshipCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()) * glm::scale(glm::vec3(0.03f)));
|
||||||
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||||
glViewport(0, 0, WIDTH, HEIGHT);
|
glViewport(0, 0, WIDTH, HEIGHT);
|
||||||
@ -570,7 +594,7 @@ void renderScene(GLFWwindow* window)
|
|||||||
drawObjectPBRWithTexture(models::landContext, glm::mat4(), texture::landTexture, 0.5f, 0.0f, 10);
|
drawObjectPBRWithTexture(models::landContext, glm::mat4(), texture::landTexture, 0.5f, 0.0f, 10);
|
||||||
drawObjectPBRWithTexture(models::sofaBaseContext, glm::mat4(), texture::sofaBaseTexture, 0.5f, 0.0f, 0);
|
drawObjectPBRWithTexture(models::sofaBaseContext, glm::mat4(), texture::sofaBaseTexture, 0.5f, 0.0f, 0);
|
||||||
drawObjectPBRWithTexture(models::sofaContext, glm::mat4(), texture::sofaTexture, 0.5f, 0.0f, 0);
|
drawObjectPBRWithTexture(models::sofaContext, glm::mat4(), texture::sofaTexture, 0.5f, 0.0f, 0);
|
||||||
drawObjectPBRWithTexture(models::roofContext, glm::mat4(), texture::roofTexture, 0.8f, 0.0f, 5);
|
drawObjectPBRWithTexture(models::roofContext, glm::mat4(), texture::roofTexture, 0.5f, 0.0f, 5);
|
||||||
drawObjectPBRWithTexture(models::fish2Context, glm::mat4(), texture::fishRedTexture, 0.5f, 0.0f, 0);
|
drawObjectPBRWithTexture(models::fish2Context, glm::mat4(), texture::fishRedTexture, 0.5f, 0.0f, 0);
|
||||||
drawObjectPBRWithTexture(models::fish3Context, glm::mat4(), texture::fishTexture, 0.5f, 0.0f, 0);
|
drawObjectPBRWithTexture(models::fish3Context, glm::mat4(), texture::fishTexture, 0.5f, 0.0f, 0);
|
||||||
drawObjectPBRWithTexture(models::door1Context, glm::mat4(), texture::door1Texture, 0.5f, 0.0f, 0);
|
drawObjectPBRWithTexture(models::door1Context, glm::mat4(), texture::door1Texture, 0.5f, 0.0f, 0);
|
||||||
@ -583,13 +607,23 @@ void renderScene(GLFWwindow* window)
|
|||||||
drawObjectPBRWithTexture(models::plant1DirtContext, glm::mat4(), texture::plant1DirtTexture, 0.5f, 0.0f, 0);
|
drawObjectPBRWithTexture(models::plant1DirtContext, glm::mat4(), texture::plant1DirtTexture, 0.5f, 0.0f, 0);
|
||||||
drawObjectPBRWithTexture(models::plant1PotContext, glm::mat4(), texture::plant1PotTexture, 0.5f, 0.0f, 0);
|
drawObjectPBRWithTexture(models::plant1PotContext, glm::mat4(), texture::plant1PotTexture, 0.5f, 0.0f, 0);
|
||||||
drawObjectPBRWithTexture(models::plant1Context, glm::mat4(), texture::plant1Texture, 0.5f, 0.0f, 0);
|
drawObjectPBRWithTexture(models::plant1Context, glm::mat4(), texture::plant1Texture, 0.5f, 0.0f, 0);
|
||||||
|
drawObjectPBRWithTexture(models::defaultTerrainContext, glm::mat4(), texture::defaultTerrainTexture, 0.5f, 0.0f, 5);
|
||||||
|
drawObjectPBRWithTexture(models::algae1Context, glm::mat4(), texture::algaeTexture, 0.5f, 0.0f, 0);
|
||||||
|
drawObjectPBRWithTexture(models::algae2Context, glm::mat4(), texture::algaeTexture, 0.5f, 0.0f, 0);
|
||||||
|
drawObjectPBRWithTexture(models::algae3Context, glm::mat4(), texture::algaeTexture, 0.5f, 0.0f, 0);
|
||||||
|
|
||||||
|
|
||||||
//objects with textures that contain transparency should be drawn here (last)
|
//objects with textures that contain transparency should be drawn here (last)
|
||||||
drawObjectPBRWithTexture(models::glassWallContext, glm::mat4(), texture::glassWallTexture, 0.8f, 0.0f, 5);
|
drawObjectPBRWithTexture(models::glassWallContext, glm::mat4(), texture::glassWallTexture, 0.8f, 0.0f, 5);
|
||||||
drawObjectPBRWithTexture(models::aquariumContext, glm::mat4(), texture::aquariumTexture, 0.8f, 0.0f, 5);
|
drawObjectPBRWithTexture(models::aquariumContext, glm::mat4(), texture::aquariumTexture, 0.8f, 0.0f, 5);
|
||||||
|
drawObjectPBRWithTexture(models::glassWindowContext, glm::mat4(), texture::glassWallTexture, 0.5f, 0.0f, 5);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//Terraingen();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//test depth buffer
|
//test depth buffer
|
||||||
/*glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
/*glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
@ -669,6 +703,13 @@ void init(GLFWwindow* window)
|
|||||||
loadModelToContext("./models/plant1dirt.obj", models::plant1DirtContext);
|
loadModelToContext("./models/plant1dirt.obj", models::plant1DirtContext);
|
||||||
loadModelToContext("./models/plant1pot.obj", models::plant1PotContext);
|
loadModelToContext("./models/plant1pot.obj", models::plant1PotContext);
|
||||||
|
|
||||||
|
loadModelToContext("./models/default_terrain.obj", models::defaultTerrainContext);
|
||||||
|
loadModelToContext("./models/algae1.obj", models::algae1Context);
|
||||||
|
loadModelToContext("./models/algae2.obj", models::algae2Context);
|
||||||
|
loadModelToContext("./models/algae3.obj", models::algae3Context);
|
||||||
|
loadModelToContext("./models/glassWindow.obj", models::glassWindowContext);
|
||||||
|
|
||||||
|
|
||||||
//loading textures
|
//loading textures
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
@ -698,6 +739,8 @@ void init(GLFWwindow* window)
|
|||||||
texture::plant1Texture = Core::LoadTexture("textures/plant1.jpg");
|
texture::plant1Texture = Core::LoadTexture("textures/plant1.jpg");
|
||||||
texture::plant1DirtTexture = Core::LoadTexture("textures/plant1dirt.jpg");
|
texture::plant1DirtTexture = Core::LoadTexture("textures/plant1dirt.jpg");
|
||||||
texture::plant1PotTexture = Core::LoadTexture("textures/plant1pot.jpg");
|
texture::plant1PotTexture = Core::LoadTexture("textures/plant1pot.jpg");
|
||||||
|
texture::defaultTerrainTexture = Core::LoadTexture("textures/plant1dirt.jpg");
|
||||||
|
texture::algaeTexture = Core::LoadTexture("textures/algae.jpg");
|
||||||
//
|
//
|
||||||
|
|
||||||
//prepering skybox
|
//prepering skybox
|
||||||
@ -797,36 +840,48 @@ void processInput(GLFWwindow* window)
|
|||||||
glfwSetWindowShouldClose(window, true);
|
glfwSetWindowShouldClose(window, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
float minX = -1000.f, maxX = 1000.f, minY = -1000.f, maxY = 1000.f, minZ = -1000.f, maxZ = 1000.f;
|
//float minX = -1000.f, maxX = 1000.f, minY = -1000.f, maxY = 1000.f, minZ = -1000.f, maxZ = 1000.f;
|
||||||
//float minX = -6.f, maxX = -0.47f, minY = 0.65f, maxY = 2.5f, minZ = -4.4f, maxZ = 4.5f;
|
float minX = -6.f, maxX = -0.47f, minY = 0.65f, maxY = 2.5f, minZ = -4.4f, maxZ = 4.5f;
|
||||||
if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) {
|
if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) {
|
||||||
glm::vec3 newPos = spaceshipPos + spaceshipDir * moveSpeed;
|
glm::vec3 newPos = spaceshipPos + spaceshipDir * moveSpeed;
|
||||||
if (newPos.x > minX && newPos.x < maxX && newPos.y > minY && newPos.y < maxY && newPos.z > minZ && newPos.z < maxZ) {
|
if (newPos.x > minX && newPos.x < maxX) spaceshipPos.x = newPos.x;
|
||||||
spaceshipPos = newPos;}}
|
if (newPos.y > minY && newPos.y < maxY) spaceshipPos.y = newPos.y;
|
||||||
|
if (newPos.z > minZ && newPos.z < maxZ) spaceshipPos.z = newPos.z;
|
||||||
|
}
|
||||||
if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) {
|
if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) {
|
||||||
glm::vec3 newPos = spaceshipPos - spaceshipDir * moveSpeed;
|
glm::vec3 newPos = spaceshipPos - spaceshipDir * moveSpeed;
|
||||||
if (newPos.x > minX && newPos.x < maxX && newPos.y > minY && newPos.y < maxY && newPos.z > minZ && newPos.z < maxZ) {
|
if (newPos.x > minX && newPos.x < maxX) spaceshipPos.x = newPos.x;
|
||||||
spaceshipPos = newPos;}}
|
if (newPos.y > minY && newPos.y < maxY) spaceshipPos.y = newPos.y;
|
||||||
|
if (newPos.z > minZ && newPos.z < maxZ) spaceshipPos.z = newPos.z;
|
||||||
|
}
|
||||||
if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS)
|
if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS)
|
||||||
spaceshipDir = glm::vec3(glm::eulerAngleY(angleSpeed) * glm::vec4(spaceshipDir, 0));
|
spaceshipDir = glm::vec3(glm::eulerAngleY(angleSpeed) * glm::vec4(spaceshipDir, 0));
|
||||||
if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
|
if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
|
||||||
spaceshipDir = glm::vec3(glm::eulerAngleY(-angleSpeed) * glm::vec4(spaceshipDir, 0));
|
spaceshipDir = glm::vec3(glm::eulerAngleY(-angleSpeed) * glm::vec4(spaceshipDir, 0));
|
||||||
if (glfwGetKey(window, GLFW_KEY_C) == GLFW_PRESS) {
|
if (glfwGetKey(window, GLFW_KEY_C) == GLFW_PRESS) {
|
||||||
glm::vec3 newPos = spaceshipPos + spaceshipSide * moveSpeed;
|
glm::vec3 newPos = spaceshipPos + spaceshipSide * moveSpeed;
|
||||||
if (newPos.x > minX && newPos.x < maxX && newPos.y > minY && newPos.y < maxY && newPos.z > minZ && newPos.z < maxZ) {
|
if (newPos.x > minX && newPos.x < maxX) spaceshipPos.x = newPos.x;
|
||||||
spaceshipPos = newPos;}}
|
if (newPos.y > minY && newPos.y < maxY) spaceshipPos.y = newPos.y;
|
||||||
|
if (newPos.z > minZ && newPos.z < maxZ) spaceshipPos.z = newPos.z;
|
||||||
|
}
|
||||||
if (glfwGetKey(window, GLFW_KEY_Z) == GLFW_PRESS) {
|
if (glfwGetKey(window, GLFW_KEY_Z) == GLFW_PRESS) {
|
||||||
glm::vec3 newPos = spaceshipPos - spaceshipSide * moveSpeed;
|
glm::vec3 newPos = spaceshipPos - spaceshipSide * moveSpeed;
|
||||||
if (newPos.x > minX && newPos.x < maxX && newPos.y > minY && newPos.y < maxY && newPos.z > minZ && newPos.z < maxZ) {
|
if (newPos.x > minX && newPos.x < maxX) spaceshipPos.x = newPos.x;
|
||||||
spaceshipPos = newPos;}}
|
if (newPos.y > minY && newPos.y < maxY) spaceshipPos.y = newPos.y;
|
||||||
|
if (newPos.z > minZ && newPos.z < maxZ) spaceshipPos.z = newPos.z;
|
||||||
|
}
|
||||||
if (glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS) {
|
if (glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS) {
|
||||||
glm::vec3 newPos = spaceshipPos + spaceshipUp * moveSpeed;
|
glm::vec3 newPos = spaceshipPos + spaceshipUp * moveSpeed;
|
||||||
if (newPos.x > minX && newPos.x < maxX && newPos.y > minY && newPos.y < maxY && newPos.z > minZ && newPos.z < maxZ) {
|
if (newPos.x > minX && newPos.x < maxX) spaceshipPos.x = newPos.x;
|
||||||
spaceshipPos = newPos;}}
|
if (newPos.y > minY && newPos.y < maxY) spaceshipPos.y = newPos.y;
|
||||||
|
if (newPos.z > minZ && newPos.z < maxZ) spaceshipPos.z = newPos.z;
|
||||||
|
}
|
||||||
if (glfwGetKey(window, GLFW_KEY_E) == GLFW_PRESS) {
|
if (glfwGetKey(window, GLFW_KEY_E) == GLFW_PRESS) {
|
||||||
glm::vec3 newPos = spaceshipPos - spaceshipUp * moveSpeed;
|
glm::vec3 newPos = spaceshipPos - spaceshipUp * moveSpeed;
|
||||||
if (newPos.x > minX && newPos.x < maxX && newPos.y > minY && newPos.y < maxY && newPos.z > minZ && newPos.z < maxZ) {
|
if (newPos.x > minX && newPos.x < maxX) spaceshipPos.x = newPos.x;
|
||||||
spaceshipPos = newPos;}}
|
if (newPos.y > minY && newPos.y < maxY) spaceshipPos.y = newPos.y;
|
||||||
|
if (newPos.z > minZ && newPos.z < maxZ) spaceshipPos.z = newPos.z;
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
|
if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
|
||||||
|
BIN
cw 9/textures/algae.jpg
Normal file
BIN
cw 9/textures/algae.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 470 KiB |
Loading…
Reference in New Issue
Block a user