SZI/path_algorithms/bfs.py

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Python
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2022-06-03 02:50:23 +02:00
def get_path(cond):
path = []
while cond.parent:
path.append(cond.action)
cond = cond.parent
return list(reversed(path))
class bfs:
def __init__(self, surface_list, endpoint):
self.surface_list = surface_list
self.endpoint = endpoint
def goal_achieved(self, state):
return state == self.endpoint
def limitation_check(self, x, y):
for surface in self.surface_list:
if (surface.weight == 1) and (surface.y/60 == x) and (surface.x/60 == y):
return True
return False
def add_all_possibilities(self, current):
states = []
if current.direction == 'L':
# when you look left and turn left
new_condition = condition(current.state, 'D')
new_condition.action = 'L'
states.append(new_condition)
# when you turn right
new_condition = condition(current.state, 'U')
new_condition.action = 'R'
states.append(new_condition)
# when you move
if self.limitation_check(current.state[0], current.state[1] - 1):
new_condition = condition((current.state[0], current.state[1] - 1), current.direction)
new_condition.action = 'M'
states.append(new_condition)
if current.direction == 'U':
# when you look up and turn left
new_condition = condition(current.state, 'L')
new_condition.action = 'L'
states.append(new_condition)
# when you turn right
new_condition = condition(current.state, 'R')
new_condition.action = 'R'
states.append(new_condition)
# when you move
if self.limitation_check(current.state[0] - 1, current.state[1]):
new_condition = condition((current.state[0] - 1, current.state[1]), current.direction)
new_condition.action = 'M'
states.append(new_condition)
if current.direction == 'R':
# when you look right and turn left
new_condition = condition(current.state, 'U')
new_condition.action = 'L'
states.append(new_condition)
# when you turn right
new_condition = condition(current.state, 'D')
new_condition.action = 'R'
states.append(new_condition)
# when you move
if self.limitation_check(current.state[0], current.state[1] + 1):
new_condition = condition((current.state[0], current.state[1] + 1), current.direction)
new_condition.action = 'M'
states.append(new_condition)
if current.direction == 'D':
# when you look down and turn left
new_condition = condition(current.state, 'R')
new_condition.action = 'L'
states.append(new_condition)
# when you turn right
new_condition = condition(current.state, 'L')
new_condition.action = 'R'
states.append(new_condition)
# when you move
if self.limitation_check(current.state[0] + 1, current.state[1]):
new_condition = condition((current.state[0] + 1, current.state[1]), current.direction)
new_condition.action = 'M'
states.append(new_condition)
return states
def tree_search(self, queue, start, direction):
queue.append(condition(start, direction))
while queue:
elem = queue.popleft()
if self.goal_achieved(elem.state):
return get_path(elem)
for state in self.add_all_possibilities(elem):
if state not in queue:
state.parent = elem
queue.append(state)
class condition:
def __init__(self, state, direction):
self.state = state
self.parent = None
self.action = None
self.direction = direction
def __eq__(self, other):
if isinstance(other, condition):
return (self.state == other.state and
self.action == other.action and
self.direction == other.direction)