little changes to movement of fish

This commit is contained in:
Maks Kulikowski 2023-02-11 12:42:27 +01:00
parent df0e474e8a
commit acb0e7bb2a

View File

@ -522,9 +522,10 @@ void renderScene(GLFWwindow* window)
if (animal_in_aquarium) { if (animal_in_aquarium) {
drawObjectPBRWithTexture(models::fish2Context, drawObjectPBRWithTexture(models::fish2Context,
glm::translate(glm::vec3(3.f, 1.25f, 0.0f)) glm::translate(glm::vec3(3.f, 1.25f, 0.0f))
* glm::rotate(glm::radians(sin(time) * 10.0f), glm::vec3(1.0f, 0.0f, 0.0f))
* glm::eulerAngleY(time) * glm::translate(glm::vec3(1.5f, 0, 0)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(1.5f, 0, 0))
* glm::eulerAngleY(time) *glm::translate(glm::vec3(1.5f, sin(time/3), 0)) * glm::translate(glm::vec3(0, 0, 0)) * glm::scale(glm::vec3(0.5f)) * glm::eulerAngleY(time) *glm::translate(glm::vec3(1.f, sin(time/3), 0)) * glm::translate(glm::vec3(0, 0, 0))
* glm::rotate(glm::mat4(1.0f), glm::radians(180.0f), glm::vec3(0, 1, 0)), * glm::scale(glm::vec3(0.5f)) * glm::rotate(glm::mat4(1.0f), glm::radians(180.0f), glm::vec3(0, 1, 0)),
texture::fishRedTexture, texture::fishRedTexture,
0.5f, 0.0f, 0 0.5f, 0.0f, 0
@ -533,7 +534,9 @@ void renderScene(GLFWwindow* window)
if (animal_in_box) { if (animal_in_box) {
drawObjectPBRWithTexture(models::fish2Context, drawObjectPBRWithTexture(models::fish2Context,
glm::translate(glm::vec3(-6.55f, 1.25f, 1.11f)) * glm::scale(glm::vec3(0.5f)), glm::translate(glm::vec3(-6.55f, 1.22f, 1.11f))
* glm::rotate(glm::radians(sin(time) * 15.0f), glm::vec3(0.0f, 1.0f, 0.0f)) * glm::rotate(glm::radians(sin(-time) * 5.0f), glm::vec3(1.0f, 0.0f, 0.0f))
* glm::translate(glm::vec3(0.0f, 0.05f * sin(1.0f * time), 0.0f)) * glm::scale(glm::vec3(0.5f)),
texture::fishRedTexture, texture::fishRedTexture,
0.5f, 0.0f, 0 0.5f, 0.0f, 0
); );