import pygame from num_map import num_matrix HORIZONTAL = 1250 VERTICAL = 750 TILE_SIZE = 50 shelf = (138, 126, 74) class Shelf: def __init__(self, window): self.window = window self.color = shelf self.width = 5 * TILE_SIZE self.height = TILE_SIZE self.image = pygame.image.load('resources/shelf.PNG').convert_alpha() def drawShelves(self): for j in range(0, int(VERTICAL / TILE_SIZE)): for i in range(0, int(HORIZONTAL / TILE_SIZE)): if str(num_matrix[j][i]) in 's': self.window.blit(self.image, (i * TILE_SIZE, j * TILE_SIZE))