na dzis fajrant
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@ -60,25 +60,25 @@ C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(986,87): warning C4305:
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T=float
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]
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(986,223): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(987,86): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(988,96): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1009,2): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1019,73): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1114,108): warning C4305: "argument": obcięcie z "double" do "T"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1023,81): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1024,93): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1115,108): warning C4305: "argument": obcięcie z "double" do "T"
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with
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[
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T=float
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]
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1411,66): warning C4244: "=": konwersja z "double" do "T", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1412,66): warning C4244: "=": konwersja z "double" do "T", możliwa utrata danych
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with
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[
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T=float
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]
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1428,21): warning C4305: "-=": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1430,21): warning C4305: "+=": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1429,21): warning C4305: "-=": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1431,21): warning C4305: "+=": obcięcie z "double" do "float"
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Trwa generowanie kodu
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89 of 713 functions (12.5%) were compiled, the rest were copied from previous compilation.
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2 of 713 functions ( 0.3%) were compiled, the rest were copied from previous compilation.
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0 functions were new in current compilation
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13 functions had inline decision re-evaluated but remain unchanged
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9 functions had inline decision re-evaluated but remain unchanged
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Zakończono generowanie kodu
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grk-cw9.vcxproj -> C:\Users\jedrz\Desktop\g\GRK_Project\Release\grk-cw9.exe
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@ -623,7 +623,7 @@ void renderShadowapSun(float angle) {
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glClear(GL_DEPTH_BUFFER_BIT);
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//ustawianie programu
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glUseProgram(programDepth);
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glm::mat4 p1 = glm::translate(glm::mat4(), -glm::vec3(-2.103f, 1.0699f, -2.3338f));
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glm::mat4 p2 = glm::translate(glm::mat4(), glm::vec3(-2.103f, 1.0699f, -2.3338f));
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glm::mat4 rotate = p2 * glm::rotate(glm::mat4(), glm::radians(angle * speed), glm::vec3(1, 0, 0)) * p1;
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@ -984,8 +984,8 @@ void renderScene(GLFWwindow* window)
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glm::mat4 transform(1.0f);
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//transform = glm::rotate(glm::mat4(), angle, glm::vec3(1.0f, 0.0f, 0.0f));
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drawObjectPBR(sphereContext, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::scale(glm::vec3(0.3f)), glm::vec3(0.2, 0.7, 0.3), 0.3, 0.0);
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drawObjectPBR(models::fanContext, glm::mat4(), glm::vec3(0.01, 0.01, 0.01), 0.1, 0.2);
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drawObjectPBR(models::fanTopContext, glm::mat4()*rotate, glm::vec3(0.01, 0.01, 0.01), 0.1, 0.2);
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//drawObjectPBR(models::fanContext, glm::mat4(), glm::vec3(0.01, 0.01, 0.01), 0.1, 0.2);
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//drawObjectPBR(models::fanTopContext, glm::mat4()*rotate, glm::vec3(0.01, 0.01, 0.01), 0.1, 0.2);
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drawObjectPBR(models::ceilingContext, glm::mat4(), glm::vec3(1,1,1), 0.5, 0);
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glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
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@ -1004,7 +1004,7 @@ void renderScene(GLFWwindow* window)
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// );
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drawObjectPBR(shipContext,
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glm::translate(spaceshipPos) * specshipCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()) * glm::scale(glm::vec3(0.03f)),
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glm::vec3(1, 1, 1),
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glm::vec3(0.3, 0.3, 0.3),
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0.2, 1.0
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);
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@ -1020,7 +1020,8 @@ void renderScene(GLFWwindow* window)
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drawObjectTex(models::pillow1Context, glm::mat4(), 0.5, 0, texture::pillow1);
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drawObjectTex(models::pillow2Context, glm::mat4(), 0.5, 0, texture::pillow2);
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drawObjectTex(models::pillow3Context, glm::mat4(), 0.5, 0, texture::pillow3);
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drawObjectTex(models::fanContext, glm::mat4(), 0.1, 0.2, texture::panels_albedo);
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drawObjectTex(models::fanTopContext, glm::mat4() * rotate, 0.1, 0.2, texture::panels_albedo);
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glUseProgram(programTexPBR);
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drawObjectTexPBR(models::tableContext, glm::mat4(), texture::table_roughness, texture::table_metallic, texture::table_albedo, texture::table_normal, texture::table_ao);
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