Merge pull request 'System kolizji' (#2) from system-kolizji into master

This commit is contained in:
Artur Ziętkiewicz 2023-02-09 10:08:38 +01:00
commit 5f35b93f8f
29 changed files with 246 additions and 116 deletions

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@ -2,7 +2,7 @@
<Project> <Project>
<ProjectOutputs> <ProjectOutputs>
<ProjectOutput> <ProjectOutput>
<FullPath>C:\Users\Anna Niczyporuk\source\repos\GRK_Project\Debug\grk-cw9.exe</FullPath> <FullPath>C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\Debug\grk-cw9.exe</FullPath>
</ProjectOutput> </ProjectOutput>
</ProjectOutputs> </ProjectOutputs>
<ContentFiles /> <ContentFiles />

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@ -1,47 +1,55 @@
 main.cpp  main.cpp
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: 'APIENTRY': macro redefinition C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: 'APIENTRY': macro redefinition
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : see previous definition of 'APIENTRY' C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : see previous definition of 'APIENTRY'
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(96,30): warning C4305: 'initializing': truncation from 'double' to 'float' C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\Collision_System.cpp(95,16): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(110,17): warning C4101: 'data': unreferenced local variable C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\Collision_System.cpp(96,14): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(135,38): warning C4305: '=': truncation from 'double' to 'float' C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\Collision_System.cpp(98,17): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(164,16): warning C4305: 'initializing': truncation from 'double' to 'float' C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\Collision_System.cpp(99,15): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(224,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\Collision_System.cpp(108,9): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(240,98): warning C4305: 'argument': truncation from 'double' to 'T' C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\Collision_System.cpp(109,9): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\Collision_System.cpp(119,29): warning C4244: 'return': conversion from 'int' to 'float', possible loss of data
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\Collision_System.cpp(123,29): warning C4244: 'return': conversion from 'int' to 'float', possible loss of data
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(99,30): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(113,17): warning C4101: 'data': unreferenced local variable
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(138,38): warning C4305: '=': truncation from 'double' to 'float'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(167,16): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(227,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(243,98): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(243,68): warning C4305: 'argument': truncation from 'double' to 'T' C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(246,68): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(303,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(306,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(311,108): warning C4305: 'argument': truncation from 'double' to 'T' C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(314,108): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(319,87): warning C4305: 'argument': truncation from 'double' to 'T' C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(322,87): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(319,223): warning C4305: 'argument': truncation from 'double' to 'float' C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(322,223): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(322,59): warning C4305: 'argument': truncation from 'double' to 'T' C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(325,59): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(323,37): warning C4305: 'argument': truncation from 'double' to 'float' C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(326,37): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(355,2): warning C4305: 'argument': truncation from 'double' to 'float' C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(358,2): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(403,108): warning C4305: 'argument': truncation from 'double' to 'T' C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(412,108): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(479,21): warning C4305: '-=': truncation from 'double' to 'float' C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(491,21): warning C4305: '-=': truncation from 'double' to 'float'
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(481,21): warning C4305: '+=': truncation from 'double' to 'float' C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(493,21): warning C4305: '+=': truncation from 'double' to 'float'
Box.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification Box.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
grk-cw9.vcxproj -> C:\Users\Anna Niczyporuk\source\repos\GRK_Project\Debug\grk-cw9.exe grk-cw9.vcxproj -> C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\Debug\grk-cw9.exe

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@ -1,2 +1,2 @@
PlatformToolSet=v143:VCToolArchitecture=Native32Bit:VCToolsVersion=14.33.31629:TargetPlatformVersion=10.0.19041.0: PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30037:TargetPlatformVersion=10.0.19041.0:
Debug|Win32|C:\Users\Anna Niczyporuk\source\repos\GRK_Project\| Debug|Win32|C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\|

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@ -13,6 +13,7 @@
<ItemGroup> <ItemGroup>
<ClCompile Include="src\Box.cpp" /> <ClCompile Include="src\Box.cpp" />
<ClCompile Include="src\Camera.cpp" /> <ClCompile Include="src\Camera.cpp" />
<ClCompile Include="src\Collision_System.cpp" />
<ClCompile Include="src\main.cpp" /> <ClCompile Include="src\main.cpp" />
<ClCompile Include="src\Render_Utils.cpp" /> <ClCompile Include="src\Render_Utils.cpp" />
<ClCompile Include="src\Shader_Loader.cpp" /> <ClCompile Include="src\Shader_Loader.cpp" />
@ -64,7 +65,7 @@
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries> <UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset> <PlatformToolset>v142</PlatformToolset>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>

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@ -54,6 +54,9 @@
<ClCompile Include="src\TriangleSoup.cpp"> <ClCompile Include="src\TriangleSoup.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src\Collision_System.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="src\objload.h"> <ClInclude Include="src\objload.h">

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@ -0,0 +1,125 @@
#include "glew.h"
#include <GLFW/glfw3.h>
#include "glm.hpp"
#include "ext.hpp"
#include <iostream>
#include <cmath>
#include <vector>
#include "freeglut.h"
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#define matrixSize 1000
struct Bounding {
float minX, maxX, minZ, maxZ;
};
class CollisionSystem {
public:
bool matrix[matrixSize][matrixSize];
float toAddX, toAddZ, toMultiplyX, toMultiplyZ;
struct Bounding sceneBounding;
std::vector<Bounding> meshesBoundings;
CollisionSystem() {
for (int i = 0; i < matrixSize; i++) {
for (int j = 0; j < matrixSize; j++) {
matrix[i][j] = false;
}
}
for (int i = 0; i < matrixSize; i++) {
matrix[i][0] = true;
matrix[i][matrixSize - 1] = true;
}
for (int i = 0; i < matrixSize; i++) {
matrix[0][i] = true;
matrix[matrixSize - 1][i] = true;
}
}
void addMeshToMatrix(aiMesh* mesh) {
aiVector3D firstPosition = mesh->mVertices[0];
float meshMinX = firstPosition.x;
float meshMaxX = firstPosition.x;
float meshMinZ = firstPosition.z;
float meshMaxZ = firstPosition.z;
for (unsigned int i = 1; i < mesh->mNumVertices; i++)
{
aiVector3D vertex = mesh->mVertices[i];
if (vertex.x < meshMinX) meshMinX = vertex.x;
if (vertex.z < meshMinZ) meshMinZ = vertex.z;
if (vertex.x > meshMaxX) meshMaxX = vertex.x;
if (vertex.z > meshMaxZ) meshMaxZ = vertex.z;
}
Bounding meshBounding = {
meshMinX,
meshMaxX,
meshMinZ,
meshMaxZ
};
meshesBoundings.push_back(meshBounding);
}
void calculateSceneBounding() {
for (Bounding meshBounding : meshesBoundings) {
if (meshBounding.minX < sceneBounding.minX) {
sceneBounding.minX = meshBounding.minX;
}
if (meshBounding.maxX > sceneBounding.maxX) {
sceneBounding.maxX = meshBounding.maxX;
}
if (meshBounding.minZ < sceneBounding.minZ) {
sceneBounding.minZ = meshBounding.minZ;
}
if (meshBounding.maxZ > sceneBounding.maxZ) {
sceneBounding.maxZ = meshBounding.maxZ;
}
}
toAddX = -sceneBounding.minX;
toAddZ = -sceneBounding.minZ;
toMultiplyX = (1 / (sceneBounding.maxX + toAddX)) * matrixSize;
toMultiplyZ = (1 / (sceneBounding.maxZ + toAddZ)) * matrixSize;
for (Bounding meshBounding : meshesBoundings) {
int i_start = getRelativeZ(meshBounding.minZ);
int i_end = getRelativeZ(meshBounding.maxZ);
for (int i = i_start; i <= i_end; i++) {
int j_start = getRelativeX(meshBounding.minX);
int j_end = getRelativeX(meshBounding.maxX);
for (int j = j_start; j <= j_end; j++) {
matrix[i][j] = true;
}
}
}
}
bool canMove(glm::vec3 pos) {
int z = getRelativeZ(pos.z);
int x = getRelativeX(pos.x);
if (z < 0 || z >= matrixSize || x < 0 || x >= matrixSize) {
return true;
}
return !(matrix[z][x]);
}
float getRelativeX(float x) {
return (int)((x + toAddX) * toMultiplyX);
}
float getRelativeZ(float z) {
return (int)((z + toAddZ) * toMultiplyZ);
}
};

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@ -8,27 +8,56 @@
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
void Core::RenderContext::initFromAssimpMesh(aiMesh* mesh) { void Core::RenderContext::initFromAssimpMesh(aiMesh* mesh) {
vertexArray = 0; vertexArray = 0;
vertexBuffer = 0; vertexBuffer = 0;
vertexIndexBuffer = 0; vertexIndexBuffer = 0;
aiVector3D position = mesh->mVertices[0];
float minX = position.x, minY = position.y, minZ = position.z;
float maxX = position.x, maxY = position.y, maxZ = position.z;
for (unsigned int i = 1; i < mesh->mNumVertices; i++)
{
aiVector3D vertex = mesh->mVertices[i];
if (vertex.x < minX) minX = vertex.x;
if (vertex.y < minY) minY = vertex.y;
if (vertex.z < minZ) minZ = vertex.z;
if (vertex.x > maxX) maxX = vertex.x;
if (vertex.y > maxY) maxY = vertex.y;
if (vertex.z > maxZ) maxZ = vertex.z;
}
float width = maxX - minX;
float height = maxZ - minZ;
std::cout << "Mesh position: (" << position.x << ", " << position.y << ", " << position.z << ")" << std::endl;
std::cout << "X " << minX << " - " << maxX << "\n";
std::cout << "Z " << minZ << " - " << maxZ << "\n";
std::cout << "Mesh width (relative): " << width << std::endl;
std::cout << "Mesh height (relative): " << height << std::endl;
std::vector<float> textureCoord; std::vector<float> textureCoord;
std::vector<unsigned int> indices; std::vector<unsigned int> indices;
//tex coord must be converted to 2d vecs //tex coord must be converted to 2d vecs
for (unsigned int i = 0; i < mesh->mNumVertices; i++) for (unsigned int i = 0; i < mesh->mNumVertices; i++)
{ {
float x, y;
if (mesh->mTextureCoords[0] != nullptr) { if (mesh->mTextureCoords[0] != nullptr) {
textureCoord.push_back(mesh->mTextureCoords[0][i].x); x = mesh->mTextureCoords[0][i].x;
textureCoord.push_back(mesh->mTextureCoords[0][i].y); y = mesh->mTextureCoords[0][i].y;
} } else {
else { x = 0.0f;
textureCoord.push_back(0.0f); y = 0.0f;
textureCoord.push_back(0.0f);
} }
textureCoord.push_back(x);
textureCoord.push_back(y);
} }
if (mesh->mTextureCoords[0] == nullptr) { if (mesh->mTextureCoords[0] == nullptr) {
std::cout << "no uv coords\n"; std::cout << "no uv coords\n";
} }

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@ -10,6 +10,7 @@
#include "TriangleSoup.hpp" #include "TriangleSoup.hpp"
#include "Box.cpp" #include "Box.cpp"
#include "Collision_System.cpp"
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
@ -21,6 +22,8 @@ const unsigned int SHADOW_WIDTH = 1024, SHADOW_HEIGHT = 1024;
int WIDTH = 500, HEIGHT = 500; int WIDTH = 500, HEIGHT = 500;
CollisionSystem collisionSystem;
namespace models { namespace models {
Core::RenderContext bedContext; Core::RenderContext bedContext;
Core::RenderContext chairContext; Core::RenderContext chairContext;
@ -382,7 +385,7 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height)
WIDTH = width; WIDTH = width;
HEIGHT = height; HEIGHT = height;
} }
void loadModelToContext(std::string path, Core::RenderContext& context) void loadModelToContext(std::string path, Core::RenderContext& context, bool updateCollisionSystem)
{ {
Assimp::Importer import; Assimp::Importer import;
const aiScene* scene = import.ReadFile(path, aiProcess_Triangulate | aiProcess_CalcTangentSpace); const aiScene* scene = import.ReadFile(path, aiProcess_Triangulate | aiProcess_CalcTangentSpace);
@ -392,7 +395,13 @@ void loadModelToContext(std::string path, Core::RenderContext& context)
std::cout << "ERROR::ASSIMP::" << import.GetErrorString() << std::endl; std::cout << "ERROR::ASSIMP::" << import.GetErrorString() << std::endl;
return; return;
} }
std::cout << path << "\n";
context.initFromAssimpMesh(scene->mMeshes[0]); context.initFromAssimpMesh(scene->mMeshes[0]);
if (updateCollisionSystem) {
collisionSystem.addMeshToMatrix(scene->mMeshes[0]);
}
} }
@ -412,23 +421,24 @@ void init(GLFWwindow* window)
programWater = shaderLoader.CreateProgram("shaders/shader_water.vert", "shaders/shader_water.frag"); programWater = shaderLoader.CreateProgram("shaders/shader_water.vert", "shaders/shader_water.frag");
water.readOBJ("./models/plane2.obj"); water.readOBJ("./models/plane2.obj");
texture::water = Core::LoadTexture("textures/test.png"); texture::water = Core::LoadTexture("textures/test.png");
loadModelToContext("./models/sphere.obj", sphereContext); loadModelToContext("./models/sphere.obj", sphereContext, false);
loadModelToContext("./models/spaceship.obj", shipContext); loadModelToContext("./models/spaceship.obj", shipContext, false);
loadModelToContext("./models/bed.obj", models::bedContext); loadModelToContext("./models/bed.obj", models::bedContext, true);
loadModelToContext("./models/chair.obj", models::chairContext); loadModelToContext("./models/chair.obj", models::chairContext, true);
loadModelToContext("./models/desk.obj", models::deskContext); loadModelToContext("./models/desk.obj", models::deskContext, true);
loadModelToContext("./models/door.obj", models::doorContext); loadModelToContext("./models/door.obj", models::doorContext, false);
loadModelToContext("./models/drawer.obj", models::drawerContext); loadModelToContext("./models/drawer.obj", models::drawerContext, false);
loadModelToContext("./models/marbleBust.obj", models::marbleBustContext); loadModelToContext("./models/marbleBust.obj", models::marbleBustContext, false);
loadModelToContext("./models/materace.obj", models::materaceContext); loadModelToContext("./models/materace.obj", models::materaceContext, false);
loadModelToContext("./models/pencils.obj", models::pencilsContext); loadModelToContext("./models/pencils.obj", models::pencilsContext, false);
loadModelToContext("./models/plane.obj", models::planeContext); loadModelToContext("./models/plane.obj", models::planeContext, false);
loadModelToContext("./models/room.obj", models::roomContext); loadModelToContext("./models/room.obj", models::roomContext, false);
loadModelToContext("./models/spaceship.obj", models::spaceshipContext); loadModelToContext("./models/spaceship.obj", models::spaceshipContext, false);
loadModelToContext("./models/sphere.obj", models::sphereContext); loadModelToContext("./models/sphere.obj", models::sphereContext, false);
loadModelToContext("./models/window.obj", models::windowContext); loadModelToContext("./models/window.obj", models::windowContext, true);
loadModelToContext("./models/test.obj", models::testContext); loadModelToContext("./models/test.obj", models::testContext, false);
loadModelToContext("./models/cube.obj", models::cubeContext); loadModelToContext("./models/cube.obj", models::cubeContext, false);
collisionSystem.calculateSceneBounding();
skyboxTexture = loadSkybox(faces); skyboxTexture = loadSkybox(faces);
//drawSkybox(models::cubeContext, transformation, skyboxTexture); //drawSkybox(models::cubeContext, transformation, skyboxTexture);
@ -449,31 +459,33 @@ void shutdown(GLFWwindow* window)
void processInput(GLFWwindow* window) void processInput(GLFWwindow* window)
{ {
glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f))); glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
glm::vec3 spaceshipUp = glm::vec3(0.f, 1.f, 0.f);
float angleSpeed = 0.05f * deltaTime * 60; float angleSpeed = 0.05f * deltaTime * 60;
float moveSpeed = 0.05f * deltaTime * 60; float moveSpeed = 0.05f * deltaTime * 60;
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) { if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
glfwSetWindowShouldClose(window, true); glfwSetWindowShouldClose(window, true);
} }
glm::vec3 newSpaceshipPos = spaceshipPos;
if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
spaceshipPos += spaceshipDir * moveSpeed; newSpaceshipPos += spaceshipDir * moveSpeed;
if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS)
spaceshipPos -= spaceshipDir * moveSpeed; newSpaceshipPos -= spaceshipDir * moveSpeed;
if (glfwGetKey(window, GLFW_KEY_X) == GLFW_PRESS) if (glfwGetKey(window, GLFW_KEY_X) == GLFW_PRESS)
spaceshipPos += spaceshipSide * moveSpeed; newSpaceshipPos += spaceshipSide * moveSpeed;
if (glfwGetKey(window, GLFW_KEY_Z) == GLFW_PRESS) if (glfwGetKey(window, GLFW_KEY_Z) == GLFW_PRESS)
spaceshipPos -= spaceshipSide * moveSpeed; newSpaceshipPos -= spaceshipSide * moveSpeed;
if (glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS)
spaceshipPos += spaceshipUp * moveSpeed;
if (glfwGetKey(window, GLFW_KEY_E) == GLFW_PRESS)
spaceshipPos -= spaceshipUp * moveSpeed;
if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS) if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS)
spaceshipDir = glm::vec3(glm::eulerAngleY(angleSpeed) * glm::vec4(spaceshipDir, 0)); spaceshipDir = glm::vec3(glm::eulerAngleY(angleSpeed) * glm::vec4(spaceshipDir, 0));
if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS) if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
spaceshipDir = glm::vec3(glm::eulerAngleY(-angleSpeed) * glm::vec4(spaceshipDir, 0)); spaceshipDir = glm::vec3(glm::eulerAngleY(-angleSpeed) * glm::vec4(spaceshipDir, 0));
cameraPos = spaceshipPos - 0.5 * spaceshipDir + glm::vec3(0, 1, 0) * 0.2f;
cameraDir = spaceshipDir; cameraDir = spaceshipDir;
cameraPos = newSpaceshipPos - 0.5 * spaceshipDir + glm::vec3(0, 1, 0) * 0.2f;
if ((newSpaceshipPos.x != spaceshipPos.x || newSpaceshipPos.y != spaceshipPos.y || newSpaceshipPos.z != spaceshipPos.z) && collisionSystem.canMove(newSpaceshipPos)) {
spaceshipPos = newSpaceshipPos;
}
if (glfwGetKey(window, GLFW_KEY_1) == GLFW_PRESS) if (glfwGetKey(window, GLFW_KEY_1) == GLFW_PRESS)
exposition -= 0.05; exposition -= 0.05;
@ -485,8 +497,14 @@ void processInput(GLFWwindow* window)
printf("spaceshipDir = glm::vec3(%ff, %ff, %ff);\n", spaceshipDir.x, spaceshipDir.y, spaceshipDir.z); printf("spaceshipDir = glm::vec3(%ff, %ff, %ff);\n", spaceshipDir.x, spaceshipDir.y, spaceshipDir.z);
} }
//cameraDir = glm::normalize(-cameraPos); if (glfwGetKey(window, GLFW_KEY_4) == GLFW_PRESS) {
float x = collisionSystem.getRelativeX(spaceshipPos.x);
float z = collisionSystem.getRelativeZ(spaceshipPos.z);
printf("spaceshipPos = (%ff, %ff)\n", x, z);
}
//cameraDir = glm::normalize(-cameraPos);
} }
// funkcja jest glowna petla // funkcja jest glowna petla

View File

@ -1,74 +1,20 @@
 
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EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "grk-cw1", "cw 1\grk-cw1.vcxproj", "{1B448102-E76C-4347-BDC7-40D02A567DB6}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "grk-cw3", "cw 3\grk-cw3.vcxproj", "{F201D210-49F1-4EFF-B8A0-56D56880D14B}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "grk-cw4", "cw 4\grk-cw4.vcxproj", "{D7858112-9412-4E7E-AB73-A911604592EC}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "grk-cw5", "cw 5\grk-cw5.vcxproj", "{7B84D06D-946D-4DCB-BD1A-B5635B0F83F0}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "grk-cw6", "cw 6\grk-cw6.vcxproj", "{3952C396-B1C6-44CD-96DD-C1AC15D32978}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "grk-cw8", "cw 8\grk-cw8.vcxproj", "{6D813233-7D21-4888-944E-8E3CCAC3EFD3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "grk-cw9", "cw 9\grk-cw9.vcxproj", "{5BACD057-4B83-4CB6-A367-40A10BCE2149}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "grk-cw9", "cw 9\grk-cw9.vcxproj", "{5BACD057-4B83-4CB6-A367-40A10BCE2149}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "grk-cw7", "cw 7\grk-cw7.vcxproj", "{F2FC2E8F-CBA6-49D7-8B73-4BFBCB64D310}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "grk-cw10", "cw 11\grk-cw10.vcxproj", "{8DF85446-560F-459F-BB86-0477FCA30165}"
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Global Global
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Release|x86 = Release|x86 Release|x86 = Release|x86
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{F201D210-49F1-4EFF-B8A0-56D56880D14B}.Debug|x86.ActiveCfg = Debug|Win32
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{D7858112-9412-4E7E-AB73-A911604592EC}.Debug|x86.ActiveCfg = Debug|Win32
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{D7858112-9412-4E7E-AB73-A911604592EC}.Release|x86.ActiveCfg = Release|Win32
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{5BACD057-4B83-4CB6-A367-40A10BCE2149}.Debug|x86.Build.0 = Debug|Win32 {5BACD057-4B83-4CB6-A367-40A10BCE2149}.Debug|x86.Build.0 = Debug|Win32
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EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE