Inteligentny_Traktor_Grupa_16/world_creator.py

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2022-03-09 19:51:09 +01:00
import pygame
class World:
world_data = [
[1, 1, 1, 1, 0, 0, 1, 1, 1, 1],
[1, 1, 1, 1, 0, 0, 1, 1, 1, 1],
[1, 1, 1, 1, 0, 0, 1, 1, 1, 1],
[1, 1, 1, 1, 0, 0, 1, 1, 1, 1],
[1, 1, 1, 1, 0, 0, 1, 1, 1, 1],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
] # it will be changed when miguel sends his code
def __init__(self, tile_size):
self.tile_list = []
self.dirt_image = pygame.image.load('assets/images/dirt.jpeg')
self.gravel_image = pygame.image.load('assets/images/gravel.jpeg')
row_count = 0
for row in self.world_data:
col_count = 0
for tile in row:
if tile == 1:
img = pygame.transform.scale(self.dirt_image, (tile_size, tile_size))
elif tile == 0:
img = pygame.transform.scale(self.gravel_image, (tile_size, tile_size))
img_rect = img.get_rect()
img_rect.x = col_count * tile_size
img_rect.y = row_count * tile_size
tile = (img, img_rect)
self.tile_list.append(tile)
col_count += 1
row_count += 1
def draw(self, screen):
for tile in self.tile_list:
screen.blit(tile[0], tile[1])