GRK_Project/cw 9/shaders/shader_skybox.frag

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2023-01-30 14:45:13 +01:00
#version 430 core
uniform samplerCube skybox;
in vec3 texCoord;
out vec4 out_color;
void main()
{
out_color = texture(skybox,texCoord);
//out_color = vec4(1,0,1,1);
}