diff --git a/Release/grk-cw9.exe b/Release/grk-cw9.exe index 2f89c2e..fe49049 100644 Binary files a/Release/grk-cw9.exe and b/Release/grk-cw9.exe differ diff --git a/Release/grk-cw9.pdb b/Release/grk-cw9.pdb index cd714de..0445ae9 100644 Binary files a/Release/grk-cw9.pdb and b/Release/grk-cw9.pdb differ diff --git a/cw 9/Release/Box.obj b/cw 9/Release/Box.obj index 4fcca86..79b461e 100644 Binary files a/cw 9/Release/Box.obj and b/cw 9/Release/Box.obj differ diff --git a/cw 9/Release/Camera.obj b/cw 9/Release/Camera.obj index 308cd37..7793d68 100644 Binary files a/cw 9/Release/Camera.obj and b/cw 9/Release/Camera.obj differ diff --git a/cw 9/Release/Render_Utils.obj b/cw 9/Release/Render_Utils.obj index 75737f1..7b646c2 100644 Binary files a/cw 9/Release/Render_Utils.obj and b/cw 9/Release/Render_Utils.obj differ diff --git a/cw 9/Release/SOIL.obj b/cw 9/Release/SOIL.obj index 87faa6f..3feca7b 100644 Binary files a/cw 9/Release/SOIL.obj and b/cw 9/Release/SOIL.obj differ diff --git a/cw 9/Release/Shader_Loader.obj b/cw 9/Release/Shader_Loader.obj index 2bc2c56..a753536 100644 Binary files a/cw 9/Release/Shader_Loader.obj and b/cw 9/Release/Shader_Loader.obj differ diff --git a/cw 9/Release/Texture.obj b/cw 9/Release/Texture.obj index 74dd8d4..b970ded 100644 Binary files a/cw 9/Release/Texture.obj and b/cw 9/Release/Texture.obj differ diff --git a/cw 9/Release/TriangleSoup.obj b/cw 9/Release/TriangleSoup.obj index a8ec373..73797e2 100644 Binary files a/cw 9/Release/TriangleSoup.obj and b/cw 9/Release/TriangleSoup.obj differ diff --git a/cw 9/Release/grk-cw9.exe.recipe b/cw 9/Release/grk-cw9.exe.recipe index bd4b977..26bd0b6 100644 --- a/cw 9/Release/grk-cw9.exe.recipe +++ b/cw 9/Release/grk-cw9.exe.recipe @@ -2,7 +2,7 @@ - C:\Users\jedrz\Desktop\graf\GRK_Project\Release\grk-cw9.exe + C:\Users\jedrz\Desktop\g\GRK_Project\Release\grk-cw9.exe diff --git a/cw 9/Release/grk-cw9.iobj b/cw 9/Release/grk-cw9.iobj index 749c99f..e3b2077 100644 Binary files a/cw 9/Release/grk-cw9.iobj and b/cw 9/Release/grk-cw9.iobj differ diff --git a/cw 9/Release/grk-cw9.ipdb b/cw 9/Release/grk-cw9.ipdb index 7ab8499..f3f8f00 100644 Binary files a/cw 9/Release/grk-cw9.ipdb and b/cw 9/Release/grk-cw9.ipdb differ diff --git a/cw 9/Release/grk-cw9.log b/cw 9/Release/grk-cw9.log index 57910a9..06a4068 100644 --- a/cw 9/Release/grk-cw9.log +++ b/cw 9/Release/grk-cw9.log @@ -1,69 +1,85 @@  main.cpp C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: "APIENTRY": ponowna definicja makra -C:\Users\jedrz\Desktop\graf\GRK_Project\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : zobacz poprzednią definicję „APIENTRY” -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(87,16): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(88,14): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(90,17): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(91,15): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(100,9): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(101,9): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(111,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(115,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(270,30): warning C4305: "inicjowanie": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(284,17): warning C4101: "data": lokalna zmienna, do której nie istnieje odwołanie -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(309,38): warning C4305: "=": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(338,16): warning C4305: "inicjowanie": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(527,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(541,98): warning C4305: "argument": obcięcie z "double" do "T" +C:\Users\jedrz\Desktop\g\GRK_Project\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : zobacz poprzednią definicję „APIENTRY” +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(87,16): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(88,14): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(90,17): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(91,15): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(100,9): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(101,9): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(111,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(115,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(338,30): warning C4305: "inicjowanie": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(355,17): warning C4101: "data": lokalna zmienna, do której nie istnieje odwołanie +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(380,38): warning C4305: "=": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(409,16): warning C4305: "inicjowanie": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(614,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(622,73): warning C4244: "argument": konwersja z "int" do "GLfloat", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(622,66): warning C4244: "argument": konwersja z "int" do "GLfloat", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(637,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(655,98): warning C4305: "argument": obcięcie z "double" do "T" with [ T=float ] -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(544,68): warning C4305: "argument": obcięcie z "double" do "T" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(658,68): warning C4305: "argument": obcięcie z "double" do "T" with [ T=float ] -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(576,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(590,99): warning C4305: "argument": obcięcie z "double" do "T" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(702,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(716,99): warning C4305: "argument": obcięcie z "double" do "T" with [ T=float ] -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(593,69): warning C4305: "argument": obcięcie z "double" do "T" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(719,69): warning C4305: "argument": obcięcie z "double" do "T" with [ T=float ] -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(685,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(694,108): warning C4305: "argument": obcięcie z "double" do "T" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(822,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(823,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(824,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(827,31): warning C4305: "inicjowanie": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(828,25): warning C4305: "inicjowanie": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(884,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(885,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(886,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(889,31): warning C4305: "inicjowanie": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(890,25): warning C4305: "inicjowanie": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(996,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1009,108): warning C4305: "argument": obcięcie z "double" do "T" with [ T=float ] -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(702,87): warning C4305: "argument": obcięcie z "double" do "T" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1018,87): warning C4305: "argument": obcięcie z "double" do "T" with [ T=float ] -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(702,223): warning C4305: "argument": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(705,59): warning C4305: "argument": obcięcie z "double" do "T" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1018,223): warning C4305: "argument": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1047,73): warning C4305: "argument": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1051,81): warning C4305: "argument": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1052,93): warning C4305: "argument": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1053,83): warning C4305: "argument": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1054,83): warning C4305: "argument": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1149,108): warning C4305: "argument": obcięcie z "double" do "T" with [ T=float ] -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(706,37): warning C4305: "argument": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(726,2): warning C4305: "argument": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(825,108): warning C4305: "argument": obcięcie z "double" do "T" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1470,66): warning C4244: "=": konwersja z "double" do "T", możliwa utrata danych with [ T=float ] -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(1088,21): warning C4305: "-=": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(1090,21): warning C4305: "+=": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1487,21): warning C4305: "-=": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1489,21): warning C4305: "+=": obcięcie z "double" do "float" Trwa generowanie kodu - 2 of 687 functions ( 0.3%) were compiled, the rest were copied from previous compilation. + 1 of 717 functions ( 0.1%) were compiled, the rest were copied from previous compilation. 0 functions were new in current compilation - 10 functions had inline decision re-evaluated but remain unchanged + 7 functions had inline decision re-evaluated but remain unchanged Zakończono generowanie kodu - grk-cw9.vcxproj -> C:\Users\jedrz\Desktop\graf\GRK_Project\Release\grk-cw9.exe + grk-cw9.vcxproj -> C:\Users\jedrz\Desktop\g\GRK_Project\Release\grk-cw9.exe diff --git a/cw 9/Release/grk-cw9.tlog/CL.command.1.tlog b/cw 9/Release/grk-cw9.tlog/CL.command.1.tlog index c23d77e..464dc65 100644 Binary files a/cw 9/Release/grk-cw9.tlog/CL.command.1.tlog and b/cw 9/Release/grk-cw9.tlog/CL.command.1.tlog differ diff --git a/cw 9/Release/grk-cw9.tlog/CL.read.1.tlog b/cw 9/Release/grk-cw9.tlog/CL.read.1.tlog index 197dcd5..0f17c32 100644 Binary files a/cw 9/Release/grk-cw9.tlog/CL.read.1.tlog and b/cw 9/Release/grk-cw9.tlog/CL.read.1.tlog differ diff --git a/cw 9/Release/grk-cw9.tlog/CL.write.1.tlog b/cw 9/Release/grk-cw9.tlog/CL.write.1.tlog index f1ef338..566658b 100644 Binary files a/cw 9/Release/grk-cw9.tlog/CL.write.1.tlog and b/cw 9/Release/grk-cw9.tlog/CL.write.1.tlog differ diff --git a/cw 9/Release/grk-cw9.tlog/grk-cw9.lastbuildstate b/cw 9/Release/grk-cw9.tlog/grk-cw9.lastbuildstate index 2a86d8e..5f14e29 100644 --- a/cw 9/Release/grk-cw9.tlog/grk-cw9.lastbuildstate +++ b/cw 9/Release/grk-cw9.tlog/grk-cw9.lastbuildstate @@ -1,2 +1,2 @@ PlatformToolSet=v143:VCToolArchitecture=Native32Bit:VCToolsVersion=14.33.31629:TargetPlatformVersion=10.0.19041.0: -Release|Win32|C:\Users\jedrz\Desktop\graf\GRK_Project\| +Release|Win32|C:\Users\jedrz\Desktop\g\GRK_Project\| diff --git a/cw 9/Release/grk-cw9.tlog/link.command.1.tlog b/cw 9/Release/grk-cw9.tlog/link.command.1.tlog index 822e4cb..0f42571 100644 Binary files a/cw 9/Release/grk-cw9.tlog/link.command.1.tlog and b/cw 9/Release/grk-cw9.tlog/link.command.1.tlog differ diff --git a/cw 9/Release/grk-cw9.tlog/link.read.1.tlog b/cw 9/Release/grk-cw9.tlog/link.read.1.tlog index 1e885c7..8ef3e4a 100644 Binary files a/cw 9/Release/grk-cw9.tlog/link.read.1.tlog and b/cw 9/Release/grk-cw9.tlog/link.read.1.tlog differ diff --git a/cw 9/Release/grk-cw9.tlog/link.write.1.tlog b/cw 9/Release/grk-cw9.tlog/link.write.1.tlog index 600606f..451d3e1 100644 Binary files a/cw 9/Release/grk-cw9.tlog/link.write.1.tlog and b/cw 9/Release/grk-cw9.tlog/link.write.1.tlog differ diff --git a/cw 9/Release/image_DXT.obj b/cw 9/Release/image_DXT.obj index ce9026c..023bf31 100644 Binary files a/cw 9/Release/image_DXT.obj and b/cw 9/Release/image_DXT.obj differ diff --git a/cw 9/Release/image_helper.obj b/cw 9/Release/image_helper.obj index af5f580..1a3f768 100644 Binary files a/cw 9/Release/image_helper.obj and b/cw 9/Release/image_helper.obj differ diff --git a/cw 9/Release/main.obj b/cw 9/Release/main.obj index 964b711..862d4bb 100644 Binary files a/cw 9/Release/main.obj and b/cw 9/Release/main.obj differ diff --git a/cw 9/Release/stb_image_aug.obj b/cw 9/Release/stb_image_aug.obj index 4f7ae0e..a5cf614 100644 Binary files a/cw 9/Release/stb_image_aug.obj and b/cw 9/Release/stb_image_aug.obj differ diff --git a/cw 9/grk-cw9.vcxproj.filters b/cw 9/grk-cw9.vcxproj.filters index 6fc9fb8..07ea9dd 100644 --- a/cw 9/grk-cw9.vcxproj.filters +++ b/cw 9/grk-cw9.vcxproj.filters @@ -154,7 +154,11 @@ Shader Files - - + + Shader Files + + + Shader Files + \ No newline at end of file diff --git a/cw 9/shaders/shader_9_1.frag b/cw 9/shaders/shader_9_1.frag index 76aa573..49b6abe 100644 --- a/cw 9/shaders/shader_9_1.frag +++ b/cw 9/shaders/shader_9_1.frag @@ -1,6 +1,6 @@ #version 430 core -float AMBIENT = 0.03; +float AMBIENT = 0.5; float PI = 3.14; uniform sampler2D depthMap; diff --git a/cw 9/shaders/shader_tex.frag b/cw 9/shaders/shader_tex.frag index 0b9b88c..e3098fb 100644 --- a/cw 9/shaders/shader_tex.frag +++ b/cw 9/shaders/shader_tex.frag @@ -1,6 +1,6 @@ #version 430 core -float AMBIENT = 0.03; +float AMBIENT = 0.5; float PI = 3.14; uniform sampler2D depthMap; diff --git a/cw 9/shaders/shader_tex_pbr.frag b/cw 9/shaders/shader_tex_pbr.frag index ae5561e..305f6d1 100644 --- a/cw 9/shaders/shader_tex_pbr.frag +++ b/cw 9/shaders/shader_tex_pbr.frag @@ -1,6 +1,6 @@ #version 430 core -float AMBIENT = 0.03; +float AMBIENT = 0.5; float PI = 3.14; @@ -151,8 +151,8 @@ void main() vec3 lightDir = normalize(lightDirTS); //vec3 lightDir = normalize(lightPos-worldPos); - - vec3 ambient = texture2D(aoTexture, vecTex).xyz*color; + vec3 ao = texture2D(aoTexture, vecTex).xyz; + vec3 ambient = AMBIENT*ao*color; vec3 attenuatedlightColor = lightColor/pow(length(lightPos-worldPos),2); vec3 ilumination; ilumination = ambient+PBRLight(lightDir,attenuatedlightColor,normal,viewDir); diff --git a/cw 9/shaders/shader_tex_pbr_arm.frag b/cw 9/shaders/shader_tex_pbr_arm.frag index bf8dfbf..46c925c 100644 --- a/cw 9/shaders/shader_tex_pbr_arm.frag +++ b/cw 9/shaders/shader_tex_pbr_arm.frag @@ -1,6 +1,6 @@ #version 430 core -float AMBIENT = 0.03; +float AMBIENT = 0.5; float PI = 3.14; @@ -149,8 +149,8 @@ void main() vec3 lightDir = normalize(lightDirTS); //vec3 lightDir = normalize(lightPos-worldPos); - - vec3 ambient = texture2D(armTexture, vecTex).x*color; + float ao = texture2D(armTexture, vecTex).x; + vec3 ambient = AMBIENT*ao*color; vec3 attenuatedlightColor = lightColor/pow(length(lightPos-worldPos),2); vec3 ilumination; ilumination = ambient+PBRLight(lightDir,attenuatedlightColor,normal,viewDir); diff --git a/cw 9/shaders/shader_water.frag b/cw 9/shaders/shader_water.frag index 6b6f376..caf9277 100644 --- a/cw 9/shaders/shader_water.frag +++ b/cw 9/shaders/shader_water.frag @@ -207,7 +207,7 @@ void main () { //vec4 light = vec4(1.0, 10.0, 0.0, 0.1); vec4 light = vec4(lightPos, 1); //light = light*rotMat; - vec3 colorBlue = vec3(0.0,0.1,0.3); + vec3 colorBlue = vec3(0.0,0.1,0.2); vec3 colorLightBlue = vec3(0.0, 0.04, 0.2); vec3 colorWhite = vec3(0.9, 0.9, 0.9); diff --git a/cw 9/src/ex_9_1.hpp b/cw 9/src/ex_9_1.hpp index cb945d6..dec7c13 100644 --- a/cw 9/src/ex_9_1.hpp +++ b/cw 9/src/ex_9_1.hpp @@ -78,6 +78,20 @@ namespace models { Core::RenderContext books1Context; Core::RenderContext books2Context; Core::RenderContext cactusContext; + Core::RenderContext fanContext; + Core::RenderContext fanTopContext; + Core::RenderContext colission1Context; + Core::RenderContext colission2Context; + Core::RenderContext colission3Context; + Core::RenderContext colission4Context; + Core::RenderContext handleContext; + Core::RenderContext pillow1Context; + Core::RenderContext pillow2Context; + Core::RenderContext pillow3Context; + Core::RenderContext painting1Context; + Core::RenderContext painting2Context; + Core::RenderContext mug2Context; + Core::RenderContext bookContext; } std::vector faces = { @@ -224,6 +238,31 @@ namespace texture { GLuint cactus_ao; GLuint cactus_normal; + GLuint metal; + GLuint pillow1; + GLuint pillow2; + GLuint pillow3; + + GLuint painting1; + GLuint painting2; + + GLuint mug2_albedo; + GLuint mug2_metallic; + GLuint mug2_roughness; + GLuint mug2_ao; + GLuint mug2_normal; + + GLuint book_albedo; + GLuint book_metallic; + GLuint book_roughness; + GLuint book_ao; + GLuint book_normal; + + GLuint spray_albedo; + GLuint spray_metallic; + GLuint spray_roughness; + GLuint spray_ao; + GLuint spray_normal; } GLuint depthMapFBO; @@ -231,6 +270,8 @@ GLuint depthMap; GLuint depthMapFBO2; GLuint depthMap2; +int speed = 300; + GLuint program; GLuint programSun; GLuint programTest; @@ -267,7 +308,7 @@ glm::vec3 bubbleOriginalLocationInRoom[bubblenumber]; bool bubbleZdirInRoom[bubblenumber]; bool bubbleXdirInRoom[bubblenumber]; -glm::vec3 sunPos = glm::vec3(-4.740971f, 2.149999f, 0.369280f); +glm::vec3 sunPos = glm::vec3(-4.740971f, 2.149999f, -0.069280f); glm::vec3 sunDir = glm::vec3(-0.93633f, 0.351106, 0.003226f); glm::vec3 sunPos2 = glm::vec3(4.040971f, 2.149999f, -0.739280f); glm::vec3 sunDir2 = glm::vec3(0.93633f, 0.351106, -0.003226f); @@ -592,7 +633,7 @@ void drawBubble(glm::mat4 transformSphere) { } -void renderShadowapSun() { +void renderShadowapSun(float angle) { float time = glfwGetTime(); glViewport(0, 0, SHADOW_WIDTH, SHADOW_HEIGHT); //uzupelnij o renderowanie glebokosci do tekstury @@ -606,6 +647,10 @@ void renderShadowapSun() { glClear(GL_DEPTH_BUFFER_BIT); //ustawianie programu glUseProgram(programDepth); + + glm::mat4 p1 = glm::translate(glm::mat4(), -glm::vec3(-2.103f, 1.0699f, -2.3338f)); + glm::mat4 p2 = glm::translate(glm::mat4(), glm::vec3(-2.103f, 1.0699f, -2.3338f)); + glm::mat4 rotate = p2 * glm::rotate(glm::mat4(), glm::radians(angle * speed), glm::vec3(1, 0, 0)) * p1; drawObjectDepth(sphereContext, lightVP, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::scale(glm::vec3(0.3f))); @@ -637,6 +682,18 @@ void renderShadowapSun() { drawObjectDepth(models::books1Context, lightVP, glm::mat4()); drawObjectDepth(models::books2Context, lightVP, glm::mat4()); drawObjectDepth(models::cactusContext, lightVP, glm::mat4()); + drawObjectDepth(models::fanContext, lightVP,glm::mat4()); + drawObjectDepth(models::fanTopContext, lightVP, glm::mat4()*rotate); + drawObjectDepth(models::tableContext, lightVP, glm::mat4()); + drawObjectDepth(models::handleContext, lightVP, glm::mat4()); + drawObjectDepth(models::pillow1Context, lightVP, glm::mat4()); + drawObjectDepth(models::pillow2Context, lightVP, glm::mat4()); + drawObjectDepth(models::pillow3Context, lightVP, glm::mat4()); + drawObjectDepth(models::painting1Context, lightVP, glm::mat4()); + drawObjectDepth(models::painting2Context, lightVP, glm::mat4()); + drawObjectDepth(models::mug2Context, lightVP, glm::mat4()); + drawObjectDepth(models::bookContext, lightVP, glm::mat4()); + glBindFramebuffer(GL_FRAMEBUFFER, 0); glViewport(0, 0, WIDTH, HEIGHT); } @@ -686,6 +743,17 @@ void renderShadowapSun2() { drawObjectDepth(models::books1Context, lightVP2, glm::mat4()); drawObjectDepth(models::books2Context, lightVP2, glm::mat4()); drawObjectDepth(models::cactusContext, lightVP2, glm::mat4()); + drawObjectDepth(models::fanContext, lightVP2, glm::mat4()); + drawObjectDepth(models::fanTopContext, lightVP2, glm::mat4()); + drawObjectDepth(models::tableContext, lightVP2, glm::mat4()); + drawObjectDepth(models::handleContext, lightVP, glm::mat4()); + drawObjectDepth(models::pillow1Context, lightVP2, glm::mat4()); + drawObjectDepth(models::pillow2Context, lightVP2, glm::mat4()); + drawObjectDepth(models::pillow3Context, lightVP2, glm::mat4()); + drawObjectDepth(models::painting1Context, lightVP2, glm::mat4()); + drawObjectDepth(models::painting2Context, lightVP2, glm::mat4()); + drawObjectDepth(models::mug2Context, lightVP2, glm::mat4()); + drawObjectDepth(models::bookContext, lightVP2, glm::mat4()); glBindFramebuffer(GL_FRAMEBUFFER, 0); glViewport(0, 0, WIDTH, HEIGHT); @@ -927,8 +995,12 @@ void renderScene(GLFWwindow* window) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); float time = glfwGetTime(); updateDeltaTime(time); - - renderShadowapSun(); + float angle = 0; + angle += static_cast(glfwGetTime()); + glm::mat4 p1 = glm::translate(glm::mat4(), -glm::vec3(-2.103f, 1.0699f, -2.3338f)); + glm::mat4 p2 = glm::translate(glm::mat4(), glm::vec3(-2.103f, 1.0699f, -2.3338f)); + glm::mat4 rotate = p2 * glm::rotate(glm::mat4(), glm::radians(angle * speed), glm::vec3(1, 0, 0)) * p1; + renderShadowapSun(angle); renderShadowapSun2(); //space lamp @@ -941,9 +1013,12 @@ void renderScene(GLFWwindow* window) Core::DrawContext(sphereContext); drawSkybox(models::cubeContext, createPerspectiveMatrix() * glm::mat4(glm::mat3(createCameraMatrix())), skyboxTexture); glUseProgram(program); - + glm::mat4 transform(1.0f); + //transform = glm::rotate(glm::mat4(), angle, glm::vec3(1.0f, 0.0f, 0.0f)); drawObjectPBR(sphereContext, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::scale(glm::vec3(0.3f)), glm::vec3(0.2, 0.7, 0.3), 0.3, 0.0); - + //drawObjectPBR(models::fanContext, glm::mat4(), glm::vec3(0.01, 0.01, 0.01), 0.1, 0.2); + //drawObjectPBR(models::fanTopContext, glm::mat4()*rotate, glm::vec3(0.01, 0.01, 0.01), 0.1, 0.2); + drawObjectPBR(models::ceilingContext, glm::mat4(), glm::vec3(1,1,1), 0.5, 0); glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f))); glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir)); @@ -959,11 +1034,7 @@ void renderScene(GLFWwindow* window) // glm::translate(cameraPos + 1.5 * cameraDir + cameraUp * -0.5f) * inveseCameraRotrationMatrix * glm::eulerAngleY(glm::pi()), // glm::vec3(0.3, 0.3, 0.5) // ); - drawObjectPBR(shipContext, - glm::translate(spaceshipPos) * specshipCameraRotrationMatrix * glm::eulerAngleY(glm::pi()) * glm::scale(glm::vec3(0.03f)), - glm::vec3(0.3, 0.3, 0.5), - 0.2, 1.0 - ); + spotlightPos = spaceshipPos + 0.2 * spaceshipDir; spotlightConeDir = spaceshipDir; @@ -973,9 +1044,17 @@ void renderScene(GLFWwindow* window) //drawObjectTex(models::marbleBustContext, glm::translate(glm::mat4(), glm::vec3(0, 0, 0.2)), 0, 0.2, texture::rust); //drawObjectTex(models::doorContext, glm::mat4(), 0, 0, texture::screen); drawObjectTex(models::screenContext, glm::mat4(), 0, 0, texture::screen); + drawObjectTex(models::handleContext, glm::mat4(), 0, 0.2, texture::rust); + drawObjectTex(models::pillow1Context, glm::mat4(), 0.5, 0, texture::pillow1); + drawObjectTex(models::pillow2Context, glm::mat4(), 0.5, 0, texture::pillow2); + drawObjectTex(models::pillow3Context, glm::mat4(), 0.5, 0, texture::pillow3); + drawObjectTex(models::fanContext, glm::mat4(), 0.1, 0.2, texture::panels_albedo); + drawObjectTex(models::fanTopContext, glm::mat4() * rotate, 0.1, 0.2, texture::panels_albedo); + drawObjectTex(models::painting1Context, glm::mat4(), 0.5, 0.3, texture::painting1); + drawObjectTex(models::painting2Context, glm::mat4(), 0.5, 0.3, texture::painting2); glUseProgram(programTexPBR); - //drawObjectTexPBR(models::deskContext, glm::mat4(), texture::table_roughness, texture::table_metallic, texture::table_albedo, texture::table_normal, texture::table_ao); + drawObjectTexPBR(models::tableContext, glm::mat4(), texture::table_roughness, texture::table_metallic, texture::table_albedo, texture::table_normal, texture::table_ao); drawObjectTexPBR(models::bedContext, glm::mat4(), texture::wood_roughness, texture::wood_metallic, texture::wood_albedo, texture::wood_normal, texture::wood_ao); drawObjectTexPBR(models::mattressContext, glm::mat4(), texture::sheets_roughness, texture::sheets_metallic, texture::sheets_albedo, texture::sheets_normal, texture::sheets_ao); drawObjectTexPBR(models::bed_pillowContext, glm::mat4(), texture::sheets_roughness, texture::sheets_metallic, texture::sheets_albedo, texture::sheets_normal, texture::sheets_ao); @@ -995,8 +1074,12 @@ void renderScene(GLFWwindow* window) drawObjectTexPBR(models::cactusContext, glm::mat4(), texture::cactus_roughness, texture::cactus_metallic, texture::cactus_albedo, texture::cactus_normal, texture::cactus_ao); drawObjectTexPBR(models::books1Context, glm::mat4(), texture::books_roughness, texture::books_metallic, texture::books_albedo, texture::books_normal, texture::books_ao); drawObjectTexPBR(models::books2Context, glm::mat4(), texture::books_roughness, texture::books_metallic, texture::books_albedo, texture::books_normal, texture::books_ao); - - + drawObjectTexPBR(models::mug2Context, glm::mat4(), texture::mug2_roughness, texture::mug2_metallic, texture::mug2_albedo, texture::mug2_normal, texture::mug2_ao); + drawObjectTexPBR(models::bookContext, glm::mat4(), texture::book_roughness, texture::book_metallic, texture::book_albedo, texture::book_normal, texture::book_ao); + drawObjectTexPBR(shipContext, + glm::translate(spaceshipPos) * specshipCameraRotrationMatrix * glm::eulerAngleY(glm::pi()) * glm::scale(glm::vec3(0.03f)), + texture::spray_roughness, texture::spray_metallic, texture::spray_albedo, texture::spray_normal, texture::spray_ao + ); glUseProgram(programTexPBR_ARM); //drawObjectTexPBR_ARM(models::chairContext, glm::mat4(), texture::rock_albedo, texture::rock_normal, texture::rock_arm); @@ -1083,11 +1166,11 @@ void init(GLFWwindow* window) water.readOBJ("./models/plane2.obj"); texture::water = Core::LoadTexture("textures/test.png"); texture::rust = Core::LoadTexture("textures/rust.jpg"); - texture::table_albedo = Core::LoadTexture("textures/table_albedo.png"); - texture::table_metallic = Core::LoadTexture("textures/table_metallic.png"); - texture::table_roughness = Core::LoadTexture("textures/table_roughness.png"); - texture::table_ao = Core::LoadTexture("textures/table_ao.png"); - texture::table_normal = Core::LoadTexture("textures/table_normal.jpg"); + texture::table_albedo = Core::LoadTexture("textures/table/albedo.png"); + texture::table_metallic = Core::LoadTexture("textures/table/metallic.png"); + texture::table_roughness = Core::LoadTexture("textures/table/roughness.png"); + texture::table_ao = Core::LoadTexture("textures/table/ao.png"); + texture::table_normal = Core::LoadTexture("textures/table/normal.png"); texture::wood_albedo = Core::LoadTexture("textures/wood_albedo.jpg"); texture::wood_metallic = Core::LoadTexture("textures/wood_metallic.jpg"); texture::wood_roughness = Core::LoadTexture("textures/wood_roughness.jpg"); @@ -1141,11 +1224,11 @@ void init(GLFWwindow* window) texture::paper_stack = Core::LoadTexture("textures/paperstack.png"); - texture::white_paint_albedo = Core::LoadTexture("textures/white_paint/albedo.png"); - texture::white_paint_metallic = Core::LoadTexture("textures/white_paint/metallic.png"); - texture::white_paint_roughness = Core::LoadTexture("textures/white_paint/roughness.png"); - texture::white_paint_ao = Core::LoadTexture("textures/white_paint/ao.png"); - texture::white_paint_normal = Core::LoadTexture("textures/white_paint/normal.png"); + texture::white_paint_albedo = Core::LoadTexture("textures/white_wall/albedo.png"); + texture::white_paint_metallic = Core::LoadTexture("textures/white_wall/metallic.png"); + texture::white_paint_roughness = Core::LoadTexture("textures/white_wall/roughness.png"); + texture::white_paint_ao = Core::LoadTexture("textures/white_wall/ao.png"); + texture::white_paint_normal = Core::LoadTexture("textures/white_wall/normal.png"); texture::drawer_albedo = Core::LoadTexture("textures/drawer/albedo.png"); texture::drawer_arm = Core::LoadTexture("textures/drawer/arm.png"); @@ -1210,9 +1293,36 @@ void init(GLFWwindow* window) texture::cactus_roughness = Core::LoadTexture("textures/cactus/roughness.png"); texture::cactus_ao = Core::LoadTexture("textures/cactus/ao.png"); texture::cactus_normal = Core::LoadTexture("textures/cactus/normal.png"); + texture::pillow1 = Core::LoadTexture("textures/pillow/black.png"); + texture::pillow2 = Core::LoadTexture("textures/pillow/white.png"); + texture::pillow3 = Core::LoadTexture("textures/pillow/yellow.png"); + + texture::painting1 = Core::LoadTexture("textures/painting1.png"); + texture::painting2 = Core::LoadTexture("textures/painting2.png"); + + texture::mug2_albedo = Core::LoadTexture("textures/mug2/albedo.png"); + texture::mug2_metallic = Core::LoadTexture("textures/mug2/metallic.png"); + texture::mug2_roughness = Core::LoadTexture("textures/mug2/roughness.png"); + texture::mug2_ao = Core::LoadTexture("textures/mug2/ao.png"); + texture::mug2_normal = Core::LoadTexture("textures/mug2/normal.png"); + + texture::book_albedo = Core::LoadTexture("textures/book/albedo.png"); + texture::book_metallic = Core::LoadTexture("textures/book/metallic.png"); + texture::book_roughness = Core::LoadTexture("textures/book/roughness.png"); + texture::book_ao = Core::LoadTexture("textures/book/ao.png"); + texture::book_normal = Core::LoadTexture("textures/book/normal.png"); + + texture::spray_albedo = Core::LoadTexture("textures/spray/albedo.png"); + texture::spray_metallic = Core::LoadTexture("textures/spray/metallic.png"); + texture::spray_roughness = Core::LoadTexture("textures/spray/roughness.png"); + texture::spray_ao = Core::LoadTexture("textures/spray/ao.png"); + texture::spray_normal = Core::LoadTexture("textures/spray/normal.png"); + + + texture::metal = Core::LoadTexture("textures/metal.png"); loadModelToContext("models/bubble.obj", bubbleContext, false); loadModelToContext("./models/sphere.obj", sphereContext, false); - loadModelToContext("./models/spaceship.obj", shipContext, false); + loadModelToContext("./models/spray.obj", shipContext, false); //loadModelToContext("./models/bed.obj", models::bedContext, true); //loadModelToContext("./models/chair.obj", models::chairContext, true); loadModelToContext("./models/desk.obj", models::deskContext, true); @@ -1228,14 +1338,14 @@ void init(GLFWwindow* window) //loadModelToContext("./models/window.obj", models::windowContext, true); loadModelToContext("./models/test.obj", models::testContext, false); loadModelToContext("./models/cube.obj", models::cubeContext, false); - //loadModelToContext("./models/table.obj", models::tableContext, false); + loadModelToContext("./models/tab.obj", models::tableContext, true); loadModelToContext("./models/wall.obj", models::wallContext, false); loadModelToContext("./models/roof.obj", models::roofContext, false); - loadModelToContext("./models/window.obj", models::windowContext, true); + loadModelToContext("./models/window.obj", models::windowContext, false); loadModelToContext("./models/ground.obj", models::floorContext, false); loadModelToContext("./models/ground_001.obj", models::ceilingContext, false); loadModelToContext("./models/bed_frame.obj", models::bedContext, true); - loadModelToContext("./models/bed_mattress.obj", models::mattressContext, true); + loadModelToContext("./models/bed_mattress.obj", models::mattressContext, false); loadModelToContext("./models/bed_pillow.obj", models::bed_pillowContext, false); loadModelToContext("./models/paplan.obj", models::blanketContext, false); @@ -1250,7 +1360,7 @@ void init(GLFWwindow* window) loadModelToContext("./models/potted_plant_04.obj", models::plantContext, false); loadModelToContext("./models/modern_coffee_table_01.obj", models::c_tableContext, false); loadModelToContext("./models/20848_Folding_Screen_v3.obj", models::foldingContext, true); - loadModelToContext("./models/Foot_Rest_001.obj", models::couchContext, false); + loadModelToContext("./models/Foot_Rest_001.obj", models::couchContext, true); loadModelToContext("./models/dor.obj", models::doorContext, false); loadModelToContext("./models/uploads_files_1938755_KAUSTBY.obj", models::chairContext, false); loadModelToContext("./models/ceramic_vase_01.obj", models::vaseContext, false); @@ -1261,6 +1371,21 @@ void init(GLFWwindow* window) loadModelToContext("./models/cactus.obj", models::cactusContext, false); loadModelToContext("./models/books1.obj", models::books1Context, false); loadModelToContext("./models/books2.obj", models::books2Context, false); + loadModelToContext("./models/fan.obj", models::fanContext, false); + loadModelToContext("./models/fan_top.obj", models::fanTopContext, false); + loadModelToContext("./models/colission1.obj", models::colission1Context, true); + loadModelToContext("./models/colission2.obj", models::colission2Context, true); + loadModelToContext("./models/colission3.obj", models::colission3Context, true); + loadModelToContext("./models/colission4.obj", models::colission4Context, true); + loadModelToContext("./models/handle.obj", models::handleContext, false); + loadModelToContext("./models/pillow1.obj", models::pillow1Context, false); + loadModelToContext("./models/pillow2.obj", models::pillow2Context, false); + loadModelToContext("./models/pillow3.obj", models::pillow3Context, false); + loadModelToContext("./models/painting1.obj", models::painting1Context, false); + loadModelToContext("./models/painting2.obj", models::painting2Context, false); + loadModelToContext("./models/mug2.obj", models::mug2Context, false); + loadModelToContext("./models/book.obj", models::bookContext, false); + collisionSystem.calculateSceneBounding(); @@ -1308,21 +1433,21 @@ void processInput(GLFWwindow* window) spaceshipDir = glm::vec3(glm::eulerAngleY(-angleSpeed) * glm::vec4(spaceshipDir, 0)); if (glfwGetKey(window, GLFW_KEY_H) == GLFW_PRESS) { texture::screen = Core::LoadTexture("textures/main.jpg"); - PlaySound(TEXT("sound/main.wav"), NULL, SND_ASYNC); + PlaySound(TEXT("sound/main.wav"), NULL, SND_ASYNC | SND_LOOP); } if (glfwGetKey(window, GLFW_KEY_J) == GLFW_PRESS) { texture::screen = Core::LoadTexture("textures/heroes.jpg"); - PlaySound(TEXT("sound/grass.wav"), NULL, SND_ASYNC); + PlaySound(TEXT("sound/grass.wav"), NULL, SND_ASYNC | SND_LOOP); } if (glfwGetKey(window, GLFW_KEY_K) == GLFW_PRESS) { texture::screen = Core::LoadTexture("textures/necro.png"); - PlaySound(TEXT("sound/necro.wav"), NULL, SND_ASYNC); + PlaySound(TEXT("sound/necro.wav"), NULL, SND_ASYNC | SND_LOOP); } if (glfwGetKey(window, GLFW_KEY_L) == GLFW_PRESS) { texture::screen = Core::LoadTexture("textures/visual.png"); PlaySound(TEXT("sound/ocean.wav"), NULL, SND_ASYNC|SND_LOOP); } - if (glfwGetKey(window, GLFW_KEY_K) == GLFW_PRESS) { + if (glfwGetKey(window, GLFW_KEY_R) == GLFW_PRESS) { for (int i = 0; i < bubbleQuantity; i++) { // srand(time(NULL)); @@ -1373,6 +1498,15 @@ void processInput(GLFWwindow* window) float z = collisionSystem.getRelativeZ(spaceshipPos.z); printf("matrix[%ff][%ff]\n", z, x); } + if (glfwGetKey(window, GLFW_KEY_I) == GLFW_PRESS) { + speed = 0; + } + if (glfwGetKey(window, GLFW_KEY_O) == GLFW_PRESS) { + speed = 300; + } + if (glfwGetKey(window, GLFW_KEY_P) == GLFW_PRESS) { + speed = 600; + } //cameraDir = glm::normalize(-cameraPos); } diff --git a/cw 9/textures/book/albedo.png b/cw 9/textures/book/albedo.png new file mode 100644 index 0000000..c2ba32c Binary files /dev/null and b/cw 9/textures/book/albedo.png differ diff --git a/cw 9/textures/book/ao.png b/cw 9/textures/book/ao.png new file mode 100644 index 0000000..ce42147 Binary files /dev/null and b/cw 9/textures/book/ao.png differ diff --git a/cw 9/textures/book/metallic.png b/cw 9/textures/book/metallic.png new file mode 100644 index 0000000..a7526d1 Binary files /dev/null and b/cw 9/textures/book/metallic.png differ diff --git a/cw 9/textures/book/normal.png b/cw 9/textures/book/normal.png new file mode 100644 index 0000000..d3f8907 Binary files /dev/null and b/cw 9/textures/book/normal.png differ diff --git a/cw 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