deszcz poza pokojem

This commit is contained in:
AnielaWalczak 2023-02-10 22:58:05 +01:00
parent e214a19f45
commit de7216a411
24 changed files with 240 additions and 21 deletions

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@ -2,7 +2,7 @@
<Project>
<ProjectOutputs>
<ProjectOutput>
<FullPath>C:\Users\Anna Niczyporuk\source\repos\GRK_Projectnew\Debug\grk-cw9.exe</FullPath>
<FullPath>C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\Debug\grk-cw9.exe</FullPath>
</ProjectOutput>
</ProjectOutputs>
<ContentFiles />

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@ -1 +1,65 @@
 grk-cw9.vcxproj -> C:\Users\Anna Niczyporuk\source\repos\GRK_Projectnew\Debug\grk-cw9.exe
 main.cpp
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: 'APIENTRY': macro redefinition
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : see previous definition of 'APIENTRY'
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\Collision_System.cpp(87,16): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\Collision_System.cpp(88,14): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\Collision_System.cpp(90,17): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\Collision_System.cpp(91,15): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\Collision_System.cpp(100,9): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\Collision_System.cpp(101,9): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\Collision_System.cpp(111,29): warning C4244: 'return': conversion from 'int' to 'float', possible loss of data
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\Collision_System.cpp(115,29): warning C4244: 'return': conversion from 'int' to 'float', possible loss of data
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(242,30): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(259,17): warning C4101: 'data': unreferenced local variable
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(284,38): warning C4305: '=': truncation from 'double' to 'float'
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(313,16): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(507,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(523,98): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(526,68): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(587,8): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(588,8): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(589,8): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(592,31): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(593,25): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(648,8): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(649,8): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(650,8): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(653,31): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(654,25): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(730,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(738,108): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(746,87): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(746,223): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(749,59): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(750,37): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(782,2): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(875,108): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(1112,21): warning C4305: '-=': truncation from 'double' to 'float'
C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\cw 9\src\ex_9_1.hpp(1114,21): warning C4305: '+=': truncation from 'double' to 'float'
Box.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
grk-cw9.vcxproj -> C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\Debug\grk-cw9.exe

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@ -1,2 +1,2 @@
PlatformToolSet=v143:VCToolArchitecture=Native32Bit:VCToolsVersion=14.33.31629:TargetPlatformVersion=10.0.19041.0:
Debug|Win32|C:\Users\Anna Niczyporuk\source\repos\GRK_Projectnew\|
PlatformToolSet=v143:VCToolArchitecture=Native32Bit:VCToolsVersion=14.30.30705:TargetPlatformVersion=10.0.19041.0:
Debug|Win32|C:\Users\walcz\Desktop\nowe\GRK_Project\GRK_Project\|

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@ -0,0 +1,13 @@
#version 410 core
uniform vec3 objectColor;
uniform vec3 lightDir;
in vec3 interpNormal;
void main()
{
vec3 normal = normalize(interpNormal);
float diffuse = 0.4;
gl_FragColor = vec4(objectColor * diffuse, 1.0);
}

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@ -0,0 +1,16 @@
#version 410 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec2 vertexTexCoord;
uniform mat4 modelViewProjectionMatrix;
uniform mat4 modelMatrix;
out vec3 interpNormal;
void main()
{
gl_Position = modelViewProjectionMatrix * vec4(vertexPosition, 1.0);
interpNormal = (modelMatrix * vec4(vertexNormal, 0.0)).xyz;
}

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@ -193,14 +193,26 @@ GLuint programDepth;
GLuint programSkybox;
GLuint programWater;
GLuint skyboxTexture;
GLuint bubblesColor;
GLuint bubbleTexture;
Core::RenderContext bubbleContext;
Core::Shader_Loader shaderLoader;
Core::RenderContext waterContext;
Core::RenderContext shipContext;
Core::RenderContext sphereContext;
TriangleSoup water;
CONST int bubbleQuantity = 2000;
glm::vec3 bubbleLocation[bubbleQuantity];
glm::vec3 bubbleOriginalLocation[bubbleQuantity];
bool bubbleZdir[bubbleQuantity];
bool bubbleXdir[bubbleQuantity];
glm::vec3 sunPos = glm::vec3(-4.740971f, 2.149999f, 0.369280f);
glm::vec3 sunDir = glm::vec3(-0.93633f, 0.351106, 0.003226f);
glm::vec3 sunColor = glm::vec3(0.9f, 0.9f, 0.7f) * 5;
@ -230,6 +242,8 @@ glm::vec3 lightPos = glm::vec3(-8, 4, 2);
float lastTime = -1.f;
float deltaTime = 0.f;
void bubbleManager();
unsigned int loadSkybox(std::vector<std::string> faces)
{
unsigned int textureID;
@ -465,6 +479,23 @@ void drawObjectDepth(Core::RenderContext context, glm::mat4 viewProjectionMatrix
glUniformMatrix4fv(glGetUniformLocation(programDepth, "modelMatrix"), 1, GL_FALSE, (float*)&modelMatrix);
Core::DrawContext(context);
}
void drawBubbleColor(Core::RenderContext context, glm::mat4 modelMatrix, glm::vec3 color)
{
GLuint program = bubblesColor;
glUseProgram(program);
glUniform3f(glGetUniformLocation(program, "objectColor"), color.x, color.y, color.z);
glUniform3f(glGetUniformLocation(program, "lightDir"), sunDir.x, sunDir.y, sunDir.z);
glm::mat4 transformation = createPerspectiveMatrix() * createCameraMatrix() * modelMatrix;
glUniformMatrix4fv(glGetUniformLocation(program, "modelViewProjectionMatrix"), 1, GL_FALSE, (float*)&transformation);
glUniformMatrix4fv(glGetUniformLocation(program, "modelMatrix"), 1, GL_FALSE, (float*)&modelMatrix);
Core::DrawContext(context);
glUseProgram(0);
}
void renderShadowapSun() {
@ -504,7 +535,6 @@ void renderShadowapSun() {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, WIDTH, HEIGHT);
}
@ -545,6 +575,97 @@ void drawObjectColorWater(Core::RenderContext& context, glm::mat4 modelMatrix, g
water.render();
}
void bubbleMovement(int i) {
float bubbleWobblingDivider = 100;
int x = floor(bubbleLocation[i].x);
int y = floor(bubbleLocation[i].y);
int z = floor(bubbleLocation[i].z);
float bubbleWobbling = 0.0005;
float bubbleDown = 0.05;
//printf(xDir ? "true\n" : "false\n");
//printf(zDir ? "true\n" : "false\n");
if (bubbleLocation[i].x >= bubbleOriginalLocation[i].x + bubbleWobbling * bubbleWobblingDivider) {
bubbleXdir[i] = false;
//printf("herex1\n");
}
else if (bubbleLocation[i].x < bubbleOriginalLocation[i].x - bubbleWobbling * bubbleWobblingDivider) {
bubbleXdir[i] = true;
//printf("herex2\n");
}
if (bubbleLocation[i].z >= bubbleOriginalLocation[i].z + bubbleWobbling * bubbleWobblingDivider) {
bubbleZdir[i] = false;
}
else if (bubbleLocation[i].z < bubbleOriginalLocation[i].z - bubbleWobbling * bubbleWobblingDivider) {
bubbleZdir[i] = true;
}
bubbleZdir[i] = false;
bubbleXdir[i] = false;
if (bubbleXdir[i]) {
bubbleLocation[i].x += bubbleWobbling;
}
else {
bubbleLocation[i].x -= bubbleWobbling;
}
if (bubbleZdir[i]) {
bubbleLocation[i].z += bubbleWobbling;
}
else {
bubbleLocation[i].z -= bubbleWobbling;
}
if (y <= -10.0 ) {
bubbleLocation[i].y = 10.0;
}
if (x <= (-1.0 + 2.9) && x > (-1.0 - 2.9) && z <= (-1.2 + 3.2) && z > (-1.2 - 3.2) && y <= (1.0 + 2.36) ) {
bubbleLocation[i].y = 10.0;
}
bubbleLocation[i].y -= bubbleDown;
}
void bubbleManager() {
for (int i = 0; i < bubbleQuantity; i++)
{
bubbleMovement(i);
glm::mat4 modelMatrix = glm::translate(bubbleLocation[i]);
// Scaling models
glm::vec3 scale = glm::vec3(0.01, 0.04, 0.02);
modelMatrix = glm::scale(modelMatrix, scale);
//glUseProgram(programTex);
drawObjectTex(bubbleContext, modelMatrix, 0, 0, texture::water);
//drawBubbleColor(bubbleContext, modelMatrix, glm::vec3(.3f, .55f, 0.96f));
// srand(time(NULL));
float MAX_NUM = 20.0;
//bubbleLocation[i].x = (((float)rand() / (float)(RAND_MAX)) * MAX_NUM) - MAX_NUM / 2;
bubbleLocation[i].y = (((float)rand() / (float)(RAND_MAX)) * 10) - 5;
//bubbleLocation[i].z = (((float)rand() / (float)(RAND_MAX)) * MAX_NUM) - MAX_NUM / 2;
bubbleOriginalLocation[i] = bubbleLocation[i];
bubbleZdir[i] = true;
bubbleXdir[i] = false;
}
}
void renderScene(GLFWwindow* window)
{
@ -646,19 +767,6 @@ void renderScene(GLFWwindow* window)
drawObjectTexPBR_ARM(models::c_tableContext, glm::mat4(), texture::c_table_albedo, texture::c_table_normal, texture::c_table_arm);
drawObjectTexPBR_ARM(models::vaseContext, glm::mat4(), texture::vase_albedo, texture::vase_normal, texture::vase_arm);
glUseProgram(programWater);
//drawObjectColorWater(waterContext, glm::translate(glm::mat4(1.0), glm::vec3(0.0, -1.0, 0.0)) * glm::scale(glm::vec3(30.0)), glm::vec3(0.1, 0.1, 0.95), time, texture::water);
drawObjectColorWater(waterContext, glm::translate(glm::mat4(1.0), glm::vec3(0.0f, -1.7f, 0.0f)), glm::vec4(0.1, 0.1, 0.95, 0.5), time, texture::water);
@ -671,7 +779,8 @@ void renderScene(GLFWwindow* window)
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, depthMap);
Core::DrawContext(models::testContext);*/
bubbleManager();
glUseProgram(0);
glfwSwapBuffers(window);
}
@ -720,6 +829,7 @@ void init(GLFWwindow* window)
programTex = shaderLoader.CreateProgram("shaders/shader_tex.vert", "shaders/shader_tex.frag");
programTexPBR = shaderLoader.CreateProgram("shaders/shader_tex_pbr.vert", "shaders/shader_tex_pbr.frag");
programTexPBR_ARM = shaderLoader.CreateProgram("shaders/shader_tex_pbr_arm.vert", "shaders/shader_tex_pbr_arm.frag");
bubblesColor = shaderLoader.CreateProgram("shaders/bubbles_shader_color.vert", "shaders/bubbles_shader_color.frag");
water.readOBJ("./models/plane2.obj");
texture::water = Core::LoadTexture("textures/test.png");
texture::rust = Core::LoadTexture("textures/rust.jpg");
@ -821,7 +931,7 @@ void init(GLFWwindow* window)
texture::vase_normal = Core::LoadTexture("textures/vase/normal.png");
loadModelToContext("models/bubble.obj", bubbleContext, false);
loadModelToContext("./models/sphere.obj", sphereContext, false);
loadModelToContext("./models/spaceship.obj", shipContext, false);
//loadModelToContext("./models/bed.obj", models::bedContext, true);
@ -866,7 +976,7 @@ void init(GLFWwindow* window)
loadModelToContext("./models/uploads_files_1938755_KAUSTBY.obj", models::chairContext, false);
loadModelToContext("./models/ceramic_vase_01.obj", models::vaseContext, true);
//collisionSystem.calculateSceneBounding();
skyboxTexture = loadSkybox(faces);
//drawSkybox(models::cubeContext, transformation, skyboxTexture);
/*glUseProgram(programSkybox);
@ -914,6 +1024,22 @@ void processInput(GLFWwindow* window)
texture::screen = Core::LoadTexture("textures/visual.png");
PlaySound(nullptr, nullptr, 0);
}
if (glfwGetKey(window, GLFW_KEY_K) == GLFW_PRESS) {
for (int i = 0; i < bubbleQuantity; i++)
{
// srand(time(NULL));
float MAX_NUM = 20.0;
bubbleLocation[i].x = (((float)rand() / (float)(RAND_MAX)) * MAX_NUM) - MAX_NUM / 2;
bubbleLocation[i].y = (((float)rand() / (float)(RAND_MAX)) * 10) - 5;
bubbleLocation[i].z = (((float)rand() / (float)(RAND_MAX)) * MAX_NUM) - MAX_NUM / 2;
bubbleOriginalLocation[i] = bubbleLocation[i];
bubbleZdir[i] = true;
bubbleXdir[i] = false;
}
}
cameraDir = spaceshipDir;
cameraPos = newSpaceshipPos - 0.5 * spaceshipDir + glm::vec3(0, 1, 0) * 0.2f;