wozek-projekt/Program.py

107 lines
3.5 KiB
Python

import pygame
import random
import a_star
from pygame.locals import *
from Forklift import Forklift
import decision_tree
HORIZONTAL = 1250
VERTICAL = 750
TILE_SIZE = 50
def roll_pack(tree):
c_label = random.randint(0, 3) # 0 - no label, 1 - fragile, 2 - hazardous, 3 - any other
c_size = random.randint(1, 3) # 1 - small, 2 - medium, 3 - large
c_weight = random.randint(1, 3) # -||-
c_urgent = random.randint(0, 1) # yes/no
c_weekend = random.randint(0, 1) # stays for the weekend yes/no
c_payment_method = random.randint(0, 2) # not paid, prepaid, cash on delivery
c_international = random.randint(1, 4) # domestic, european, us, everywhere else
c_delayed = random.randint(0, 1) # yes/no
decision = decision_tree.make_decision(tree, c_label, c_size, c_weight, c_urgent, c_weekend,
c_payment_method, c_international, c_delayed)
return decision
# sectors:
# 1 - regular,
# 2 - hazardous,
# 3 - international,
# 4 - overdue
def handle_decision(decision):
if decision == '1':
row = 10 + 2 * random.randint(0, 2)
col = random.randint(1, 5) + 6 * random.randint(0, 1)
print('regular')
elif decision == '2':
row = 10 + 2 * random.randint(0, 2)
col = random.randint(1, 5) + 6 * random.randint(2, 3)
print('hazardous')
elif decision == '3':
row = 2 * random.randint(0, 2)
col = random.randint(1, 5) + 6 * random.randint(0, 1)
print('international')
else:
row = 2 * random.randint(0, 2)
col = random.randint(1, 5) + 6 * random.randint(2, 3)
print('overdue')
return row, col
def handle_turn(initial_state, turn_count, tree):
if turn_count % 2 == 0:
commands = a_star.a_star(state=initial_state, goal=(7, 23))
else:
# row = random.randint(0, 1) * 10 + 2 * random.randint(0, 2)
# col = random.randint(1, 5) + 6 * random.randint(0, 3)
decision = roll_pack(tree)
destination = handle_decision(decision)
commands = a_star.a_star(state=initial_state, goal=destination)
print('I need to go to row, column: ' + str(destination))
return commands
class Program:
def __init__(self):
pygame.init()
self.window = pygame.display.set_mode((HORIZONTAL, VERTICAL))
self.caption = pygame.display.set_caption('Autonomiczny wózek widłowy')
self.agent = Forklift(self.window)
self.agent.drawForklift()
running = True
turn_count = 0
initial_state = a_star.State(row=int(self.agent.y / 50), column=int(self.agent.x / 50),
direction=self.agent.direction)
tree = decision_tree.treelearn()
while running:
commands = handle_turn(initial_state=initial_state, turn_count=turn_count, tree=tree)
while commands:
pygame.event.poll()
step = commands.pop(0)
if step == 'rotate_left':
self.agent.rotate_forklift_left()
elif step == 'rotate_right':
self.agent.rotate_forklift_right()
elif step == 'go':
self.agent.forklift_move()
pygame.time.delay(250)
print(commands)
turn_count += 1
pygame.time.delay(2000)
initial_state.row = int(self.agent.y / 50)
initial_state.column = int(self.agent.x / 50)
initial_state.direction = self.agent.direction