82 lines
2.7 KiB
Python
82 lines
2.7 KiB
Python
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import pygame
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class Truck:
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def __init__(self, screen):
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self.x = 0
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self.y = 0
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self.direction = 'R'
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self.screen = screen
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self.image = pygame.image.load('images/truck.png')
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self.truck_rect = self.image.get_rect()
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self.truck_rect.center = (self.x + 30, self.y + 30)
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def draw_truck(self):
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self.screen.blit(self.image, self.truck_rect)
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def change_image(self):
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if self.direction == 'R':
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self.image = pygame.image.load('images/truck.png')
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self.truck_rect = self.image.get_rect()
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self.truck_rect.center = (self.x + 30, self.y + 30)
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if self.direction == 'L':
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self.image = pygame.image.load('images/truck_l.png')
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self.truck_rect = self.image.get_rect()
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self.truck_rect.center = (self.x + 30, self.y + 30)
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if self.direction == 'U':
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self.image = pygame.image.load('images/truck_u.png')
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self.truck_rect = self.image.get_rect()
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self.truck_rect.center = (self.x + 30, self.y + 30)
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if self.direction == 'D':
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self.image = pygame.image.load('images/truck_d.png')
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self.truck_rect = self.image.get_rect()
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self.truck_rect.center = (self.x + 30, self.y + 30)
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def change_direction(self, turn):
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if turn == 'L':
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if self.direction == 'R':
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self.direction = 'U'
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elif self.direction == 'U':
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self.direction = 'L'
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elif self.direction == 'L':
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self.direction = 'D'
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elif self.direction == 'D':
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self.direction = 'R'
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if turn == 'R':
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if self.direction == 'R':
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self.direction = 'D'
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elif self.direction == 'U':
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self.direction = 'R'
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elif self.direction == 'L':
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self.direction = 'U'
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elif self.direction == 'D':
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self.direction = 'L'
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self.change_image()
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def move(self):
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if self.direction == 'R':
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self.move_right()
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if self.direction == 'U':
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self.move_up()
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if self.direction == 'L':
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self.move_left()
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if self.direction == 'D':
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self.move_down()
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def move_right(self):
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self.x += 60
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self.truck_rect.center = (self.x + 30, self.y + 30)
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def move_left(self):
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self.x -= 60
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self.truck_rect.center = (self.x + 30, self.y + 30)
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def move_up(self):
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self.y -= 60
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self.truck_rect.center = (self.x + 30, self.y + 30)
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def move_down(self):
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self.y += 60
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self.truck_rect.center = (self.x + 30, self.y + 30)
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