import pygame HORIZONTAL = 1250 VERTICAL = 750 TILE_SIZE = 50 shelf = (138, 126, 74) class Shelf: def __init__(self, window): self.window = window self.color = shelf self.width = 5 * TILE_SIZE self.height = TILE_SIZE def drawShelves(self): for j in range(0, 5 * TILE_SIZE, 2 * TILE_SIZE): for i in range(TILE_SIZE + 1, HORIZONTAL - TILE_SIZE, 6 * TILE_SIZE): pygame.draw.rect(self.window, shelf, pygame.Rect(i, j, self.width, self.height)) for k in range(VERTICAL - 5 * TILE_SIZE, VERTICAL, 2 * TILE_SIZE): for l in range(TILE_SIZE + 1, HORIZONTAL - TILE_SIZE, 6 * TILE_SIZE): pygame.draw.rect(self.window, shelf, pygame.Rect(l, k, self.width, self.height))