diff --git a/Release/grk-cw9.exe b/Release/grk-cw9.exe
index e6794eb..d0a264a 100644
Binary files a/Release/grk-cw9.exe and b/Release/grk-cw9.exe differ
diff --git a/Release/grk-cw9.pdb b/Release/grk-cw9.pdb
index ed08ad9..73f6f3e 100644
Binary files a/Release/grk-cw9.pdb and b/Release/grk-cw9.pdb differ
diff --git a/cw 9/Release/Texture.obj b/cw 9/Release/Texture.obj
index 286f62c..16b90df 100644
Binary files a/cw 9/Release/Texture.obj and b/cw 9/Release/Texture.obj differ
diff --git a/cw 9/Release/grk-cw9.iobj b/cw 9/Release/grk-cw9.iobj
index aca10ed..bd0d34e 100644
Binary files a/cw 9/Release/grk-cw9.iobj and b/cw 9/Release/grk-cw9.iobj differ
diff --git a/cw 9/Release/grk-cw9.ipdb b/cw 9/Release/grk-cw9.ipdb
index f5cd854..bbf67ad 100644
Binary files a/cw 9/Release/grk-cw9.ipdb and b/cw 9/Release/grk-cw9.ipdb differ
diff --git a/cw 9/Release/grk-cw9.log b/cw 9/Release/grk-cw9.log
index f5dc1dd..aa22dd7 100644
--- a/cw 9/Release/grk-cw9.log
+++ b/cw 9/Release/grk-cw9.log
@@ -1,52 +1,52 @@
main.cpp
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: "APIENTRY": ponowna definicja makra
C:\Users\jedrz\Desktop\GRK_Project\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : zobacz poprzednią definicję „APIENTRY”
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(104,30): warning C4305: "inicjowanie": obcięcie z "double" do "float"
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(118,17): warning C4101: "data": lokalna zmienna, do której nie istnieje odwołanie
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(143,38): warning C4305: "=": obcięcie z "double" do "float"
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(172,16): warning C4305: "inicjowanie": obcięcie z "double" do "float"
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(308,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(324,98): warning C4305: "argument": obcięcie z "double" do "T"
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(122,30): warning C4305: "inicjowanie": obcięcie z "double" do "float"
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(136,17): warning C4101: "data": lokalna zmienna, do której nie istnieje odwołanie
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(161,38): warning C4305: "=": obcięcie z "double" do "float"
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(190,16): warning C4305: "inicjowanie": obcięcie z "double" do "float"
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(328,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(344,98): warning C4305: "argument": obcięcie z "double" do "T"
with
[
T=float
]
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(327,68): warning C4305: "argument": obcięcie z "double" do "T"
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(347,68): warning C4305: "argument": obcięcie z "double" do "T"
with
[
T=float
]
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(388,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(396,108): warning C4305: "argument": obcięcie z "double" do "T"
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(408,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(416,108): warning C4305: "argument": obcięcie z "double" do "T"
with
[
T=float
]
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(404,87): warning C4305: "argument": obcięcie z "double" do "T"
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(424,87): warning C4305: "argument": obcięcie z "double" do "T"
with
[
T=float
]
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(404,223): warning C4305: "argument": obcięcie z "double" do "float"
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(407,59): warning C4305: "argument": obcięcie z "double" do "T"
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(424,223): warning C4305: "argument": obcięcie z "double" do "float"
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(427,59): warning C4305: "argument": obcięcie z "double" do "T"
with
[
T=float
]
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(408,37): warning C4305: "argument": obcięcie z "double" do "float"
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(441,2): warning C4305: "argument": obcięcie z "double" do "float"
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(447,116): warning C4305: "argument": obcięcie z "double" do "float"
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(448,113): warning C4305: "argument": obcięcie z "double" do "float"
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(496,108): warning C4305: "argument": obcięcie z "double" do "T"
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(428,37): warning C4305: "argument": obcięcie z "double" do "float"
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(461,2): warning C4305: "argument": obcięcie z "double" do "float"
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(467,116): warning C4305: "argument": obcięcie z "double" do "float"
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(468,113): warning C4305: "argument": obcięcie z "double" do "float"
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(519,108): warning C4305: "argument": obcięcie z "double" do "T"
with
[
T=float
]
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(581,21): warning C4305: "-=": obcięcie z "double" do "float"
-C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(583,21): warning C4305: "+=": obcięcie z "double" do "float"
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(631,21): warning C4305: "-=": obcięcie z "double" do "float"
+C:\Users\jedrz\Desktop\GRK_Project\cw 9\src\ex_9_1.hpp(633,21): warning C4305: "+=": obcięcie z "double" do "float"
Trwa generowanie kodu
4 of 604 functions ( 0.7%) were compiled, the rest were copied from previous compilation.
0 functions were new in current compilation
- 9 functions had inline decision re-evaluated but remain unchanged
+ 6 functions had inline decision re-evaluated but remain unchanged
Zakończono generowanie kodu
grk-cw9.vcxproj -> C:\Users\jedrz\Desktop\GRK_Project\Release\grk-cw9.exe
diff --git a/cw 9/Release/grk-cw9.tlog/CL.command.1.tlog b/cw 9/Release/grk-cw9.tlog/CL.command.1.tlog
index cd0f570..fdfee7b 100644
Binary files a/cw 9/Release/grk-cw9.tlog/CL.command.1.tlog and b/cw 9/Release/grk-cw9.tlog/CL.command.1.tlog differ
diff --git a/cw 9/Release/grk-cw9.tlog/CL.read.1.tlog b/cw 9/Release/grk-cw9.tlog/CL.read.1.tlog
index 8c562d7..376dfdf 100644
Binary files a/cw 9/Release/grk-cw9.tlog/CL.read.1.tlog and b/cw 9/Release/grk-cw9.tlog/CL.read.1.tlog differ
diff --git a/cw 9/Release/grk-cw9.tlog/CL.write.1.tlog b/cw 9/Release/grk-cw9.tlog/CL.write.1.tlog
index adc52dd..a9bd598 100644
Binary files a/cw 9/Release/grk-cw9.tlog/CL.write.1.tlog and b/cw 9/Release/grk-cw9.tlog/CL.write.1.tlog differ
diff --git a/cw 9/Release/grk-cw9.tlog/link.command.1.tlog b/cw 9/Release/grk-cw9.tlog/link.command.1.tlog
index 7233408..d647cf9 100644
Binary files a/cw 9/Release/grk-cw9.tlog/link.command.1.tlog and b/cw 9/Release/grk-cw9.tlog/link.command.1.tlog differ
diff --git a/cw 9/Release/grk-cw9.tlog/link.read.1.tlog b/cw 9/Release/grk-cw9.tlog/link.read.1.tlog
index 652f838..2869610 100644
Binary files a/cw 9/Release/grk-cw9.tlog/link.read.1.tlog and b/cw 9/Release/grk-cw9.tlog/link.read.1.tlog differ
diff --git a/cw 9/Release/main.obj b/cw 9/Release/main.obj
index 12c0486..d08bc61 100644
Binary files a/cw 9/Release/main.obj and b/cw 9/Release/main.obj differ
diff --git a/cw 9/Release/vc143.pdb b/cw 9/Release/vc143.pdb
index 99208f8..84b14fd 100644
Binary files a/cw 9/Release/vc143.pdb and b/cw 9/Release/vc143.pdb differ
diff --git a/cw 9/grk-cw9.vcxproj b/cw 9/grk-cw9.vcxproj
index 84bc5c2..89424ab 100644
--- a/cw 9/grk-cw9.vcxproj
+++ b/cw 9/grk-cw9.vcxproj
@@ -128,7 +128,7 @@
true
true
true
- opengl32.lib;freeglut.lib;glew32.lib;$(SolutionDir)\dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019\glfw3.lib;$(SolutionDir)\dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019\glfw3dll.lib;zlibd.lib;assimp-vc141-mtd.lib;%(AdditionalDependencies)
+ opengl32.lib;freeglut.lib;glew32.lib;$(SolutionDir)\dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019\glfw3.lib;$(SolutionDir)\dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019\glfw3dll.lib;zlibd.lib;assimp-vc141-mtd.lib;Winmm.lib;%(AdditionalDependencies)
$(SolutionDir)dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019;%(AdditionalLibraryDirectories)
diff --git a/cw 9/models/untitled.obj b/cw 9/models/untitled.obj
new file mode 100644
index 0000000..a6f72a6
--- /dev/null
+++ b/cw 9/models/untitled.obj
@@ -0,0 +1,15 @@
+# Blender 3.4.1
+# www.blender.org
+mtllib untitled.mtl
+o Plane
+v 1.017000 -0.245879 0.050232
+v -0.982771 -0.245879 0.020024
+v 1.016943 1.754118 0.054007
+v -0.982828 1.754118 0.023799
+vn 0.0151 0.0019 -0.9999
+vt 0.000000 0.000000
+vt 1.000000 0.000000
+vt 0.000000 1.000000
+vt 1.000000 1.000000
+s 0
+f 1/1/1 2/2/1 4/4/1 3/3/1
diff --git a/cw 9/shaders/shader_9_1.frag b/cw 9/shaders/shader_9_1.frag
index 69bea75..d44f821 100644
--- a/cw 9/shaders/shader_9_1.frag
+++ b/cw 9/shaders/shader_9_1.frag
@@ -103,13 +103,11 @@ float calculateShadow() {
vec4 sunSpacePosNormalized = (0.5 * sunSpacePos / (sunSpacePos.w)) + 0.5;
- float closestDepth = texture2D(depthMap, sunSpacePosNormalized.xy).r;
+ float closestDepth = texture2D(depthMap, sunSpacePosNormalized.xy).x;
- if(closestDepth + 0.01 > sunSpacePosNormalized.z){
- return 1.0;
- } else {
- return 0.0;
- }
+ float diff = (0.001+closestDepth) - sunSpacePosNormalized.z;
+
+ return (0.5*(diff)/abs(diff))+0.5;
}
diff --git a/cw 9/shaders/shader_tex.frag b/cw 9/shaders/shader_tex.frag
index 5776d07..0fe13d3 100644
--- a/cw 9/shaders/shader_tex.frag
+++ b/cw 9/shaders/shader_tex.frag
@@ -38,6 +38,8 @@ in vec3 lightDirTS;
in vec3 spotlightDirTS;
in vec3 sunDirTS;
+in vec4 sunSpacePos;
+
vec3 color;
@@ -101,6 +103,17 @@ vec3 PBRLight(vec3 lightDir, vec3 radiance, vec3 normal, vec3 V){
return (kD * color / PI + specular) * radiance * NdotL;
}
+float calculateShadow() {
+
+ vec4 sunSpacePosNormalized = (0.5 * sunSpacePos / (sunSpacePos.w)) + 0.5;
+
+ float closestDepth = texture2D(depthMap, sunSpacePosNormalized.xy).x;
+
+ float diff = (0.001+closestDepth) - sunSpacePosNormalized.z;
+
+ return (0.5*(diff)/abs(diff))+0.5;
+}
+
void main()
{
@@ -132,7 +145,8 @@ void main()
ilumination=ilumination+PBRLight(spotlightDir,attenuatedlightColor,normal,viewDir);
//sun
- ilumination=ilumination+PBRLight(sunDir,sunColor,normal,viewDir);
+ //ilumination=ilumination+PBRLight(sunDir,sunColor,normal,viewDir);
+ ilumination=ilumination+PBRLight(sunDir, sunColor * calculateShadow(), normal, viewDir);
outColor = vec4(vec3(1.0) - exp(-ilumination*exposition),1);
diff --git a/cw 9/shaders/shader_tex.vert b/cw 9/shaders/shader_tex.vert
index c5b88fc..05f1647 100644
--- a/cw 9/shaders/shader_tex.vert
+++ b/cw 9/shaders/shader_tex.vert
@@ -8,6 +8,7 @@ layout(location = 4) in vec3 vertexBitangent;
uniform mat4 transformation;
uniform mat4 modelMatrix;
+uniform mat4 LightVP;
out vec3 vecNormal;
out vec3 worldPos;
@@ -22,6 +23,7 @@ out vec3 lightDirTS;
out vec3 spotlightDirTS;
out vec3 sunDirTS;
out vec2 vecTex;
+out vec4 sunSpacePos;
void main()
{
@@ -43,5 +45,6 @@ void main()
vec3 SL = normalize(spotlightPos-worldPos);
spotlightDirTS = TBN*SL;
sunDirTS = TBN*sunDir;
+ sunSpacePos=LightVP*modelMatrix*vec4(vertexPosition,1);
}
\ No newline at end of file
diff --git a/cw 9/shaders/shader_tex_pbr.frag b/cw 9/shaders/shader_tex_pbr.frag
index 27fad9a..8c015f6 100644
--- a/cw 9/shaders/shader_tex_pbr.frag
+++ b/cw 9/shaders/shader_tex_pbr.frag
@@ -3,14 +3,16 @@
float AMBIENT = 0.03;
float PI = 3.14;
-uniform sampler2D depthMap;
+
uniform vec3 cameraPos;
+uniform sampler2D depthMap;
uniform sampler2D colorTexture;
uniform sampler2D metallicTexture;
uniform sampler2D roughnessTexture;
uniform sampler2D aoTexture;
+uniform sampler2D normalSampler;
uniform vec3 sunDir;
uniform vec3 sunColor;
@@ -43,6 +45,8 @@ vec3 color;
float metallic;
float roughness;
+in vec4 sunSpacePos;
+
float DistributionGGX(vec3 normal, vec3 H, float roughness){
float a = roughness*roughness;
@@ -104,6 +108,17 @@ vec3 PBRLight(vec3 lightDir, vec3 radiance, vec3 normal, vec3 V){
return (kD * color / PI + specular) * radiance * NdotL;
}
+float calculateShadow() {
+
+ vec4 sunSpacePosNormalized = (0.5 * sunSpacePos / (sunSpacePos.w)) + 0.5;
+
+ float closestDepth = texture2D(depthMap, sunSpacePosNormalized.xy).x;
+
+ float diff = (0.001+closestDepth) - sunSpacePosNormalized.z;
+
+ return (0.5*(diff)/abs(diff))+0.5;
+}
+
void main()
{
@@ -113,6 +128,8 @@ void main()
//vec3 normal = vec3(0,0,1);
vec3 normal = normalize(vecNormal);
+ //vec3 normal = texture(normalSampler, vecTex).rgb;
+ //normal = normalize(normal * 2.0 - 1.0);
//vec3 viewDir = normalize(viewDirTS);
vec3 viewDir = normalize(cameraPos-worldPos);
@@ -121,11 +138,12 @@ void main()
vec3 lightDir = normalize(lightPos-worldPos);
-
vec3 ambient = texture(aoTexture, vecTex).xyz*color;
vec3 attenuatedlightColor = lightColor/pow(length(lightPos-worldPos),2);
vec3 ilumination;
ilumination = ambient+PBRLight(lightDir,attenuatedlightColor,normal,viewDir);
+
+
//flashlight
//vec3 spotlightDir= normalize(spotlightDirTS);
@@ -137,9 +155,8 @@ void main()
ilumination=ilumination+PBRLight(spotlightDir,attenuatedlightColor,normal,viewDir);
//sun
- ilumination=ilumination+PBRLight(sunDir,sunColor,normal,viewDir);
-
+ //ilumination=ilumination+PBRLight(sunDir,sunColor,normal,viewDir);
+ ilumination=ilumination+PBRLight(sunDir, sunColor * calculateShadow(), normal, viewDir);
outColor = vec4(vec3(1.0) - exp(-ilumination*exposition),1);
- outColor = vec4(texture(colorTexture, vecTex).rgb,1);
}
\ No newline at end of file
diff --git a/cw 9/shaders/shader_tex_pbr.vert b/cw 9/shaders/shader_tex_pbr.vert
index d8c3988..821e75d 100644
--- a/cw 9/shaders/shader_tex_pbr.vert
+++ b/cw 9/shaders/shader_tex_pbr.vert
@@ -8,6 +8,7 @@ layout(location = 4) in vec3 vertexBitangent;
uniform mat4 transformation;
uniform mat4 modelMatrix;
+uniform mat4 LightVP;
out vec3 vecNormal;
out vec3 worldPos;
@@ -16,25 +17,21 @@ uniform vec3 lightPos;
uniform vec3 spotlightPos;
uniform vec3 cameraPos;
uniform vec3 sunDir;
-uniform sampler2D normalSampler;
out vec3 viewDirTS;
out vec3 lightDirTS;
out vec3 spotlightDirTS;
out vec3 sunDirTS;
out vec2 vecTex;
-
-vec3 normal;
+out vec4 sunSpacePos;
void main()
{
- normal = texture(normalSampler, vecTex).rgb;
- normal = normalize(normal * 2.0 - 1.0);
vecTex = vertexTexCoord;
vecTex.y = 1.0 - vecTex.y;
worldPos = (modelMatrix* vec4(vertexPosition,1)).xyz;
- vecNormal = (modelMatrix* vec4(normal,0)).xyz;
+ vecNormal = (modelMatrix* vec4(vertexNormal,0)).xyz;
gl_Position = transformation * vec4(vertexPosition, 1.0);
vec3 w_tangent = normalize(mat3(modelMatrix)*vertexTangent);
@@ -48,5 +45,66 @@ void main()
vec3 SL = normalize(spotlightPos-worldPos);
spotlightDirTS = TBN*SL;
sunDirTS = TBN*sunDir;
+ sunSpacePos=LightVP*modelMatrix*vec4(vertexPosition,1);
-}
\ No newline at end of file
+}
+
+/*
+#version 430 core
+
+layout(location = 0) in vec3 vertexPosition;
+layout(location = 1) in vec3 vertexNormal;
+layout(location = 2) in vec2 vertexTexCoord;
+layout(location = 3) in vec3 vertexTangent;
+layout(location = 4) in vec3 vertexBitangent;
+
+uniform mat4 transformation;
+uniform mat4 modelMatrix;
+uniform mat4 LightVP;
+uniform sampler2D normalSampler;
+
+out vec3 vecNormal;
+out vec3 worldPos;
+
+uniform vec3 lightPos;
+uniform vec3 spotlightPos;
+uniform vec3 cameraPos;
+uniform vec3 sunDir;
+
+out vec3 viewDirTS;
+out vec3 lightDirTS;
+out vec3 spotlightDirTS;
+out vec3 sunDirTS;
+out vec2 vecTex;
+out vec4 sunSpacePos;
+
+vec3 normal;
+
+void main()
+{
+ vecTex = vertexTexCoord;
+ vecTex.y = 1.0 - vecTex.y;
+
+ normal = texture(normalSampler, vecTex).xyz;
+ normal = normalize(normal * 2.0 - 1.0);
+
+ worldPos = (modelMatrix* vec4(vertexPosition,1)).xyz;
+ vecNormal = (modelMatrix* vec4(normal,0)).xyz;
+ //vecNormal = normalize(vecNormal);
+ gl_Position = transformation * vec4(vertexPosition, 1.0);
+
+ vec3 w_tangent = normalize(mat3(modelMatrix)*vertexTangent);
+ vec3 w_bitangent = normalize(mat3(modelMatrix)*vertexBitangent);
+ mat3 TBN = transpose(mat3(w_tangent, w_bitangent, vecNormal));
+
+ vec3 V = normalize(cameraPos-worldPos);
+ viewDirTS = TBN*V;
+ vec3 L = normalize(lightPos-worldPos);
+ lightDirTS = TBN*L;
+ vec3 SL = normalize(spotlightPos-worldPos);
+ spotlightDirTS = TBN*SL;
+ sunDirTS = TBN*sunDir;
+ sunSpacePos=LightVP*modelMatrix*vec4(vertexPosition,1);
+
+}
+*/
\ No newline at end of file
diff --git a/cw 9/shaders/shader_water.frag b/cw 9/shaders/shader_water.frag
index 6b6f376..762a74b 100644
--- a/cw 9/shaders/shader_water.frag
+++ b/cw 9/shaders/shader_water.frag
@@ -1,4 +1,4 @@
-#version 330 core
+#version 430 core
in vec3 pos;
in vec3 interpolatedNormal;
diff --git a/cw 9/shaders/shader_water.vert b/cw 9/shaders/shader_water.vert
index 80eeddb..4401013 100644
--- a/cw 9/shaders/shader_water.vert
+++ b/cw 9/shaders/shader_water.vert
@@ -1,4 +1,4 @@
-#version 330 core
+#version 430 core
layout(location = 0) in vec3 Position;
layout ( location =1) in vec3 Normal;
diff --git a/cw 9/sound/grass.wav b/cw 9/sound/grass.wav
new file mode 100644
index 0000000..ce88769
Binary files /dev/null and b/cw 9/sound/grass.wav differ
diff --git a/cw 9/sound/main.wav b/cw 9/sound/main.wav
new file mode 100644
index 0000000..559f006
Binary files /dev/null and b/cw 9/sound/main.wav differ
diff --git a/cw 9/sound/necro.wav b/cw 9/sound/necro.wav
new file mode 100644
index 0000000..f38768b
Binary files /dev/null and b/cw 9/sound/necro.wav differ
diff --git a/cw 9/src/ex_9_1.hpp b/cw 9/src/ex_9_1.hpp
index 93a42df..68a36db 100644
--- a/cw 9/src/ex_9_1.hpp
+++ b/cw 9/src/ex_9_1.hpp
@@ -21,6 +21,7 @@ const unsigned int SHADOW_WIDTH = 1024, SHADOW_HEIGHT = 1024;
int WIDTH = 500, HEIGHT = 500;
+
namespace models {
Core::RenderContext bedContext;
Core::RenderContext chairContext;
@@ -38,6 +39,7 @@ namespace models {
Core::RenderContext testContext;
Core::RenderContext cubeContext;
Core::RenderContext tableContext;
+ Core::RenderContext planeSmallContex;
}
std::vector faces = {
@@ -57,6 +59,22 @@ namespace texture {
GLuint table_ao;
GLuint table_normal;
GLuint table_roughness;
+ GLuint wood_albedo;
+ GLuint wood_metallic;
+ GLuint wood_ao;
+ GLuint wood_normal;
+ GLuint wood_roughness;
+ GLuint metal_albedo;
+ GLuint metal_metallic;
+ GLuint metal_ao;
+ GLuint metal_normal;
+ GLuint metal_roughness;
+ GLuint panels_albedo;
+ GLuint panels_metallic;
+ GLuint panels_ao;
+ GLuint panels_normal;
+ GLuint panels_roughness;
+ GLuint screen;
}
GLuint depthMapFBO;
@@ -171,8 +189,8 @@ glm::mat4 createPerspectiveMatrix()
glm::mat4 perspectiveMatrix;
float n = 0.05;
float f = 20.;
- float a1 = glm::min(aspectRatio, 1.f);
- float a2 = glm::min(1 / aspectRatio, 1.f);
+ float a1 = min(aspectRatio, 1.f);
+ float a2 = min(1 / aspectRatio, 1.f);
perspectiveMatrix = glm::mat4({
1,0.,0.,0.,
0.,aspectRatio,0.,0.,
@@ -248,11 +266,11 @@ void drawObjectTex(Core::RenderContext& context, glm::mat4 modelMatrix, float ro
glUniform1f(glGetUniformLocation(programTex, "spotlightPhi"), spotlightPhi);
Core::SetActiveTexture(texture, "colorTexture", programTex, 0);
- Core::DrawContext(context);
+ //Core::DrawContext(context);
glm::mat4 lightVP = glm::ortho(-3.f, 2.3f, -1.3f, 3.f, -1.0f, 40.0f) * glm::lookAt(sunPos, sunPos - sunDir, glm::vec3(0, 1, 0));
- glUniformMatrix4fv(glGetUniformLocation(program, "LightVP"), 1, GL_FALSE, (float*)&lightVP);
- Core::SetActiveTexture(depthMap, "depthMap", program, 0);
+ glUniformMatrix4fv(glGetUniformLocation(programTex, "LightVP"), 1, GL_FALSE, (float*)&lightVP);
+ Core::SetActiveTexture(depthMap, "depthMap", programTex, 1);
Core::DrawContext(context);
}
@@ -283,17 +301,17 @@ void drawObjectTexPBR(Core::RenderContext& context, glm::mat4 modelMatrix, GLuin
glUniform3f(glGetUniformLocation(programTexPBR, "spotlightPos"), spotlightPos.x, spotlightPos.y, spotlightPos.z);
glUniform3f(glGetUniformLocation(programTexPBR, "spotlightColor"), spotlightColor.x, spotlightColor.y, spotlightColor.z);
glUniform1f(glGetUniformLocation(programTexPBR, "spotlightPhi"), spotlightPhi);
- Core::SetActiveTexture(texture, "colorTexture", programTexPBR, 0);
- Core::SetActiveTexture(metallic, "metallicTexture", programTexPBR, 1);
- Core::SetActiveTexture(roughness, "roughnessTexture", programTexPBR, 2);
- Core::SetActiveTexture(ao, "aoTexture", programTexPBR, 3);
- Core::SetActiveTexture(normal, "normalSampler", programTexPBR,4);
+ Core::SetActiveTexture(texture, "colorTexture", programTexPBR, 1);
+ Core::SetActiveTexture(metallic, "metallicTexture", programTexPBR, 2);
+ Core::SetActiveTexture(roughness, "roughnessTexture", programTexPBR, 3);
+ Core::SetActiveTexture(ao, "aoTexture", programTexPBR, 4);
+ Core::SetActiveTexture(normal, "normalSampler", programTexPBR,5);
- Core::DrawContext(context);
+ //Core::DrawContext(context);
glm::mat4 lightVP = glm::ortho(-3.f, 2.3f, -1.3f, 3.f, -1.0f, 40.0f) * glm::lookAt(sunPos, sunPos - sunDir, glm::vec3(0, 1, 0));
- glUniformMatrix4fv(glGetUniformLocation(program, "LightVP"), 1, GL_FALSE, (float*)&lightVP);
- Core::SetActiveTexture(depthMap, "depthMap", program, 0);
+ glUniformMatrix4fv(glGetUniformLocation(programTexPBR, "LightVP"), 1, GL_FALSE, (float*)&lightVP);
+ Core::SetActiveTexture(depthMap, "depthMap", programTexPBR, 0);
Core::DrawContext(context);
}
@@ -411,7 +429,7 @@ void renderScene(GLFWwindow* window)
drawObjectPBR(models::bedContext, glm::mat4(), glm::vec3(0.03f, 0.03f, 0.03f), 0.2f, 0.0f);
drawObjectPBR(models::chairContext, glm::mat4(), glm::vec3(0.195239f, 0.37728f, 0.8f), 0.4f, 0.0f);
- drawObjectPBR(models::deskContext, glm::mat4(), glm::vec3(0.428691f, 0.08022f, 0.036889f), 0.2f, 0.0f);
+
drawObjectPBR(models::doorContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f);
drawObjectPBR(models::drawerContext, glm::mat4(), glm::vec3(0.428691f, 0.08022f, 0.036889f), 0.2f, 0.0f);
drawObjectPBR(models::materaceContext, glm::mat4(), glm::vec3(0.9f, 0.9f, 0.9f), 0.8f, 0.0f);
@@ -448,9 +466,12 @@ void renderScene(GLFWwindow* window)
glUseProgram(programTex);
drawObjectTex(models::marbleBustContext, glm::translate(glm::mat4(), glm::vec3(0, 0, -0.2)), 0.2, 0, texture::rust);
drawObjectTex(models::marbleBustContext, glm::translate(glm::mat4(), glm::vec3(0,0,0.2)), 0, 0.2, texture::rust);
+ drawObjectTex(models::planeSmallContex, glm::translate(glm::mat4(), glm::vec3(0, 0, 2)), 0, 0, texture::screen);
+ //drawObjectTex(models::deskContext, glm::mat4(), 0.2f, 0.0f, texture::rust);
glUseProgram(programTexPBR);
drawObjectTexPBR(models::tableContext, glm::mat4(), texture::table_roughness, texture::table_metallic, texture::table_albedo, texture::table_normal, texture::table_ao);
+ drawObjectTexPBR(models::deskContext, glm::mat4(), texture::panels_roughness, texture::panels_metallic, texture::panels_albedo, texture::panels_normal, texture::panels_ao);
glUseProgram(programWater);
//drawObjectColorWater(waterContext, glm::translate(glm::mat4(1.0), glm::vec3(0.0, -1.0, 0.0)) * glm::scale(glm::vec3(30.0)), glm::vec3(0.1, 0.1, 0.95), time, texture::water);
@@ -515,6 +536,22 @@ void init(GLFWwindow* window)
texture::table_roughness = Core::LoadTexture("textures/table_roughness.png");
texture::table_ao = Core::LoadTexture("textures/table_ao.png");
texture::table_normal = Core::LoadTexture("textures/table_normal.png");
+ texture::wood_albedo = Core::LoadTexture("textures/wood_albedo.jpg");
+ texture::wood_metallic = Core::LoadTexture("textures/wood_metallic.jpg");
+ texture::wood_roughness = Core::LoadTexture("textures/wood_roughness.jpg");
+ texture::wood_ao = Core::LoadTexture("textures/wood_ao.jpg");
+ texture::wood_normal = Core::LoadTexture("textures/wood_normal.jpg");
+ texture::screen = Core::LoadTexture("textures/visual.png");
+ texture::metal_albedo = Core::LoadTexture("textures/metal_albedo.png");
+ texture::metal_metallic = Core::LoadTexture("textures/metal_metallic.png");
+ texture::metal_roughness = Core::LoadTexture("textures/metal_roughness.png");
+ texture::metal_ao = Core::LoadTexture("textures/metal_ao.png");
+ texture::metal_normal = Core::LoadTexture("textures/metal_normal.png");
+ texture::panels_albedo = Core::LoadTexture("textures/panels_albedo.png");
+ texture::panels_metallic = Core::LoadTexture("textures/panels_metallic.png");
+ texture::panels_roughness = Core::LoadTexture("textures/panels_roughness.png");
+ texture::panels_ao = Core::LoadTexture("textures/panels_ao.png");
+ texture::panels_normal = Core::LoadTexture("textures/panels_normal.png");
loadModelToContext("./models/sphere.obj", sphereContext);
loadModelToContext("./models/spaceship.obj", shipContext);
loadModelToContext("./models/bed.obj", models::bedContext);
@@ -533,7 +570,8 @@ void init(GLFWwindow* window)
loadModelToContext("./models/test.obj", models::testContext);
loadModelToContext("./models/cube.obj", models::cubeContext);
loadModelToContext("./models/table.obj", models::tableContext);
-
+ loadModelToContext("./models/untitled.obj", models::planeSmallContex);
+
skyboxTexture = loadSkybox(faces);
drawSkybox(models::cubeContext, transformation, skyboxTexture);
/*glUseProgram(programSkybox);
@@ -549,6 +587,7 @@ void shutdown(GLFWwindow* window)
shaderLoader.DeleteProgram(program);
}
+
//obsluga wejscia
void processInput(GLFWwindow* window)
{
@@ -575,6 +614,15 @@ void processInput(GLFWwindow* window)
spaceshipDir = glm::vec3(glm::eulerAngleY(angleSpeed) * glm::vec4(spaceshipDir, 0));
if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
spaceshipDir = glm::vec3(glm::eulerAngleY(-angleSpeed) * glm::vec4(spaceshipDir, 0));
+ if (glfwGetKey(window, GLFW_KEY_H) == GLFW_PRESS) {
+ texture::screen = Core::LoadTexture("textures/heroes.jpg");
+ PlaySound(TEXT("sound/main.wav"), NULL, SND_ASYNC);
+ }
+ if (glfwGetKey(window, GLFW_KEY_J) == GLFW_PRESS) {
+ texture::screen = Core::LoadTexture("textures/visual.png");
+ PlaySound(nullptr, nullptr, 0);
+ }
+
cameraPos = spaceshipPos - 0.5 * spaceshipDir + glm::vec3(0, 1, 0) * 0.2f;
cameraDir = spaceshipDir;
diff --git a/cw 9/src/main.cpp b/cw 9/src/main.cpp
index 4e939cd..7a76339 100644
--- a/cw 9/src/main.cpp
+++ b/cw 9/src/main.cpp
@@ -5,7 +5,7 @@
#include "ext.hpp"
#include
#include
-
+#include
#include "ex_9_1.hpp"
diff --git a/cw 9/textures/heroes.jpg b/cw 9/textures/heroes.jpg
new file mode 100644
index 0000000..926f6f3
Binary files /dev/null and b/cw 9/textures/heroes.jpg differ
diff --git a/cw 9/textures/metal_albedo.png b/cw 9/textures/metal_albedo.png
new file mode 100644
index 0000000..8d70678
Binary files /dev/null and b/cw 9/textures/metal_albedo.png differ
diff --git a/cw 9/textures/metal_ao.png b/cw 9/textures/metal_ao.png
new file mode 100644
index 0000000..f415ed9
Binary files /dev/null and b/cw 9/textures/metal_ao.png differ
diff --git a/cw 9/textures/metal_metallic.png b/cw 9/textures/metal_metallic.png
new file mode 100644
index 0000000..f6f8e57
Binary files /dev/null and b/cw 9/textures/metal_metallic.png differ
diff --git a/cw 9/textures/metal_normal.png b/cw 9/textures/metal_normal.png
new file mode 100644
index 0000000..a89326e
Binary files /dev/null and b/cw 9/textures/metal_normal.png differ
diff --git a/cw 9/textures/metal_roughness.png b/cw 9/textures/metal_roughness.png
new file mode 100644
index 0000000..1f4fc60
Binary files /dev/null and b/cw 9/textures/metal_roughness.png differ
diff --git a/cw 9/textures/panels_albedo.png b/cw 9/textures/panels_albedo.png
new file mode 100644
index 0000000..e95027e
Binary files /dev/null and b/cw 9/textures/panels_albedo.png differ
diff --git a/cw 9/textures/panels_ao.png b/cw 9/textures/panels_ao.png
new file mode 100644
index 0000000..9192488
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diff --git a/cw 9/textures/panels_metallic.png b/cw 9/textures/panels_metallic.png
new file mode 100644
index 0000000..a7be5c9
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diff --git a/cw 9/textures/panels_normal.png b/cw 9/textures/panels_normal.png
new file mode 100644
index 0000000..d696a36
Binary files /dev/null and b/cw 9/textures/panels_normal.png differ
diff --git a/cw 9/textures/panels_roughness.png b/cw 9/textures/panels_roughness.png
new file mode 100644
index 0000000..346f801
Binary files /dev/null and b/cw 9/textures/panels_roughness.png differ
diff --git a/cw 9/textures/visual.png b/cw 9/textures/visual.png
new file mode 100644
index 0000000..42be87b
Binary files /dev/null and b/cw 9/textures/visual.png differ
diff --git a/cw 9/textures/wood_albedo.jpg b/cw 9/textures/wood_albedo.jpg
new file mode 100644
index 0000000..26aa45b
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diff --git a/cw 9/textures/wood_ao.jpg b/cw 9/textures/wood_ao.jpg
new file mode 100644
index 0000000..f8af6f2
Binary files /dev/null and b/cw 9/textures/wood_ao.jpg differ
diff --git a/cw 9/textures/wood_metallic.jpg b/cw 9/textures/wood_metallic.jpg
new file mode 100644
index 0000000..9b9f00c
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diff --git a/cw 9/textures/wood_normal.jpg b/cw 9/textures/wood_normal.jpg
new file mode 100644
index 0000000..7d705bb
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diff --git a/cw 9/textures/wood_roughness.jpg b/cw 9/textures/wood_roughness.jpg
new file mode 100644
index 0000000..450b112
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