SZI/main.py
2022-06-07 17:48:46 +02:00

108 lines
3.7 KiB
Python

# from collections import deque
from queue import PriorityQueue
from path_algorithms.a_star import a_star
# from path_algorithms.bfs import bfs
from rubbish import *
from tree import evaluate_values, trash_selection
from truck import Truck
from surface import *
RESOLUTION = 900
SIZE = 60
pygame.init()
screen = pygame.display.set_mode([RESOLUTION, RESOLUTION])
truck = Truck(screen)
surface_list = []
rubbish_list = []
refused_rubbish_list = []
# x and y are swapped on display in pygame
# matrix for display
matrix = [[0, 1, 1, 2, 2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 3, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 3, 0, 2, 1, 5, 3, 0, 5, 0, 0, 0, 0, 0],
[0, 0, 0, 5, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0],
[3, 3, 3, 0, 0, 0, 2, 5, 0, 5, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
]
for i in range(15):
for j in range(15):
if matrix[i][j] == 0:
surface_list.append(Grass(screen, j * 60, i * 60))
if matrix[i][j] == 1:
surface_list.append(Sand(screen, j * 60, i * 60))
if matrix[i][j] == 2:
surface_list.append(Rock(screen, j * 60, i * 60))
if matrix[i][j] == 3:
surface_list.append(Water(screen, j * 60, i * 60))
if matrix[i][j] == 5:
surface_list.append(Grass(screen, j * 60, i * 60))
rubbish_list.append(Rubbish(screen, j * 60, i * 60))
path = []
while True:
pygame.time.delay(500)
# drawing on screen
for i in surface_list:
i.draw_surface()
for i in rubbish_list:
i.draw_rubbish()
for i in refused_rubbish_list:
i.draw_rubbish()
truck.draw_truck()
# finding a path to rubbish
if rubbish_list and not path:
start = (truck.y / 60, truck.x / 60)
direction = truck.direction
currentRubbish = rubbish_list[0]
endpoint = (currentRubbish.y / 60, currentRubbish.x / 60)
# path = bfs(surface_list, endpoint).tree_search(deque(), start, direction)
path = a_star(surface_list, endpoint).tree_search(PriorityQueue(), start, direction)
# do an action
if path:
action = path.pop(0)
if action == 'M':
truck.move()
else:
truck.change_direction(action)
# the decision that takes what to do with the garbage
if not path and rubbish_list:
data = rubbish_list[0].data_for_decision_tree()
print(f'----------\n'
f'Characteristics of the garbage we met:\n'
f'Weight:{data[0]}\nDensity:{data[1]}\n'
f'Fragility:{data[2]}\nMaterial:{data[3]}\n'
f'Size:{data[4]}\nDegradability:{data[4]}\n'
f'Renewability:{data[5]}\n'
f'----------')
decision = trash_selection(evaluate_values(data))
if decision == [0]:
print('We refused this rubbish because of bad characteristics')
rubbish_list[0].rubbish_refused()
refused_rubbish_list.append(rubbish_list[0])
else:
print('We take this rubbish because of good characteristics')
rubbish_list.pop(0)
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()