29 lines
444 B
C++
29 lines
444 B
C++
#pragma once
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#include "glew.h"
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#include "freeglut.h"
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#include <iostream>
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namespace Core
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{
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class Shader_Loader
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{
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private:
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std::string ReadShader(char *filename);
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GLuint CreateShader(GLenum shaderType,
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std::string source,
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char* shaderName);
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public:
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Shader_Loader(void);
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~Shader_Loader(void);
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GLuint CreateProgram(char* VertexShaderFilename,
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char* FragmentShaderFilename);
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void DeleteProgram(GLuint program);
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};
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} |