System kolizji #2

Merged
s464887 merged 1 commits from system-kolizji into master 2023-02-09 10:08:38 +01:00
29 changed files with 246 additions and 116 deletions

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@ -2,7 +2,7 @@
<Project>
<ProjectOutputs>
<ProjectOutput>
<FullPath>C:\Users\Anna Niczyporuk\source\repos\GRK_Project\Debug\grk-cw9.exe</FullPath>
<FullPath>C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\Debug\grk-cw9.exe</FullPath>
</ProjectOutput>
</ProjectOutputs>
<ContentFiles />

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@ -1,47 +1,55 @@
 main.cpp
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: 'APIENTRY': macro redefinition
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : see previous definition of 'APIENTRY'
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(96,30): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(110,17): warning C4101: 'data': unreferenced local variable
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(135,38): warning C4305: '=': truncation from 'double' to 'float'
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(164,16): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(224,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(240,98): warning C4305: 'argument': truncation from 'double' to 'T'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : see previous definition of 'APIENTRY'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\Collision_System.cpp(95,16): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\Collision_System.cpp(96,14): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\Collision_System.cpp(98,17): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\Collision_System.cpp(99,15): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\Collision_System.cpp(108,9): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\Collision_System.cpp(109,9): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\Collision_System.cpp(119,29): warning C4244: 'return': conversion from 'int' to 'float', possible loss of data
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\Collision_System.cpp(123,29): warning C4244: 'return': conversion from 'int' to 'float', possible loss of data
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(99,30): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(113,17): warning C4101: 'data': unreferenced local variable
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(138,38): warning C4305: '=': truncation from 'double' to 'float'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(167,16): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(227,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(243,98): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(243,68): warning C4305: 'argument': truncation from 'double' to 'T'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(246,68): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(303,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(311,108): warning C4305: 'argument': truncation from 'double' to 'T'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(306,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(314,108): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(319,87): warning C4305: 'argument': truncation from 'double' to 'T'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(322,87): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(319,223): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(322,59): warning C4305: 'argument': truncation from 'double' to 'T'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(322,223): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(325,59): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(323,37): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(355,2): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(403,108): warning C4305: 'argument': truncation from 'double' to 'T'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(326,37): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(358,2): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(412,108): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(479,21): warning C4305: '-=': truncation from 'double' to 'float'
C:\Users\Anna Niczyporuk\source\repos\GRK_Project\cw 9\src\ex_9_1.hpp(481,21): warning C4305: '+=': truncation from 'double' to 'float'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(491,21): warning C4305: '-=': truncation from 'double' to 'float'
C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\cw 9\src\ex_9_1.hpp(493,21): warning C4305: '+=': truncation from 'double' to 'float'
Box.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
grk-cw9.vcxproj -> C:\Users\Anna Niczyporuk\source\repos\GRK_Project\Debug\grk-cw9.exe
grk-cw9.vcxproj -> C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\Debug\grk-cw9.exe

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@ -1,2 +1,2 @@
PlatformToolSet=v143:VCToolArchitecture=Native32Bit:VCToolsVersion=14.33.31629:TargetPlatformVersion=10.0.19041.0:
Debug|Win32|C:\Users\Anna Niczyporuk\source\repos\GRK_Project\|
PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30037:TargetPlatformVersion=10.0.19041.0:
Debug|Win32|C:\Users\Artur\Desktop\studia\3\Grafika komputerowa\GRK_Project\|

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@ -13,6 +13,7 @@
<ItemGroup>
<ClCompile Include="src\Box.cpp" />
<ClCompile Include="src\Camera.cpp" />
<ClCompile Include="src\Collision_System.cpp" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\Render_Utils.cpp" />
<ClCompile Include="src\Shader_Loader.cpp" />
@ -64,7 +65,7 @@
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>

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@ -54,6 +54,9 @@
<ClCompile Include="src\TriangleSoup.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Collision_System.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\objload.h">

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@ -0,0 +1,125 @@
#include "glew.h"
#include <GLFW/glfw3.h>
#include "glm.hpp"
#include "ext.hpp"
#include <iostream>
#include <cmath>
#include <vector>
#include "freeglut.h"
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#define matrixSize 1000
struct Bounding {
float minX, maxX, minZ, maxZ;
};
class CollisionSystem {
public:
bool matrix[matrixSize][matrixSize];
float toAddX, toAddZ, toMultiplyX, toMultiplyZ;
struct Bounding sceneBounding;
std::vector<Bounding> meshesBoundings;
CollisionSystem() {
for (int i = 0; i < matrixSize; i++) {
for (int j = 0; j < matrixSize; j++) {
matrix[i][j] = false;
}
}
for (int i = 0; i < matrixSize; i++) {
matrix[i][0] = true;
matrix[i][matrixSize - 1] = true;
}
for (int i = 0; i < matrixSize; i++) {
matrix[0][i] = true;
matrix[matrixSize - 1][i] = true;
}
}
void addMeshToMatrix(aiMesh* mesh) {
aiVector3D firstPosition = mesh->mVertices[0];
float meshMinX = firstPosition.x;
float meshMaxX = firstPosition.x;
float meshMinZ = firstPosition.z;
float meshMaxZ = firstPosition.z;
for (unsigned int i = 1; i < mesh->mNumVertices; i++)
{
aiVector3D vertex = mesh->mVertices[i];
if (vertex.x < meshMinX) meshMinX = vertex.x;
if (vertex.z < meshMinZ) meshMinZ = vertex.z;
if (vertex.x > meshMaxX) meshMaxX = vertex.x;
if (vertex.z > meshMaxZ) meshMaxZ = vertex.z;
}
Bounding meshBounding = {
meshMinX,
meshMaxX,
meshMinZ,
meshMaxZ
};
meshesBoundings.push_back(meshBounding);
}
void calculateSceneBounding() {
for (Bounding meshBounding : meshesBoundings) {
if (meshBounding.minX < sceneBounding.minX) {
sceneBounding.minX = meshBounding.minX;
}
if (meshBounding.maxX > sceneBounding.maxX) {
sceneBounding.maxX = meshBounding.maxX;
}
if (meshBounding.minZ < sceneBounding.minZ) {
sceneBounding.minZ = meshBounding.minZ;
}
if (meshBounding.maxZ > sceneBounding.maxZ) {
sceneBounding.maxZ = meshBounding.maxZ;
}
}
toAddX = -sceneBounding.minX;
toAddZ = -sceneBounding.minZ;
toMultiplyX = (1 / (sceneBounding.maxX + toAddX)) * matrixSize;
toMultiplyZ = (1 / (sceneBounding.maxZ + toAddZ)) * matrixSize;
for (Bounding meshBounding : meshesBoundings) {
int i_start = getRelativeZ(meshBounding.minZ);
int i_end = getRelativeZ(meshBounding.maxZ);
for (int i = i_start; i <= i_end; i++) {
int j_start = getRelativeX(meshBounding.minX);
int j_end = getRelativeX(meshBounding.maxX);
for (int j = j_start; j <= j_end; j++) {
matrix[i][j] = true;
}
}
}
}
bool canMove(glm::vec3 pos) {
int z = getRelativeZ(pos.z);
int x = getRelativeX(pos.x);
if (z < 0 || z >= matrixSize || x < 0 || x >= matrixSize) {
return true;
}
return !(matrix[z][x]);
}
float getRelativeX(float x) {
return (int)((x + toAddX) * toMultiplyX);
}
float getRelativeZ(float z) {
return (int)((z + toAddZ) * toMultiplyZ);
}
};

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@ -8,27 +8,56 @@
#include <assimp/scene.h>
#include <assimp/postprocess.h>
void Core::RenderContext::initFromAssimpMesh(aiMesh* mesh) {
vertexArray = 0;
vertexBuffer = 0;
vertexIndexBuffer = 0;
aiVector3D position = mesh->mVertices[0];
float minX = position.x, minY = position.y, minZ = position.z;
float maxX = position.x, maxY = position.y, maxZ = position.z;
for (unsigned int i = 1; i < mesh->mNumVertices; i++)
{
aiVector3D vertex = mesh->mVertices[i];
if (vertex.x < minX) minX = vertex.x;
if (vertex.y < minY) minY = vertex.y;
if (vertex.z < minZ) minZ = vertex.z;
if (vertex.x > maxX) maxX = vertex.x;
if (vertex.y > maxY) maxY = vertex.y;
if (vertex.z > maxZ) maxZ = vertex.z;
}
float width = maxX - minX;
float height = maxZ - minZ;
std::cout << "Mesh position: (" << position.x << ", " << position.y << ", " << position.z << ")" << std::endl;
std::cout << "X " << minX << " - " << maxX << "\n";
std::cout << "Z " << minZ << " - " << maxZ << "\n";
std::cout << "Mesh width (relative): " << width << std::endl;
std::cout << "Mesh height (relative): " << height << std::endl;
std::vector<float> textureCoord;
std::vector<unsigned int> indices;
//tex coord must be converted to 2d vecs
for (unsigned int i = 0; i < mesh->mNumVertices; i++)
{
float x, y;
if (mesh->mTextureCoords[0] != nullptr) {
textureCoord.push_back(mesh->mTextureCoords[0][i].x);
textureCoord.push_back(mesh->mTextureCoords[0][i].y);
}
else {
textureCoord.push_back(0.0f);
textureCoord.push_back(0.0f);
x = mesh->mTextureCoords[0][i].x;
y = mesh->mTextureCoords[0][i].y;
} else {
x = 0.0f;
y = 0.0f;
}
textureCoord.push_back(x);
textureCoord.push_back(y);
}
if (mesh->mTextureCoords[0] == nullptr) {
std::cout << "no uv coords\n";
}

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@ -10,6 +10,7 @@
#include "TriangleSoup.hpp"
#include "Box.cpp"
#include "Collision_System.cpp"
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
@ -21,6 +22,8 @@ const unsigned int SHADOW_WIDTH = 1024, SHADOW_HEIGHT = 1024;
int WIDTH = 500, HEIGHT = 500;
CollisionSystem collisionSystem;
namespace models {
Core::RenderContext bedContext;
Core::RenderContext chairContext;
@ -382,7 +385,7 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height)
WIDTH = width;
HEIGHT = height;
}
void loadModelToContext(std::string path, Core::RenderContext& context)
void loadModelToContext(std::string path, Core::RenderContext& context, bool updateCollisionSystem)
{
Assimp::Importer import;
const aiScene* scene = import.ReadFile(path, aiProcess_Triangulate | aiProcess_CalcTangentSpace);
@ -392,7 +395,13 @@ void loadModelToContext(std::string path, Core::RenderContext& context)
std::cout << "ERROR::ASSIMP::" << import.GetErrorString() << std::endl;
return;
}
std::cout << path << "\n";
context.initFromAssimpMesh(scene->mMeshes[0]);
if (updateCollisionSystem) {
collisionSystem.addMeshToMatrix(scene->mMeshes[0]);
}
}
@ -412,23 +421,24 @@ void init(GLFWwindow* window)
programWater = shaderLoader.CreateProgram("shaders/shader_water.vert", "shaders/shader_water.frag");
water.readOBJ("./models/plane2.obj");
texture::water = Core::LoadTexture("textures/test.png");
loadModelToContext("./models/sphere.obj", sphereContext);
loadModelToContext("./models/spaceship.obj", shipContext);
loadModelToContext("./models/bed.obj", models::bedContext);
loadModelToContext("./models/chair.obj", models::chairContext);
loadModelToContext("./models/desk.obj", models::deskContext);
loadModelToContext("./models/door.obj", models::doorContext);
loadModelToContext("./models/drawer.obj", models::drawerContext);
loadModelToContext("./models/marbleBust.obj", models::marbleBustContext);
loadModelToContext("./models/materace.obj", models::materaceContext);
loadModelToContext("./models/pencils.obj", models::pencilsContext);
loadModelToContext("./models/plane.obj", models::planeContext);
loadModelToContext("./models/room.obj", models::roomContext);
loadModelToContext("./models/spaceship.obj", models::spaceshipContext);
loadModelToContext("./models/sphere.obj", models::sphereContext);
loadModelToContext("./models/window.obj", models::windowContext);
loadModelToContext("./models/test.obj", models::testContext);
loadModelToContext("./models/cube.obj", models::cubeContext);
loadModelToContext("./models/sphere.obj", sphereContext, false);
loadModelToContext("./models/spaceship.obj", shipContext, false);
loadModelToContext("./models/bed.obj", models::bedContext, true);
loadModelToContext("./models/chair.obj", models::chairContext, true);
loadModelToContext("./models/desk.obj", models::deskContext, true);
loadModelToContext("./models/door.obj", models::doorContext, false);
loadModelToContext("./models/drawer.obj", models::drawerContext, false);
loadModelToContext("./models/marbleBust.obj", models::marbleBustContext, false);
loadModelToContext("./models/materace.obj", models::materaceContext, false);
loadModelToContext("./models/pencils.obj", models::pencilsContext, false);
loadModelToContext("./models/plane.obj", models::planeContext, false);
loadModelToContext("./models/room.obj", models::roomContext, false);
loadModelToContext("./models/spaceship.obj", models::spaceshipContext, false);
loadModelToContext("./models/sphere.obj", models::sphereContext, false);
loadModelToContext("./models/window.obj", models::windowContext, true);
loadModelToContext("./models/test.obj", models::testContext, false);
loadModelToContext("./models/cube.obj", models::cubeContext, false);
collisionSystem.calculateSceneBounding();
skyboxTexture = loadSkybox(faces);
//drawSkybox(models::cubeContext, transformation, skyboxTexture);
@ -449,31 +459,33 @@ void shutdown(GLFWwindow* window)
void processInput(GLFWwindow* window)
{
glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
glm::vec3 spaceshipUp = glm::vec3(0.f, 1.f, 0.f);
float angleSpeed = 0.05f * deltaTime * 60;
float moveSpeed = 0.05f * deltaTime * 60;
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
glfwSetWindowShouldClose(window, true);
}
glm::vec3 newSpaceshipPos = spaceshipPos;
if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
spaceshipPos += spaceshipDir * moveSpeed;
newSpaceshipPos += spaceshipDir * moveSpeed;
if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS)
spaceshipPos -= spaceshipDir * moveSpeed;
newSpaceshipPos -= spaceshipDir * moveSpeed;
if (glfwGetKey(window, GLFW_KEY_X) == GLFW_PRESS)
spaceshipPos += spaceshipSide * moveSpeed;
newSpaceshipPos += spaceshipSide * moveSpeed;
if (glfwGetKey(window, GLFW_KEY_Z) == GLFW_PRESS)
spaceshipPos -= spaceshipSide * moveSpeed;
if (glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS)
spaceshipPos += spaceshipUp * moveSpeed;
if (glfwGetKey(window, GLFW_KEY_E) == GLFW_PRESS)
spaceshipPos -= spaceshipUp * moveSpeed;
newSpaceshipPos -= spaceshipSide * moveSpeed;
if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS)
spaceshipDir = glm::vec3(glm::eulerAngleY(angleSpeed) * glm::vec4(spaceshipDir, 0));
if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
spaceshipDir = glm::vec3(glm::eulerAngleY(-angleSpeed) * glm::vec4(spaceshipDir, 0));
cameraPos = spaceshipPos - 0.5 * spaceshipDir + glm::vec3(0, 1, 0) * 0.2f;
cameraDir = spaceshipDir;
cameraPos = newSpaceshipPos - 0.5 * spaceshipDir + glm::vec3(0, 1, 0) * 0.2f;
if ((newSpaceshipPos.x != spaceshipPos.x || newSpaceshipPos.y != spaceshipPos.y || newSpaceshipPos.z != spaceshipPos.z) && collisionSystem.canMove(newSpaceshipPos)) {
spaceshipPos = newSpaceshipPos;
}
if (glfwGetKey(window, GLFW_KEY_1) == GLFW_PRESS)
exposition -= 0.05;
@ -485,8 +497,14 @@ void processInput(GLFWwindow* window)
printf("spaceshipDir = glm::vec3(%ff, %ff, %ff);\n", spaceshipDir.x, spaceshipDir.y, spaceshipDir.z);
}
//cameraDir = glm::normalize(-cameraPos);
if (glfwGetKey(window, GLFW_KEY_4) == GLFW_PRESS) {
float x = collisionSystem.getRelativeX(spaceshipPos.x);
float z = collisionSystem.getRelativeZ(spaceshipPos.z);
printf("spaceshipPos = (%ff, %ff)\n", x, z);
}
//cameraDir = glm::normalize(-cameraPos);
}
// funkcja jest glowna petla

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@ -1,74 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32929.385
# Visual Studio Version 16
VisualStudioVersion = 16.0.31321.278
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "grk-cw2", "cw 2\grk-cw2.vcxproj", "{B4031E08-6274-4FFD-B41C-F8EA29E977FB}"
EndProject
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