18 lines
391 B
GLSL
18 lines
391 B
GLSL
|
#version 430 core
|
||
|
|
||
|
layout(location = 0) in vec3 vertexPosition;
|
||
|
layout(location = 1) in vec3 vertexNormal;
|
||
|
layout(location = 2) in vec2 vertexTexCoord;
|
||
|
|
||
|
uniform mat4 transformation;
|
||
|
|
||
|
|
||
|
out vec4 bubblePosition;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
bubblePosition = transformation * vec4(vertexPosition, 1.0);
|
||
|
gl_Position = transformation * vec4(vertexPosition, 1.0);
|
||
|
//gl_Position = vec4(vertexPosition, 1.0);
|
||
|
}
|