import pygame from src.world import World from src.tractor import Tractor from src.settings import Settings def main(): pygame.init() settings = Settings() world = World(settings) tractor = Tractor("Spalinowy", "Nawóz 1", settings) screen = pygame.display.set_mode((settings.screen_width, settings.screen_height)) pygame.display.set_caption('TRAKTOHOLIK') # background_image = pygame.image.load('assets/images/sky.png') # background_image = pygame.transform.scale(background_image, (settings.screen_width, settings.screen_height)) run = True while run: # screen.blit(background_image, (0, 0)) to chyba sie nie przyda, wiec narazie comment world.draw_tiles(screen) world.draw_lines(screen) tractor.draw_tractor(screen) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False pygame.display.update() pygame.quit() if __name__ == '__main__': main()