added requirements.txt
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assets/cnn_model/assets/.gitignore
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4
assets/cnn_model/assets/.gitignore
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@ -0,0 +1,4 @@
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# Ignore everything in this directory
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*
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# Except this file
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!.gitignore
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8
main.py
8
main.py
@ -2,10 +2,12 @@ import pygame
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import warnings
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import warnings
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warnings.simplefilter(action='ignore', category=FutureWarning)
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warnings.simplefilter(action='ignore', category=FutureWarning)
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from src.utils.xgb_model import XgbModel
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from src.utils.xgb_model import XgbModel
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from src.utils.cnn_model import CnnModel
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from src.world import World
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from src.world import World
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from src.tractor import Tractor
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from src.tractor import Tractor
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from src.settings import Settings
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from src.settings import Settings
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from src.utils.bfs import BFSSearcher
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from src.utils.bfs import BFSSearcher
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from src.utils.astar import a_star_search
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from src.constants import Constants as C
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from src.constants import Constants as C
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from utils.display_info import display_tile_info
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from utils.display_info import display_tile_info
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@ -17,6 +19,8 @@ def main():
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settings = Settings()
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settings = Settings()
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xgb_model = XgbModel()
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xgb_model = XgbModel()
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world = World(settings, xgb_model)
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world = World(settings, xgb_model)
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cnn_model = CnnModel(world)
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cnn_model.init_model()
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tractor = Tractor("Spalinowy", "Nawóz 1", settings, 0 * settings.tile_size, 0 * settings.tile_size, C.RIGHT)
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tractor = Tractor("Spalinowy", "Nawóz 1", settings, 0 * settings.tile_size, 0 * settings.tile_size, C.RIGHT)
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plants_to_water = [tile for tile in world.tiles if tile.to_water == 1]
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plants_to_water = [tile for tile in world.tiles if tile.to_water == 1]
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clock = pygame.time.Clock() # FPS purpose
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clock = pygame.time.Clock() # FPS purpose
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@ -30,7 +34,7 @@ def main():
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cords_idx = tractor.find_nearest_cords(tractor.curr_position, goals)
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cords_idx = tractor.find_nearest_cords(tractor.curr_position, goals)
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end_cords = goals[cords_idx]
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end_cords = goals[cords_idx]
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start_dir = tractor.curr_direction
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start_dir = tractor.curr_direction
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path = BFSSearcher().search(start_cords, end_cords, start_dir)
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path = a_star_search(start_cords, end_cords, start_dir, world)
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run = True
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run = True
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while run:
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while run:
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@ -56,7 +60,7 @@ def main():
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cords_idx = tractor.find_nearest_cords(tractor.curr_position, goals)
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cords_idx = tractor.find_nearest_cords(tractor.curr_position, goals)
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end_cords = goals[cords_idx]
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end_cords = goals[cords_idx]
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start_dir = tractor.curr_direction
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start_dir = tractor.curr_direction
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path = BFSSearcher().search(start_cord, end_cords, start_dir)
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path = a_star_search(start_cord, end_cords, start_dir, world)
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pygame.time.wait(settings.freeze_time)
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pygame.time.wait(settings.freeze_time)
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pygame.display.update()
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pygame.display.update()
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BIN
requirements.txt
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BIN
requirements.txt
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@ -27,22 +27,22 @@ class Tractor(Sprite):
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self.curr_direction = C.RIGHT
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self.curr_direction = C.RIGHT
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self.image = pygame.transform.scale(
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self.image = pygame.transform.scale(
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pygame.image.load('assets/images/tractor/tractor-transparent-right.png'),
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pygame.image.load('assets/images/tractor/tractor-transparent-right.png'),
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(self.settings.tile_size, self.settings.tile_size))
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(self.settings.tile_size - 1, self.settings.tile_size - 1))
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elif self.curr_direction == C.RIGHT:
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elif self.curr_direction == C.RIGHT:
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self.curr_direction = C.DOWN
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self.curr_direction = C.DOWN
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self.image = pygame.transform.scale(
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self.image = pygame.transform.scale(
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pygame.image.load('assets/images/tractor/tractor-transparent-down.png'),
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pygame.image.load('assets/images/tractor/tractor-transparent-down.png'),
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(self.settings.tile_size, self.settings.tile_size))
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(self.settings.tile_size - 1, self.settings.tile_size - 1))
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elif self.curr_direction == C.DOWN:
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elif self.curr_direction == C.DOWN:
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self.curr_direction = C.LEFT
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self.curr_direction = C.LEFT
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self.image = pygame.transform.scale(
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self.image = pygame.transform.scale(
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pygame.image.load('assets/images/tractor/tractor-transparent-left.png'),
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pygame.image.load('assets/images/tractor/tractor-transparent-left.png'),
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(self.settings.tile_size, self.settings.tile_size))
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(self.settings.tile_size - 1, self.settings.tile_size - 1))
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elif self.curr_direction == C.LEFT:
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elif self.curr_direction == C.LEFT:
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self.curr_direction = C.UP
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self.curr_direction = C.UP
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self.image = pygame.transform.scale(
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self.image = pygame.transform.scale(
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pygame.image.load('assets/images/tractor/tractor-transparent-up.png'),
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pygame.image.load('assets/images/tractor/tractor-transparent-up.png'),
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(self.settings.tile_size, self.settings.tile_size))
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(self.settings.tile_size - 1, self.settings.tile_size - 1))
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pygame.time.wait(self.settings.freeze_time) # bez tego sie kreci jak hot-wheels
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pygame.time.wait(self.settings.freeze_time) # bez tego sie kreci jak hot-wheels
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@ -38,7 +38,7 @@ class World:
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for tile in row:
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for tile in row:
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if tile == 1:
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if tile == 1:
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type = 'farm' # type farm mówimy nam ogólnie, ze jest to pole uprawne, szczegóły rośliny potem
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type = 'farm' # type farm mówimy nam ogólnie, ze jest to pole uprawne, szczegóły rośliny potem
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cost = 0
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cost = 100000
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stan_nawodnienia = self.model.df.iloc[df_idx]['stan_nawodnienia']
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stan_nawodnienia = self.model.df.iloc[df_idx]['stan_nawodnienia']
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rodzaj_gleby = self.model.df.iloc[df_idx]['rodzaj_gleby']
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rodzaj_gleby = self.model.df.iloc[df_idx]['rodzaj_gleby']
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stan_nawiezienia = self.model.df.iloc[df_idx]['stan_nawiezienia']
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stan_nawiezienia = self.model.df.iloc[df_idx]['stan_nawiezienia']
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@ -68,7 +68,7 @@ class World:
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elif tile == 0:
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elif tile == 0:
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img = pygame.transform.scale(self.rock, (self.settings.tile_size, self.settings.tile_size))
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img = pygame.transform.scale(self.rock, (self.settings.tile_size, self.settings.tile_size))
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type = 'rock' # podobnie j.w., na polu rock nie mamy upraw
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type = 'rock' # podobnie j.w., na polu rock nie mamy upraw
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cost = 100
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cost = 1
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stan_nawodnienia = None
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stan_nawodnienia = None
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rodzaj_gleby = None
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rodzaj_gleby = None
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