fixed bfs algorythm
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parent
3ad7a8fa1f
commit
1b2a4a376b
@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9 (ai-project)" project-jdk-type="Python SDK" />
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9" project-jdk-type="Python SDK" />
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</project>
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</project>
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5
main.py
5
main.py
@ -3,6 +3,8 @@ import pygame
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from src.world import World
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from src.world import World
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from src.tractor import Tractor
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from src.tractor import Tractor
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from src.settings import Settings
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from src.settings import Settings
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from src.utils.bfs import BFSSearcher
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from src.constants import Constants
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def main():
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def main():
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@ -17,6 +19,9 @@ def main():
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screen = pygame.display.set_mode((settings.screen_width, settings.screen_height))
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screen = pygame.display.set_mode((settings.screen_width, settings.screen_height))
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pygame.display.set_caption('TRAKTOHOLIK')
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pygame.display.set_caption('TRAKTOHOLIK')
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search = BFSSearcher().search((8, 1), (6, 2), Constants.UP)
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print(search)
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run = True
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run = True
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while run:
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while run:
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clock.tick(settings.fps)
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clock.tick(settings.fps)
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@ -2,9 +2,9 @@ class Constants:
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""" Class to represent all constants for the app """
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""" Class to represent all constants for the app """
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MOVE = "move"
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MOVE = "move"
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UP = "up"
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UP = [0, 1]
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DOWN = "down"
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DOWN = [0, -1]
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RIGHT = "right"
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RIGHT = [1, 0]
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LEFT = "left"
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LEFT = [-1, 0]
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ROTATE_RIGHT = "rotate_right"
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ROTATE_RIGHT = "rotate_right"
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ROTATE_LEFT = "rotate_left"
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ROTATE_LEFT = "rotate_left"
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@ -5,6 +5,7 @@ class Node:
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def __init__(self, current_x, current_y, agent_direction, action=None, parent=None):
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def __init__(self, current_x, current_y, agent_direction, action=None, parent=None):
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self.current_x = current_x
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self.current_x = current_x
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self.current_y = current_y
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self.current_y = current_y
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self.state = tuple([self.current_x, self.current_y])
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self.action = action
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self.action = action
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self.parent = parent
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self.parent = parent
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self.agent_direction = agent_direction
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self.agent_direction = agent_direction
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@ -39,7 +40,7 @@ class Node:
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neighbours.append((actions, (x - 1, y), C.LEFT))
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neighbours.append((actions, (x - 1, y), C.LEFT))
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if y > 0: # upper neighbour
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if y < 9: # upper neighbour
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if self.agent_direction == C.RIGHT:
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if self.agent_direction == C.RIGHT:
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actions = [C.ROTATE_LEFT, C.MOVE]
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actions = [C.ROTATE_LEFT, C.MOVE]
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elif self.agent_direction == C.LEFT:
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elif self.agent_direction == C.LEFT:
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@ -49,9 +50,9 @@ class Node:
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elif self.agent_direction == C.DOWN:
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elif self.agent_direction == C.DOWN:
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actions = [C.ROTATE_LEFT, C.ROTATE_LEFT, C.MOVE]
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actions = [C.ROTATE_LEFT, C.ROTATE_LEFT, C.MOVE]
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neighbours.append((actions, (x, y - 1), C.UP))
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neighbours.append((actions, (x, y + 1), C.UP))
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if y < 9: # down neighbour
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if y > 0: # down neighbour
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if self.agent_direction == C.RIGHT:
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if self.agent_direction == C.RIGHT:
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actions = [C.ROTATE_RIGHT, C.MOVE]
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actions = [C.ROTATE_RIGHT, C.MOVE]
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elif self.agent_direction == C.LEFT:
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elif self.agent_direction == C.LEFT:
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@ -61,10 +62,12 @@ class Node:
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elif self.agent_direction == C.DOWN:
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elif self.agent_direction == C.DOWN:
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actions = C.MOVE
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actions = C.MOVE
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neighbours.append((actions, (x, y + 1), C.DOWN))
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neighbours.append((actions, (x, y - 1), C.DOWN))
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return neighbours
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return neighbours
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def __str__(self):
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return self.state + ' ' + self.parent
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class BFSSearcher:
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class BFSSearcher:
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@ -73,30 +76,27 @@ class BFSSearcher:
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self.explored_states = []
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self.explored_states = []
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self.path = []
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self.path = []
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def search(self, first_state: tuple, goal, agent_direction):
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def search(self, first_state: tuple, goal: tuple, agent_direction: list):
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self.fringe.append(Node(first_state[0], first_state[1], agent_direction))
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self.fringe.append(Node(first_state[0], first_state[1], agent_direction))
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while True:
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while True:
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if not self.fringe:
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if not self.fringe:
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return False
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return False
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element = self.fringe.pop(0)
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element: Node = self.fringe.pop(0)
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if element.state == goal:
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if element.state == goal:
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return self.__state_eq_goal_action(element)
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return self.__state_eq_goal_action(element)
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self.explored_states.append(element)
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self.explored_states.append(element)
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for action, state, direction in element.successor():
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for action, state, direction in element.succesor():
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fringe_states = []
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fringe_states = []
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explored_states = []
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explored_states = []
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for node in self.fringe:
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for node in self.fringe:
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fringe_states.append(node.state)
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fringe_states.append(node.state)
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for node in self.explored_states:
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for node in self.explored_states:
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explored_states.append(node)
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explored_states.append(node.state)
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if state not in fringe_states and state not in explored_states:
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if (state not in fringe_states) and (state not in explored_states):
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x = Node(state[0], state[1], direction)
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x = Node(state[0], state[1], direction, action, element)
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x.parent = element
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x.action = action
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self.fringe.append(x)
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self.fringe.append(x)
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def __state_eq_goal_action(self, current_element: Node):
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def __state_eq_goal_action(self, current_element: Node):
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@ -107,5 +107,7 @@ class BFSSearcher:
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self.path.append(action)
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self.path.append(action)
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else:
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else:
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self.path.append(current_element.action)
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self.path.append(current_element.action)
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current_element = current_element.parent
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return self.path.reverse()
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self.path.reverse()
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return self.path
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