import pygame from pygame.locals import * HORIZONTAL = 1250 # poziomy wymiar okna VERTICAL = 750 # pionowy wymiar okna TILE_SIZE = 50 # rozmiar kafelka background = (49, 51, 53) # kolor tla line_color = (85, 85, 85) # kolor linii shelf = (138, 126, 74) # kolor polki window = pygame.display.set_mode((HORIZONTAL, VERTICAL)) # okno 1250 x 750 pygame.display.set_caption('Autonomiczny wózek widłowy') def drawGrid(): num_of_columns = int(HORIZONTAL / TILE_SIZE) num_of_rows = int(VERTICAL / TILE_SIZE) x = 0 y = 0 for i in range(num_of_columns): x += TILE_SIZE pygame.draw.line(window, line_color, (x, 0), (x, VERTICAL)) for i in range(num_of_rows): y += TILE_SIZE pygame.draw.line(window, line_color, (0, y), (HORIZONTAL, y)) def drawShelves(): width = 5 * TILE_SIZE height = TILE_SIZE for i in range(TILE_SIZE + 1, HORIZONTAL - TILE_SIZE, 6 * TILE_SIZE): pygame.draw.rect(window, shelf, pygame.Rect(i, 0, width, height)) pygame.draw.rect(window, shelf, pygame.Rect(i, 101, width, height)) pygame.draw.rect(window, shelf, pygame.Rect(i, 201, width, height)) pygame.draw.rect(window, shelf, pygame.Rect(i, 501, width, height)) pygame.draw.rect(window, shelf, pygame.Rect(i, 601, width, height)) pygame.draw.rect(window, shelf, pygame.Rect(i, 701, width, height)) class Forklift: def __init__(self): self.image = pygame.image.load('resources/images.png').convert_alpha() self.x = 50 self.y = 350 def drawForklift(self): window.blit(self.image, (self.x, self.y)) class Package: def __init__(self): self.image = pygame.image.load('resources/indeks.png').convert_alpha() self.x = 1150 self.y = 350 def drawPackage(self): window.blit(self.image, (self.x, self.y)) def run(): running = True forklift = Forklift() package = Package() while running: for event in pygame.event.get(): if event.type == KEYDOWN: if event.key == K_RIGHT: forklift.x += TILE_SIZE if event.key == K_LEFT: forklift.x -= TILE_SIZE if event.key == K_UP: forklift.y -= TILE_SIZE if event.key == K_DOWN: forklift.y += TILE_SIZE if event.key == K_ESCAPE: running = False elif event.type == pygame.QUIT: running = False window.fill(background) drawGrid() drawShelves() forklift.drawForklift() package.drawPackage() pygame.display.flip() if __name__ == "__main__": run()