A* added
This commit is contained in:
parent
1815ff2919
commit
7daf17c19b
15
main.py
15
main.py
@ -1,6 +1,8 @@
|
|||||||
from collections import deque
|
# from collections import deque
|
||||||
|
from queue import PriorityQueue
|
||||||
|
|
||||||
from path_algorithms.bfs import bfs
|
from path_algorithms.a_star import a_star
|
||||||
|
# from path_algorithms.bfs import bfs
|
||||||
from truck import Truck
|
from truck import Truck
|
||||||
from surface import *
|
from surface import *
|
||||||
|
|
||||||
@ -8,9 +10,9 @@ RESOLUTION = 900
|
|||||||
SIZE = 60
|
SIZE = 60
|
||||||
|
|
||||||
# matrix for display
|
# matrix for display
|
||||||
matrix = [[1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
matrix = [[1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||||
[1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
[1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||||
[1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
|
||||||
[1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1],
|
[1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1],
|
||||||
[1, 1, 3, 1, 2, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1],
|
[1, 1, 3, 1, 2, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1],
|
||||||
[1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1],
|
[1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1],
|
||||||
@ -40,6 +42,8 @@ for i in range(15):
|
|||||||
|
|
||||||
run = 1
|
run = 1
|
||||||
path = []
|
path = []
|
||||||
|
start = truck.state
|
||||||
|
direction = truck.direction
|
||||||
while True:
|
while True:
|
||||||
pygame.time.delay(500)
|
pygame.time.delay(500)
|
||||||
|
|
||||||
@ -51,7 +55,8 @@ while True:
|
|||||||
start = truck.state
|
start = truck.state
|
||||||
direction = truck.direction
|
direction = truck.direction
|
||||||
endpoint = (0, 5)
|
endpoint = (0, 5)
|
||||||
path = bfs(surface_list, endpoint).tree_search(deque(), start, direction)
|
# path = bfs(surface_list, endpoint).tree_search(deque(), start, direction)
|
||||||
|
path = a_star(surface_list, endpoint).tree_search(PriorityQueue(), start, direction)
|
||||||
print(path)
|
print(path)
|
||||||
run = 0
|
run = 0
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@ def get_path(cond):
|
|||||||
return list(reversed(path))
|
return list(reversed(path))
|
||||||
|
|
||||||
|
|
||||||
class bfs:
|
class a_star:
|
||||||
def __init__(self, surface_list, endpoint):
|
def __init__(self, surface_list, endpoint):
|
||||||
self.surface_list = surface_list
|
self.surface_list = surface_list
|
||||||
self.endpoint = endpoint
|
self.endpoint = endpoint
|
||||||
@ -14,12 +14,32 @@ class bfs:
|
|||||||
def goal_achieved(self, state):
|
def goal_achieved(self, state):
|
||||||
return state == self.endpoint
|
return state == self.endpoint
|
||||||
|
|
||||||
|
# checking borders and impassable surface
|
||||||
def limitation_check(self, x, y):
|
def limitation_check(self, x, y):
|
||||||
for surface in self.surface_list:
|
for surface in self.surface_list:
|
||||||
if (surface.weight == 1) and (surface.y/60 == x) and (surface.x/60 == y):
|
if (surface.y / 60 == x) and (surface.x / 60 == y) and (surface.weight != 3):
|
||||||
return True
|
return True
|
||||||
return False
|
return False
|
||||||
|
|
||||||
|
# finding surface depending on coordinates
|
||||||
|
def current_surface(self, x, y):
|
||||||
|
for surface in self.surface_list:
|
||||||
|
if (x == surface.y / 60) and (y == surface.x / 60):
|
||||||
|
return surface
|
||||||
|
return None
|
||||||
|
|
||||||
|
# manhattan distance
|
||||||
|
def h(self, current):
|
||||||
|
return abs(current[0] - self.endpoint[0]) + abs(current[1] - self.endpoint[1])
|
||||||
|
|
||||||
|
# cost relative to surface weight
|
||||||
|
def g(self, cond):
|
||||||
|
if cond.action == 'L' or cond.action == 'R':
|
||||||
|
cond.weight = cond.parent.weight
|
||||||
|
else:
|
||||||
|
cond.weight = cond.parent.weight + self.current_surface(cond.state[0], cond.state[1]).weight
|
||||||
|
return cond.weight
|
||||||
|
|
||||||
def add_all_possibilities(self, current):
|
def add_all_possibilities(self, current):
|
||||||
states = []
|
states = []
|
||||||
if current.direction == 'L':
|
if current.direction == 'L':
|
||||||
@ -84,17 +104,23 @@ class bfs:
|
|||||||
return states
|
return states
|
||||||
|
|
||||||
def tree_search(self, queue, start, direction):
|
def tree_search(self, queue, start, direction):
|
||||||
queue.append(condition(start, direction))
|
explored = []
|
||||||
|
queue.put(condition(start, direction), 0)
|
||||||
while queue:
|
while queue:
|
||||||
elem = queue.popleft()
|
elem = queue.get()
|
||||||
|
|
||||||
if self.goal_achieved(elem.state):
|
if self.goal_achieved(elem.state):
|
||||||
return get_path(elem)
|
return get_path(elem)
|
||||||
|
|
||||||
|
explored.append(elem)
|
||||||
|
|
||||||
for state in self.add_all_possibilities(elem):
|
for state in self.add_all_possibilities(elem):
|
||||||
if state not in queue:
|
state.parent = elem
|
||||||
state.parent = elem
|
f = self.h(state.state) + self.g(state)
|
||||||
queue.append(state)
|
if state not in queue.queue and state not in explored:
|
||||||
|
queue.put(state, state.weight)
|
||||||
|
elif state in queue.queue and state.weight > f:
|
||||||
|
queue.replace(state, f)
|
||||||
|
|
||||||
|
|
||||||
class condition:
|
class condition:
|
||||||
@ -103,10 +129,22 @@ class condition:
|
|||||||
self.parent = None
|
self.parent = None
|
||||||
self.action = None
|
self.action = None
|
||||||
self.direction = direction
|
self.direction = direction
|
||||||
self.cost = 0
|
self.weight = 0
|
||||||
|
|
||||||
def __eq__(self, other):
|
def __eq__(self, other):
|
||||||
if isinstance(other, condition):
|
if isinstance(other, condition):
|
||||||
return (self.state == other.state and
|
return (self.state == other.state and
|
||||||
self.action == other.action and
|
self.action == other.action and
|
||||||
self.direction == other.direction)
|
self.direction == other.direction)
|
||||||
|
|
||||||
|
def __lt__(self, other):
|
||||||
|
return self.weight < other.weight
|
||||||
|
|
||||||
|
def __gt__(self, other):
|
||||||
|
return self.weight > other.weight
|
||||||
|
|
||||||
|
def __le__(self, other):
|
||||||
|
return self.weight <= other.weight
|
||||||
|
|
||||||
|
def __ge__(self, other):
|
||||||
|
return self.weight >= other.weight
|
||||||
|
@ -29,7 +29,7 @@ class Rock(Surface):
|
|||||||
|
|
||||||
def __init__(self, screen, x, y):
|
def __init__(self, screen, x, y):
|
||||||
super().__init__(screen, x, y)
|
super().__init__(screen, x, y)
|
||||||
self.weight = 2
|
self.weight = 50
|
||||||
self.image = pygame.image.load('images/rock.png')
|
self.image = pygame.image.load('images/rock.png')
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user