SZI/surface.py

49 lines
1.1 KiB
Python

import pygame
class Surface:
def __init__(self, screen, x, y):
self.x = x
self.y = y
self.weight = 0
self.screen = screen
self.image = pygame.image.load('images/grass.png')
self.surface_rect = self.image.get_rect()
self.surface_rect.center = (self.x + 30, self.y + 30)
def draw_surface(self):
self.screen.blit(self.image, self.surface_rect)
class Grass(Surface):
def __init__(self, screen, x, y):
super().__init__(screen, x, y)
self.weight = 1
self.image = pygame.image.load('images/grass.png')
class Rock(Surface):
def __init__(self, screen, x, y):
super().__init__(screen, x, y)
self.weight = 9
self.image = pygame.image.load('images/rock.png')
class Sand(Surface):
def __init__(self, screen, x, y):
super().__init__(screen, x, y)
self.weight = 3
self.image = pygame.image.load('images/sand.png')
class Water(Surface):
def __init__(self, screen, x, y):
super().__init__(screen, x, y)
self.weight = -1
self.image = pygame.image.load('images/water.png')