SZI/rubbish.py
2022-06-04 21:53:40 +02:00

62 lines
1.4 KiB
Python

import random
import pygame
class Rubbish:
def __init__(self, screen, x, y):
self.state = (x, y)
self.x = x
self.y = y
self.screen = screen
self.image = pygame.image.load('images/garbage.png')
self.surface_rect = self.image.get_rect()
self.surface_rect.center = (self.x + 30, self.y + 30)
self.weight = random.randint(0, 10)
self.density = random.randint(0, 10)
self.fragility = random.randint(0, 10)
self.dirty = random.randint(0, 10)
self.size = random.randint(0, 10)
self.degradability = random.randint(0, 10)
self.renewability = random.randint(0, 10)
def draw_rubbish(self):
self.screen.blit(self.image, self.surface_rect)
class Paper_waste(Rubbish):
def __init__(self, screen, x, y):
super().__init__(screen, x, y)
class Organic_waste(Rubbish):
def __init__(self, screen, x, y):
super().__init__(screen, x, y)
class Glass_waste(Rubbish):
def __init__(self, screen, x, y):
super().__init__(screen, x, y)
class Plastic_waste(Rubbish):
def __init__(self, screen, x, y):
super().__init__(screen, x, y)
class E_waste(Rubbish):
def __init__(self, screen, x, y):
super().__init__(screen, x, y)
class Metal_waste(Rubbish):
def __init__(self, screen, x, y):
super().__init__(screen, x, y)