ao fix + colissions with walls

This commit is contained in:
s464921 2023-02-11 20:44:24 +01:00
parent 0a7eb60b12
commit c5abb02d90
21 changed files with 91 additions and 50 deletions

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@ -9,75 +9,76 @@ C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(100,9): warni
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(101,9): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(101,9): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(111,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(111,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(115,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(115,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(302,30): warning C4305: "inicjowanie": obcięcie z "double" do "float" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(314,30): warning C4305: "inicjowanie": obcięcie z "double" do "float"
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(319,17): warning C4101: "data": lokalna zmienna, do której nie istnieje odwołanie C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(331,17): warning C4101: "data": lokalna zmienna, do której nie istnieje odwołanie
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(344,38): warning C4305: "=": obcięcie z "double" do "float" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(356,38): warning C4305: "=": obcięcie z "double" do "float"
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(373,16): warning C4305: "inicjowanie": obcięcie z "double" do "float" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(385,16): warning C4305: "inicjowanie": obcięcie z "double" do "float"
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(578,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(590,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(586,73): warning C4244: "argument": konwersja z "int" do "GLfloat", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(598,73): warning C4244: "argument": konwersja z "int" do "GLfloat", możliwa utrata danych
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(586,66): warning C4244: "argument": konwersja z "int" do "GLfloat", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(598,66): warning C4244: "argument": konwersja z "int" do "GLfloat", możliwa utrata danych
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(601,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(613,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(619,98): warning C4305: "argument": obcięcie z "double" do "T" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(631,98): warning C4305: "argument": obcięcie z "double" do "T"
with with
[ [
T=float T=float
] ]
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(622,68): warning C4305: "argument": obcięcie z "double" do "T" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(634,68): warning C4305: "argument": obcięcie z "double" do "T"
with with
[ [
T=float T=float
] ]
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(657,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(673,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(671,99): warning C4305: "argument": obcięcie z "double" do "T" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(687,99): warning C4305: "argument": obcięcie z "double" do "T"
with with
[ [
T=float T=float
] ]
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(674,69): warning C4305: "argument": obcięcie z "double" do "T" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(690,69): warning C4305: "argument": obcięcie z "double" do "T"
with with
[ [
T=float T=float
] ]
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(770,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(790,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(771,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(791,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(772,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(792,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(775,31): warning C4305: "inicjowanie": obcięcie z "double" do "float" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(795,31): warning C4305: "inicjowanie": obcięcie z "double" do "float"
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(776,25): warning C4305: "inicjowanie": obcięcie z "double" do "float" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(796,25): warning C4305: "inicjowanie": obcięcie z "double" do "float"
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(832,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(852,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(833,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(853,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(834,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(854,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(837,31): warning C4305: "inicjowanie": obcięcie z "double" do "float" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(857,31): warning C4305: "inicjowanie": obcięcie z "double" do "float"
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(838,25): warning C4305: "inicjowanie": obcięcie z "double" do "float" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(858,25): warning C4305: "inicjowanie": obcięcie z "double" do "float"
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(944,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(964,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(957,108): warning C4305: "argument": obcięcie z "double" do "T" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(977,108): warning C4305: "argument": obcięcie z "double" do "T"
with with
[ [
T=float T=float
] ]
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(966,87): warning C4305: "argument": obcięcie z "double" do "T" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(986,87): warning C4305: "argument": obcięcie z "double" do "T"
with with
[ [
T=float T=float
] ]
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(966,223): warning C4305: "argument": obcięcie z "double" do "float" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(986,223): warning C4305: "argument": obcięcie z "double" do "float"
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(967,86): warning C4305: "argument": obcięcie z "double" do "float" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(987,86): warning C4305: "argument": obcięcie z "double" do "float"
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(968,96): warning C4305: "argument": obcięcie z "double" do "float" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(988,96): warning C4305: "argument": obcięcie z "double" do "float"
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(988,2): warning C4305: "argument": obcięcie z "double" do "float" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1009,2): warning C4305: "argument": obcięcie z "double" do "float"
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1088,108): warning C4305: "argument": obcięcie z "double" do "T" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1019,73): warning C4305: "argument": obcięcie z "double" do "float"
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1114,108): warning C4305: "argument": obcięcie z "double" do "T"
with with
[ [
T=float T=float
] ]
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1371,66): warning C4244: "=": konwersja z "double" do "T", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1411,66): warning C4244: "=": konwersja z "double" do "T", możliwa utrata danych
with with
[ [
T=float T=float
] ]
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1388,21): warning C4305: "-=": obcięcie z "double" do "float" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1428,21): warning C4305: "-=": obcięcie z "double" do "float"
C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1390,21): warning C4305: "+=": obcięcie z "double" do "float" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1430,21): warning C4305: "+=": obcięcie z "double" do "float"
Trwa generowanie kodu Trwa generowanie kodu
2 of 705 functions ( 0.3%) were compiled, the rest were copied from previous compilation. 89 of 713 functions (12.5%) were compiled, the rest were copied from previous compilation.
0 functions were new in current compilation 0 functions were new in current compilation
8 functions had inline decision re-evaluated but remain unchanged 13 functions had inline decision re-evaluated but remain unchanged
Zakończono generowanie kodu Zakończono generowanie kodu
grk-cw9.vcxproj -> C:\Users\jedrz\Desktop\g\GRK_Project\Release\grk-cw9.exe grk-cw9.vcxproj -> C:\Users\jedrz\Desktop\g\GRK_Project\Release\grk-cw9.exe

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@ -1,6 +1,6 @@
#version 430 core #version 430 core
float AMBIENT = 0.03; float AMBIENT = 0.5;
float PI = 3.14; float PI = 3.14;
uniform sampler2D depthMap; uniform sampler2D depthMap;

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@ -1,6 +1,6 @@
#version 430 core #version 430 core
float AMBIENT = 0.03; float AMBIENT = 0.5;
float PI = 3.14; float PI = 3.14;
uniform sampler2D depthMap; uniform sampler2D depthMap;

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@ -1,6 +1,6 @@
#version 430 core #version 430 core
float AMBIENT = 0.03; float AMBIENT = 0.5;
float PI = 3.14; float PI = 3.14;
@ -151,8 +151,8 @@ void main()
vec3 lightDir = normalize(lightDirTS); vec3 lightDir = normalize(lightDirTS);
//vec3 lightDir = normalize(lightPos-worldPos); //vec3 lightDir = normalize(lightPos-worldPos);
vec3 ao = texture2D(aoTexture, vecTex).xyz;
vec3 ambient = texture2D(aoTexture, vecTex).xyz*color; vec3 ambient = AMBIENT*ao*color;
vec3 attenuatedlightColor = lightColor/pow(length(lightPos-worldPos),2); vec3 attenuatedlightColor = lightColor/pow(length(lightPos-worldPos),2);
vec3 ilumination; vec3 ilumination;
ilumination = ambient+PBRLight(lightDir,attenuatedlightColor,normal,viewDir); ilumination = ambient+PBRLight(lightDir,attenuatedlightColor,normal,viewDir);

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@ -1,6 +1,6 @@
#version 430 core #version 430 core
float AMBIENT = 0.03; float AMBIENT = 0.5;
float PI = 3.14; float PI = 3.14;
@ -149,8 +149,8 @@ void main()
vec3 lightDir = normalize(lightDirTS); vec3 lightDir = normalize(lightDirTS);
//vec3 lightDir = normalize(lightPos-worldPos); //vec3 lightDir = normalize(lightPos-worldPos);
float ao = texture2D(armTexture, vecTex).x;
vec3 ambient = texture2D(armTexture, vecTex).x*color; vec3 ambient = AMBIENT*ao*color;
vec3 attenuatedlightColor = lightColor/pow(length(lightPos-worldPos),2); vec3 attenuatedlightColor = lightColor/pow(length(lightPos-worldPos),2);
vec3 ilumination; vec3 ilumination;
ilumination = ambient+PBRLight(lightDir,attenuatedlightColor,normal,viewDir); ilumination = ambient+PBRLight(lightDir,attenuatedlightColor,normal,viewDir);

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@ -80,6 +80,14 @@ namespace models {
Core::RenderContext cactusContext; Core::RenderContext cactusContext;
Core::RenderContext fanContext; Core::RenderContext fanContext;
Core::RenderContext fanTopContext; Core::RenderContext fanTopContext;
Core::RenderContext colission1Context;
Core::RenderContext colission2Context;
Core::RenderContext colission3Context;
Core::RenderContext colission4Context;
Core::RenderContext handleContext;
Core::RenderContext pillow1Context;
Core::RenderContext pillow2Context;
Core::RenderContext pillow3Context;
} }
std::vector<std::string> faces = { std::vector<std::string> faces = {
@ -227,6 +235,10 @@ namespace texture {
GLuint cactus_normal; GLuint cactus_normal;
GLuint metal; GLuint metal;
GLuint pillow1;
GLuint pillow2;
GLuint pillow3;
} }
GLuint depthMapFBO; GLuint depthMapFBO;
@ -649,6 +661,10 @@ void renderShadowapSun(float angle) {
drawObjectDepth(models::fanContext, lightVP,glm::mat4()); drawObjectDepth(models::fanContext, lightVP,glm::mat4());
drawObjectDepth(models::fanTopContext, lightVP, glm::mat4()*rotate); drawObjectDepth(models::fanTopContext, lightVP, glm::mat4()*rotate);
drawObjectDepth(models::tableContext, lightVP, glm::mat4()); drawObjectDepth(models::tableContext, lightVP, glm::mat4());
drawObjectDepth(models::handleContext, lightVP, glm::mat4());
drawObjectDepth(models::pillow1Context, lightVP, glm::mat4());
drawObjectDepth(models::pillow2Context, lightVP, glm::mat4());
drawObjectDepth(models::pillow3Context, lightVP, glm::mat4());
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, WIDTH, HEIGHT); glViewport(0, 0, WIDTH, HEIGHT);
} }
@ -701,6 +717,10 @@ void renderShadowapSun2() {
drawObjectDepth(models::fanContext, lightVP2, glm::mat4()); drawObjectDepth(models::fanContext, lightVP2, glm::mat4());
drawObjectDepth(models::fanTopContext, lightVP2, glm::mat4()); drawObjectDepth(models::fanTopContext, lightVP2, glm::mat4());
drawObjectDepth(models::tableContext, lightVP2, glm::mat4()); drawObjectDepth(models::tableContext, lightVP2, glm::mat4());
drawObjectDepth(models::handleContext, lightVP, glm::mat4());
drawObjectDepth(models::pillow1Context, lightVP2, glm::mat4());
drawObjectDepth(models::pillow2Context, lightVP2, glm::mat4());
drawObjectDepth(models::pillow3Context, lightVP2, glm::mat4());
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);
@ -966,6 +986,7 @@ void renderScene(GLFWwindow* window)
drawObjectPBR(sphereContext, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::scale(glm::vec3(0.3f)), glm::vec3(0.2, 0.7, 0.3), 0.3, 0.0); drawObjectPBR(sphereContext, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::scale(glm::vec3(0.3f)), glm::vec3(0.2, 0.7, 0.3), 0.3, 0.0);
drawObjectPBR(models::fanContext, glm::mat4(), glm::vec3(0.01, 0.01, 0.01), 0.1, 0.2); drawObjectPBR(models::fanContext, glm::mat4(), glm::vec3(0.01, 0.01, 0.01), 0.1, 0.2);
drawObjectPBR(models::fanTopContext, glm::mat4()*rotate, glm::vec3(0.01, 0.01, 0.01), 0.1, 0.2); drawObjectPBR(models::fanTopContext, glm::mat4()*rotate, glm::vec3(0.01, 0.01, 0.01), 0.1, 0.2);
drawObjectPBR(models::ceilingContext, glm::mat4(), glm::vec3(1,1,1), 0.5, 0);
glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f))); glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir)); glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir));
@ -983,7 +1004,7 @@ void renderScene(GLFWwindow* window)
// ); // );
drawObjectPBR(shipContext, drawObjectPBR(shipContext,
glm::translate(spaceshipPos) * specshipCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()) * glm::scale(glm::vec3(0.03f)), glm::translate(spaceshipPos) * specshipCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()) * glm::scale(glm::vec3(0.03f)),
glm::vec3(0.3, 0.3, 0.5), glm::vec3(1, 1, 1),
0.2, 1.0 0.2, 1.0
); );
@ -995,6 +1016,11 @@ void renderScene(GLFWwindow* window)
//drawObjectTex(models::marbleBustContext, glm::translate(glm::mat4(), glm::vec3(0, 0, 0.2)), 0, 0.2, texture::rust); //drawObjectTex(models::marbleBustContext, glm::translate(glm::mat4(), glm::vec3(0, 0, 0.2)), 0, 0.2, texture::rust);
//drawObjectTex(models::doorContext, glm::mat4(), 0, 0, texture::screen); //drawObjectTex(models::doorContext, glm::mat4(), 0, 0, texture::screen);
drawObjectTex(models::screenContext, glm::mat4(), 0, 0, texture::screen); drawObjectTex(models::screenContext, glm::mat4(), 0, 0, texture::screen);
drawObjectTex(models::handleContext, glm::mat4(), 0, 0.2, texture::rust);
drawObjectTex(models::pillow1Context, glm::mat4(), 0.5, 0, texture::pillow1);
drawObjectTex(models::pillow2Context, glm::mat4(), 0.5, 0, texture::pillow2);
drawObjectTex(models::pillow3Context, glm::mat4(), 0.5, 0, texture::pillow3);
glUseProgram(programTexPBR); glUseProgram(programTexPBR);
drawObjectTexPBR(models::tableContext, glm::mat4(), texture::table_roughness, texture::table_metallic, texture::table_albedo, texture::table_normal, texture::table_ao); drawObjectTexPBR(models::tableContext, glm::mat4(), texture::table_roughness, texture::table_metallic, texture::table_albedo, texture::table_normal, texture::table_ao);
@ -1163,11 +1189,11 @@ void init(GLFWwindow* window)
texture::paper_stack = Core::LoadTexture("textures/paperstack.png"); texture::paper_stack = Core::LoadTexture("textures/paperstack.png");
texture::white_paint_albedo = Core::LoadTexture("textures/white_paint/albedo.png"); texture::white_paint_albedo = Core::LoadTexture("textures/white_wall/albedo.png");
texture::white_paint_metallic = Core::LoadTexture("textures/white_paint/metallic.png"); texture::white_paint_metallic = Core::LoadTexture("textures/white_wall/metallic.png");
texture::white_paint_roughness = Core::LoadTexture("textures/white_paint/roughness.png"); texture::white_paint_roughness = Core::LoadTexture("textures/white_wall/roughness.png");
texture::white_paint_ao = Core::LoadTexture("textures/white_paint/ao.png"); texture::white_paint_ao = Core::LoadTexture("textures/white_wall/ao.png");
texture::white_paint_normal = Core::LoadTexture("textures/white_paint/normal.png"); texture::white_paint_normal = Core::LoadTexture("textures/white_wall/normal.png");
texture::drawer_albedo = Core::LoadTexture("textures/drawer/albedo.png"); texture::drawer_albedo = Core::LoadTexture("textures/drawer/albedo.png");
texture::drawer_arm = Core::LoadTexture("textures/drawer/arm.png"); texture::drawer_arm = Core::LoadTexture("textures/drawer/arm.png");
@ -1232,6 +1258,10 @@ void init(GLFWwindow* window)
texture::cactus_roughness = Core::LoadTexture("textures/cactus/roughness.png"); texture::cactus_roughness = Core::LoadTexture("textures/cactus/roughness.png");
texture::cactus_ao = Core::LoadTexture("textures/cactus/ao.png"); texture::cactus_ao = Core::LoadTexture("textures/cactus/ao.png");
texture::cactus_normal = Core::LoadTexture("textures/cactus/normal.png"); texture::cactus_normal = Core::LoadTexture("textures/cactus/normal.png");
texture::pillow1 = Core::LoadTexture("textures/pillow/black.png");
texture::pillow2 = Core::LoadTexture("textures/pillow/white.png");
texture::pillow3 = Core::LoadTexture("textures/pillow/yellow.png");
texture::metal = Core::LoadTexture("textures/metal.png"); texture::metal = Core::LoadTexture("textures/metal.png");
loadModelToContext("models/bubble.obj", bubbleContext, false); loadModelToContext("models/bubble.obj", bubbleContext, false);
@ -1287,6 +1317,16 @@ void init(GLFWwindow* window)
loadModelToContext("./models/books2.obj", models::books2Context, false); loadModelToContext("./models/books2.obj", models::books2Context, false);
loadModelToContext("./models/fan.obj", models::fanContext, false); loadModelToContext("./models/fan.obj", models::fanContext, false);
loadModelToContext("./models/fan_top.obj", models::fanTopContext, false); loadModelToContext("./models/fan_top.obj", models::fanTopContext, false);
loadModelToContext("./models/colission1.obj", models::colission1Context, true);
loadModelToContext("./models/colission2.obj", models::colission2Context, true);
loadModelToContext("./models/colission3.obj", models::colission3Context, true);
loadModelToContext("./models/colission4.obj", models::colission4Context, true);
loadModelToContext("./models/handle.obj", models::handleContext, false);
loadModelToContext("./models/pillow1.obj", models::pillow1Context, false);
loadModelToContext("./models/pillow2.obj", models::pillow2Context, false);
loadModelToContext("./models/pillow3.obj", models::pillow3Context, false);
collisionSystem.calculateSceneBounding(); collisionSystem.calculateSceneBounding();

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