Merge remote-tracking branch 'origin/master'
# Conflicts: # src/constants.py
This commit is contained in:
commit
e66690e37d
@ -8,6 +8,7 @@ class Constants:
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LEFT = [-1, 0]
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LEFT = [-1, 0]
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ROTATE_RIGHT = "rotate_right"
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ROTATE_RIGHT = "rotate_right"
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ROTATE_LEFT = "rotate_left"
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ROTATE_LEFT = "rotate_left"
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TURN_AROUND = 'turn_around'
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# Technical terms
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# Technical terms
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@ -70,6 +70,30 @@ class Tractor(Sprite):
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pygame.time.wait(self.settings.freeze_time) # bez tego sie kreci jak hot-wheels
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pygame.time.wait(self.settings.freeze_time) # bez tego sie kreci jak hot-wheels
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def turn_around(self):
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if self.curr_direction == C.UP:
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self.curr_direction = C.DOWN
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self.image = pygame.transform.scale(
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pygame.image.load('assets/images/tractor/tractor-transparent-down.png'),
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(self.settings.tile_size, self.settings.tile_size))
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elif self.curr_direction == C.LEFT:
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self.curr_direction = C.RIGHT
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self.image = pygame.transform.scale(
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pygame.image.load('assets/images/tractor/tractor-transparent-right.png'),
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(self.settings.tile_size, self.settings.tile_size))
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elif self.curr_direction == C.DOWN:
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self.curr_direction = C.UP
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self.image = pygame.transform.scale(
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pygame.image.load('assets/images/tractor/tractor-transparent-up.png'),
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(self.settings.tile_size, self.settings.tile_size))
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elif self.curr_direction == C.RIGHT:
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self.curr_direction = C.LEFT
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self.image = pygame.transform.scale(
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pygame.image.load('assets/images/tractor/tractor-transparent-left.png'),
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(self.settings.tile_size, self.settings.tile_size))
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pygame.time.wait(self.settings.freeze_time) # bez tego sie kreci jak hot-wheels
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def move(self):
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def move(self):
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self.rect.x += self.curr_direction[0] * self.settings.tractor_speed
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self.rect.x += self.curr_direction[0] * self.settings.tractor_speed
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self.rect.y -= self.curr_direction[1] * self.settings.tractor_speed
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self.rect.y -= self.curr_direction[1] * self.settings.tractor_speed
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@ -139,6 +163,8 @@ class Tractor(Sprite):
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self.turn_right()
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self.turn_right()
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elif action == C.ROTATE_LEFT:
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elif action == C.ROTATE_LEFT:
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self.turn_left()
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self.turn_left()
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elif action == C.TURN_AROUND:
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self.turn_around()
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elif action == C.MOVE:
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elif action == C.MOVE:
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self.move()
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self.move()
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@ -48,6 +48,10 @@ class Node:
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temp_direction = [temp_direction[1], -temp_direction[0]]
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temp_direction = [temp_direction[1], -temp_direction[0]]
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action_list.append((C.ROTATE_RIGHT, ((x, y), temp_direction)))
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action_list.append((C.ROTATE_RIGHT, ((x, y), temp_direction)))
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temp_direction = self.agent_direction
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temp_direction = [-temp_direction[0], -temp_direction[1]]
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action_list.append((C.TURN_AROUND, ((x, y), temp_direction)))
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if self.agent_direction == C.RIGHT and x < 9:
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if self.agent_direction == C.RIGHT and x < 9:
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action_list.append((C.MOVE, ((x + 1, y), self.agent_direction)))
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action_list.append((C.MOVE, ((x + 1, y), self.agent_direction)))
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elif self.agent_direction == C.LEFT and x > 0:
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elif self.agent_direction == C.LEFT and x > 0:
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