Inteligentny_Traktor_Grupa_16/main.py
2022-06-05 12:53:56 +02:00

94 lines
2.9 KiB
Python

import pygame
import warnings
warnings.simplefilter(action='ignore', category=FutureWarning)
from src.utils.xgb_model import XgbModel
from src.utils.cnn_model import CnnModel
from src.world import World
from src.tractor import Tractor
from src.settings import Settings
from src.utils.bfs import BFSSearcher
from src.utils.astar import a_star_search
from src.constants import Constants as C
from utils.display_info import display_tile_info
def main():
warnings.simplefilter(action='ignore', category=FutureWarning)
pygame.init()
settings = Settings()
xgb_model = XgbModel()
world = World(settings, xgb_model)
cnn_model = CnnModel(world)
cnn_model.init_model()
tractor = Tractor("Spalinowy", "Nawóz 1", settings, 0 * settings.tile_size, 0 * settings.tile_size, C.RIGHT)
plants_to_water = [tile for tile in world.tiles if tile.to_water == 1]
clock = pygame.time.Clock() # FPS purpose
screen = pygame.display.set_mode((settings.screen_width, settings.screen_height))
pygame.display.set_caption('TRAKTOHOLIK')
screen.blit(pygame.image.load('assets/images/display_info/img_frame.jpg'), (700, 0))
start_cords = tractor.curr_position
goals = [plant.position for plant in plants_to_water]
cords_idx = tractor.find_nearest_cords(tractor.curr_position, goals)
end_cords = goals[cords_idx]
start_dir = tractor.curr_direction
path = a_star_search(start_cords, end_cords, start_dir, world)
run = True
while run:
clock.tick(settings.fps)
world.draw_tiles(screen)
world.draw_lines(screen)
tractor.draw(screen)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
display_tile_info(world, screen)
if path:
action = path.pop(0)
tractor.update(action)
else:
tractor.water_plant(world, end_cords)
if len(goals) > 1:
start_cord = goals.pop(cords_idx)
cords_idx = tractor.find_nearest_cords(tractor.curr_position, goals)
end_cords = goals[cords_idx]
start_dir = tractor.curr_direction
path = a_star_search(start_cord, end_cords, start_dir, world)
pygame.time.wait(settings.freeze_time)
pygame.display.update()
pygame.quit()
if __name__ == '__main__':
main()
# # inicjalizacja array z zerami
# rows = 10
# cols = 10
# field = np.zeros((rows, cols), dtype=int)
#
# # tworzenie ścian w array
# for i in range(0, 9):
# field[1, i] = 1
#
# field[2, 8] = 1
# field[3, 8] = 1
# field[3, 7] = 1
# field[3, 6] = 1
#
# print(field)
#
# start = (0, 0)
# goals = [(2, 7)]
# while goals:
# goal = goals.pop(0)
# path = a_star(field, start, goal)
# print(path)