13 lines
172 B
GLSL
13 lines
172 B
GLSL
|
#version 430 core
|
||
|
|
||
|
uniform samplerCube skybox;
|
||
|
|
||
|
in vec3 texCoord;
|
||
|
|
||
|
out vec4 out_color;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
out_color = texture(skybox,texCoord);
|
||
|
//out_color = vec4(1,0,1,1);
|
||
|
}
|