rearrange folders recommit
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@ -33,17 +33,17 @@ def display_tile_info(world_map: World, screen: pygame.Surface):
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text_render = font.render(str(tile_info.get_position()), True, WHITE)
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text_render = font.render(str(tile_info.get_position()), True, WHITE)
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screen.blit(text_render, (731, 332))
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screen.blit(text_render, (731, 332))
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# koszt tile'a - tu bd predicted
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# to water
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pygame.draw.rect(screen, (139, 139, 139), pygame.Rect(724, 401, 162, 23))
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pygame.draw.rect(screen, (139, 139, 139), pygame.Rect(724, 401, 162, 23))
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text_render = font.render(str(tile_info.predicted_plant), True, WHITE)
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text_render = font.render(str(tile_info.to_water), True, WHITE)
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screen.blit(text_render, (731, 406))
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screen.blit(text_render, (731, 406))
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# typ rośliny
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# plant type
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pygame.draw.rect(screen, (139, 139, 139), pygame.Rect(724, 475, 162, 23))
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pygame.draw.rect(screen, (139, 139, 139), pygame.Rect(724, 475, 162, 23))
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text_render = font.render(str(tile_info.get_plant_type()), True, WHITE)
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text_render = font.render(str(tile_info.get_plant_type()), True, WHITE)
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screen.blit(text_render, (731, 480))
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screen.blit(text_render, (731, 480))
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# to water
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# predicted plant type
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pygame.draw.rect(screen, (139, 139, 139), pygame.Rect(724, 549, 162, 23))
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pygame.draw.rect(screen, (139, 139, 139), pygame.Rect(724, 549, 162, 23))
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text_render = font.render(str(tile_info.get_to_water()), True, WHITE)
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text_render = font.render(str(tile_info.predicted_plant), True, WHITE)
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screen.blit(text_render, (731, 554))
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screen.blit(text_render, (731, 554))
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