dodanie_obiektów #3
@ -2,7 +2,7 @@
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<Project>
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<Project>
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||||||
<ProjectOutputs>
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<ProjectOutputs>
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||||||
<ProjectOutput>
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<ProjectOutput>
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||||||
<FullPath>C:\Users\jedrz\Desktop\grafika\GRK_Project\Debug\grk-cw9.exe</FullPath>
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<FullPath>C:\Users\Anna Niczyporuk\source\repos\GRK_Projectnew\Debug\grk-cw9.exe</FullPath>
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||||||
</ProjectOutput>
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</ProjectOutput>
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||||||
</ProjectOutputs>
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</ProjectOutputs>
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||||||
<ContentFiles />
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<ContentFiles />
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||||||
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@ -1,57 +1 @@
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|||||||
main.cpp
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grk-cw9.vcxproj -> C:\Users\Anna Niczyporuk\source\repos\GRK_Projectnew\Debug\grk-cw9.exe
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||||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: "APIENTRY": ponowna definicja makra
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : zobacz poprzednią definicję „APIENTRY”
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\Collision_System.cpp(87,16): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\Collision_System.cpp(88,14): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\Collision_System.cpp(90,17): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\Collision_System.cpp(91,15): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\Collision_System.cpp(100,9): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\Collision_System.cpp(101,9): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\Collision_System.cpp(111,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\Collision_System.cpp(115,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(127,30): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(141,17): warning C4101: "data": lokalna zmienna, do której nie istnieje odwołanie
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(166,38): warning C4305: "=": obcięcie z "double" do "float"
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(195,16): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(372,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(388,98): warning C4305: "argument": obcięcie z "double" do "T"
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with
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[
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T=float
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||||||
]
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(391,68): warning C4305: "argument": obcięcie z "double" do "T"
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with
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||||||
[
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T=float
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||||||
]
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(452,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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||||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(460,108): warning C4305: "argument": obcięcie z "double" do "T"
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with
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[
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T=float
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]
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C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(468,87): warning C4305: "argument": obcięcie z "double" do "T"
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with
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[
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T=float
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]
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C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(468,223): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(471,59): warning C4305: "argument": obcięcie z "double" do "T"
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with
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[
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T=float
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]
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C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(472,37): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(504,2): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(510,116): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(511,115): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(567,108): warning C4305: "argument": obcięcie z "double" do "T"
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with
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[
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T=float
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]
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C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(679,21): warning C4305: "-=": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(681,21): warning C4305: "+=": obcięcie z "double" do "float"
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Box.obj : warning LNK4075: zignorowano opcję „/EDITANDCONTINUE” z powodu określenia opcji „/INCREMENTAL:NO”
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LINK : warning LNK4098: domyślna biblioteka „MSVCRT” powoduje konflikt z innymi bibliotekami; użyj opcji /NODEFAULTLIB:biblioteka
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grk-cw9.vcxproj -> C:\Users\jedrz\Desktop\grafika\GRK_Project\Debug\grk-cw9.exe
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@ -1,2 +1,2 @@
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PlatformToolSet=v143:VCToolArchitecture=Native32Bit:VCToolsVersion=14.33.31629:TargetPlatformVersion=10.0.19041.0:
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PlatformToolSet=v143:VCToolArchitecture=Native32Bit:VCToolsVersion=14.33.31629:TargetPlatformVersion=10.0.19041.0:
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Debug|Win32|C:\Users\jedrz\Desktop\grafika\GRK_Project\|
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Debug|Win32|C:\Users\Anna Niczyporuk\source\repos\GRK_Projectnew\|
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@ -25,11 +25,11 @@ int WIDTH = 500, HEIGHT = 500;
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CollisionSystem collisionSystem;
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CollisionSystem collisionSystem;
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namespace models {
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namespace models {
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Core::RenderContext bedContext;
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//Core::RenderContext bedContext;
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Core::RenderContext chairContext;
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Core::RenderContext chairContext;
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Core::RenderContext deskContext;
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Core::RenderContext deskContext;
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Core::RenderContext doorContext;
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Core::RenderContext doorContext;
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Core::RenderContext drawerContext;
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//Core::RenderContext drawerContext;
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Core::RenderContext marbleBustContext;
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Core::RenderContext marbleBustContext;
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Core::RenderContext materaceContext;
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Core::RenderContext materaceContext;
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Core::RenderContext pencilsContext;
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Core::RenderContext pencilsContext;
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@ -37,10 +37,41 @@ namespace models {
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Core::RenderContext roomContext;
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Core::RenderContext roomContext;
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Core::RenderContext spaceshipContext;
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Core::RenderContext spaceshipContext;
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Core::RenderContext sphereContext;
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Core::RenderContext sphereContext;
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Core::RenderContext windowContext;
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//Core::RenderContext windowContext;
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Core::RenderContext testContext;
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Core::RenderContext testContext;
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Core::RenderContext cubeContext;
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Core::RenderContext cubeContext;
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Core::RenderContext tableContext;
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Core::RenderContext tableContext;
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Core::RenderContext wallContext;
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Core::RenderContext roofContext;
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Core::RenderContext windowContext;
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Core::RenderContext floorContext;
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Core::RenderContext ceilingContext;
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Core::RenderContext bedContext;
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Core::RenderContext mattressContext;
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Core::RenderContext bed_pillowContext;
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Core::RenderContext blanketContext;
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Core::RenderContext desk_topContext;
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Core::RenderContext desk_bottomContext;
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Core::RenderContext paper_stack2Context;
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Core::RenderContext paper_stack3Context;
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Core::RenderContext framesContext;
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Core::RenderContext trashcanContext;
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Core::RenderContext drawerContext;
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Core::RenderContext clockContext;
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Core::RenderContext plantContext;
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Core::RenderContext c_tableContext;
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Core::RenderContext foldingContext;
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Core::RenderContext couchContext;
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Core::RenderContext vaseContext;
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}
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}
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std::vector<std::string> faces = {
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std::vector<std::string> faces = {
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@ -79,6 +110,74 @@ namespace texture {
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GLuint rock_albedo;
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GLuint rock_albedo;
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GLuint rock_arm;
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GLuint rock_arm;
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GLuint rock_normal;
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GLuint rock_normal;
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GLuint wall_albedo;
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GLuint wall_arm;
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GLuint wall_normal;
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GLuint ceiling_normal;
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GLuint ceiling_arm;
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GLuint ceiling_albedo;
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GLuint ceiling_roughness;
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GLuint ceiling_metallic;
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GLuint ceiling_ao;
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GLuint sheets_albedo;
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GLuint sheets_metallic;
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GLuint sheets_roughness;
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GLuint sheets_ao;
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GLuint sheets_normal;
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GLuint blanket_albedo;
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GLuint blanket_arm;
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GLuint blanket_normal;
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GLuint floor_albedo;
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GLuint floor_metallic;
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GLuint floor_roughness;
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GLuint floor_ao;
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GLuint floor_normal;
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GLuint floor_arm;
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GLuint black_metal_albedo;
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GLuint black_metal_metallic;
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GLuint black_metal_roughness;
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GLuint black_metal_ao;
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GLuint black_metal_normal;
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GLuint paper_stack;
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GLuint white_paint_albedo;
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GLuint white_paint_metallic;
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GLuint white_paint_roughness;
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GLuint white_paint_ao;
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GLuint white_paint_normal;
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GLuint drawer_albedo;
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GLuint drawer_arm;
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GLuint drawer_normal;
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GLuint clock_albedo;
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GLuint clock_arm;
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GLuint clock_normal;
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GLuint plant_albedo;
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GLuint plant_arm;
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GLuint plant_normal;
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GLuint c_table_albedo;
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GLuint c_table_arm;
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GLuint c_table_normal;
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GLuint bamboo_albedo;
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GLuint bamboo_metallic;
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GLuint bamboo_roughness;
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GLuint bamboo_ao;
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GLuint bamboo_normal;
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GLuint couch_albedo;
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GLuint couch_metallic;
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GLuint couch_roughness;
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GLuint couch_ao;
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GLuint couch_normal;
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GLuint vase_albedo;
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GLuint vase_arm;
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GLuint vase_normal;
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}
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}
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GLuint depthMapFBO;
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GLuint depthMapFBO;
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@ -238,7 +337,7 @@ void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec
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glm::mat4 lightVP = glm::ortho(-3.f, 2.3f, -1.3f, 3.f, -1.0f, 40.0f) * glm::lookAt(sunPos, sunPos - sunDir, glm::vec3(0, 1, 0));
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glm::mat4 lightVP = glm::ortho(-3.f, 2.3f, -1.3f, 3.f, -1.0f, 40.0f) * glm::lookAt(sunPos, sunPos - sunDir, glm::vec3(0, 1, 0));
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glUniformMatrix4fv(glGetUniformLocation(program, "LightVP"), 1, GL_FALSE, (float*)&lightVP);
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glUniformMatrix4fv(glGetUniformLocation(program, "LightVP"), 1, GL_FALSE, (float*)&lightVP);
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Core::SetActiveTexture(depthMap, "depthMap",program, 0);
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Core::SetActiveTexture(depthMap, "depthMap", program, 0);
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Core::DrawContext(context);
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Core::DrawContext(context);
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}
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}
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@ -404,6 +503,8 @@ void renderShadowapSun() {
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drawObjectDepth(models::windowContext, lightVP, glm::mat4());
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drawObjectDepth(models::windowContext, lightVP, glm::mat4());
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glViewport(0, 0, WIDTH, HEIGHT);
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glViewport(0, 0, WIDTH, HEIGHT);
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}
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}
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@ -471,17 +572,17 @@ void renderScene(GLFWwindow* window)
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glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(1.f, 0, 0)) * glm::scale(glm::vec3(0.1f)),
|
glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(1.f, 0, 0)) * glm::scale(glm::vec3(0.1f)),
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||||||
glm::vec3(0.5, 0.5, 0.5), 0.7, 0.0);
|
glm::vec3(0.5, 0.5, 0.5), 0.7, 0.0);
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||||||
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|
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drawObjectPBR(models::bedContext, glm::mat4(), glm::vec3(0.03f, 0.03f, 0.03f), 0.2f, 0.0f);
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//drawObjectPBR(models::bedContext, glm::mat4(), glm::vec3(0.03f, 0.03f, 0.03f), 0.2f, 0.0f);
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||||||
//drawObjectPBR(models::chairContext, glm::mat4(), glm::vec3(0.195239f, 0.37728f, 0.8f), 0.4f, 0.0f);
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//drawObjectPBR(models::chairContext, glm::mat4(), glm::vec3(0.195239f, 0.37728f, 0.8f), 0.4f, 0.0f);
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||||||
//drawObjectPBR(models::deskContext, glm::mat4(), glm::vec3(0.428691f, 0.08022f, 0.036889f), 0.2f, 0.0f);
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//drawObjectPBR(models::deskContext, glm::mat4(), glm::vec3(0.428691f, 0.08022f, 0.036889f), 0.2f, 0.0f);
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||||||
//drawObjectPBR(models::doorContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f);
|
//drawObjectPBR(models::doorContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f);
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||||||
drawObjectPBR(models::drawerContext, glm::mat4(), glm::vec3(0.428691f, 0.08022f, 0.036889f), 0.2f, 0.0f);
|
//drawObjectPBR(models::drawerContext, glm::mat4(), glm::vec3(0.428691f, 0.08022f, 0.036889f), 0.2f, 0.0f);
|
||||||
//drawObjectPBR(models::marbleBustContext, glm::mat4(), glm::vec3(1.f, 1.f, 1.f), 0.5f, 1.0f);
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//drawObjectPBR(models::marbleBustContext, glm::mat4(), glm::vec3(1.f, 1.f, 1.f), 0.5f, 1.0f);
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||||||
drawObjectPBR(models::materaceContext, glm::mat4(), glm::vec3(0.9f, 0.9f, 0.9f), 0.8f, 0.0f);
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//drawObjectPBR(models::materaceContext, glm::mat4(), glm::vec3(0.9f, 0.9f, 0.9f), 0.8f, 0.0f);
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||||||
drawObjectPBR(models::pencilsContext, glm::mat4(), glm::vec3(0.10039f, 0.018356f, 0.001935f), 0.1f, 0.0f);
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//drawObjectPBR(models::pencilsContext, glm::mat4(), glm::vec3(0.10039f, 0.018356f, 0.001935f), 0.1f, 0.0f);
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||||||
drawObjectPBR(models::planeContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f);
|
//drawObjectPBR(models::planeContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f);
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||||||
drawObjectPBR(models::roomContext, glm::mat4(), glm::vec3(0.9f, 0.9f, 0.9f), 0.8f, 0.0f);
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//drawObjectPBR(models::roomContext, glm::mat4(), glm::vec3(0.9f, 0.9f, 0.9f), 0.8f, 0.0f);
|
||||||
drawObjectPBR(models::windowContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f);
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//drawObjectPBR(models::windowContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f);
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||||||
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|
||||||
glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
|
glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
|
||||||
glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir));
|
glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir));
|
||||||
@ -507,15 +608,56 @@ void renderScene(GLFWwindow* window)
|
|||||||
spotlightConeDir = spaceshipDir;
|
spotlightConeDir = spaceshipDir;
|
||||||
|
|
||||||
glUseProgram(programTex);
|
glUseProgram(programTex);
|
||||||
drawObjectTex(models::marbleBustContext, glm::translate(glm::mat4(), glm::vec3(0, 0, -0.2)), 0.2, 0, texture::rust);
|
//drawObjectTex(models::marbleBustContext, glm::translate(glm::mat4(), glm::vec3(0, 0, -0.2)), 0.2, 0, texture::rust);
|
||||||
drawObjectTex(models::marbleBustContext, glm::translate(glm::mat4(), glm::vec3(0, 0, 0.2)), 0, 0.2, texture::rust);
|
//drawObjectTex(models::marbleBustContext, glm::translate(glm::mat4(), glm::vec3(0, 0, 0.2)), 0, 0.2, texture::rust);
|
||||||
drawObjectTex(models::doorContext, glm::mat4(), 0, 0, texture::screen);
|
//drawObjectTex(models::doorContext, glm::mat4(), 0, 0, texture::screen);
|
||||||
|
|
||||||
glUseProgram(programTexPBR);
|
glUseProgram(programTexPBR);
|
||||||
drawObjectTexPBR(models::deskContext, glm::mat4(), texture::table_roughness, texture::table_metallic, texture::table_albedo, texture::table_normal, texture::table_ao);
|
//drawObjectTexPBR(models::deskContext, glm::mat4(), texture::table_roughness, texture::table_metallic, texture::table_albedo, texture::table_normal, texture::table_ao);
|
||||||
|
drawObjectTexPBR(models::bedContext, glm::mat4(), texture::wood_roughness, texture::wood_metallic, texture::wood_albedo, texture::wood_normal, texture::wood_ao);
|
||||||
|
drawObjectTexPBR(models::mattressContext, glm::mat4(), texture::sheets_roughness, texture::sheets_metallic, texture::sheets_albedo, texture::sheets_normal, texture::sheets_ao);
|
||||||
|
drawObjectTexPBR(models::bed_pillowContext, glm::mat4(), texture::sheets_roughness, texture::sheets_metallic, texture::sheets_albedo, texture::sheets_normal, texture::sheets_ao);
|
||||||
|
drawObjectTexPBR(models::floorContext, glm::mat4(), texture::floor_roughness, texture::floor_metallic, texture::floor_albedo, texture::floor_normal, texture::floor_ao);
|
||||||
|
drawObjectTexPBR(models::desk_topContext, glm::mat4(), texture::wood_roughness, texture::wood_metallic, texture::wood_albedo, texture::wood_normal, texture::wood_ao);
|
||||||
|
drawObjectTexPBR(models::desk_bottomContext, glm::mat4(), texture::black_metal_roughness, texture::black_metal_metallic, texture::black_metal_albedo, texture::black_metal_normal, texture::black_metal_ao);
|
||||||
|
drawObjectTexPBR(models::framesContext, glm::mat4(), texture::wood_roughness, texture::wood_metallic, texture::wood_albedo, texture::wood_normal, texture::wood_ao);
|
||||||
|
drawObjectTexPBR(models::wallContext, glm::mat4(), texture::white_paint_roughness, texture::white_paint_metallic, texture::white_paint_albedo, texture::white_paint_normal, texture::white_paint_ao);
|
||||||
|
//drawObjectTexPBR(models::ceilingContext, glm::mat4(), texture::ceiling_roughness, texture::ceiling_metallic, texture::ceiling_albedo, texture::ceiling_normal, texture::ceiling_ao);
|
||||||
|
drawObjectTexPBR(models::foldingContext, glm::mat4(), texture::bamboo_roughness, texture::bamboo_metallic, texture::bamboo_albedo, texture::bamboo_normal, texture::bamboo_ao);
|
||||||
|
drawObjectTexPBR(models::couchContext, glm::mat4(), texture::couch_roughness, texture::couch_metallic, texture::couch_albedo, texture::couch_normal, texture::couch_ao);
|
||||||
|
drawObjectTexPBR(models::doorContext, glm::mat4(), texture::wood_roughness, texture::wood_metallic, texture::wood_albedo, texture::wood_normal, texture::wood_ao);
|
||||||
|
drawObjectTexPBR(models::chairContext, glm::mat4(), texture::wood_roughness, texture::wood_metallic, texture::wood_albedo, texture::wood_normal, texture::wood_ao);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
glUseProgram(programTexPBR_ARM);
|
glUseProgram(programTexPBR_ARM);
|
||||||
drawObjectTexPBR_ARM(models::chairContext, glm::mat4(), texture::rock_albedo, texture::rock_normal, texture::rock_arm);
|
//drawObjectTexPBR_ARM(models::chairContext, glm::mat4(), texture::rock_albedo, texture::rock_normal, texture::rock_arm);
|
||||||
|
//drawObjectTexPBR_ARM(models::wallContext, glm::mat4(), texture::wall_albedo, texture::wall_normal, texture::wall_arm);
|
||||||
|
drawObjectTexPBR_ARM(models::roofContext, glm::mat4(), texture::wall_albedo, texture::wall_normal, texture::wall_arm);
|
||||||
|
//drawObjectTexPBR_ARM(models::windowContext, glm::mat4(), texture::wall_albedo, texture::wall_normal, texture::wall_arm);
|
||||||
|
//drawObjectTexPBR_ARM(models::floorContext, glm::mat4(), texture::floor_albedo, texture::floor_normal, texture::floor_arm);
|
||||||
|
//drawObjectTexPBR_ARM(models::floorContext, glm::mat4(), texture::wall_albedo, texture::wall_normal, texture::wall_arm);
|
||||||
|
//drawObjectTexPBR_ARM(models::groundContext, glm::mat4(), texture::ceiling_albedo, texture::ceiling_normal, texture::ceiling_arm);
|
||||||
|
drawObjectTexPBR_ARM(models::blanketContext, glm::mat4(), texture::blanket_albedo, texture::blanket_normal, texture::blanket_arm);
|
||||||
|
drawObjectTexPBR_ARM(models::drawerContext, glm::mat4(), texture::drawer_albedo, texture::drawer_normal, texture::drawer_arm);
|
||||||
|
drawObjectTexPBR_ARM(models::clockContext, glm::mat4(), texture::clock_albedo, texture::clock_normal, texture::clock_arm);
|
||||||
|
drawObjectTexPBR_ARM(models::plantContext, glm::mat4(), texture::plant_albedo, texture::clock_normal, texture::plant_arm);
|
||||||
|
drawObjectTexPBR_ARM(models::c_tableContext, glm::mat4(), texture::c_table_albedo, texture::c_table_normal, texture::c_table_arm);
|
||||||
|
drawObjectTexPBR_ARM(models::vaseContext, glm::mat4(), texture::vase_albedo, texture::vase_normal, texture::vase_arm);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
glUseProgram(programWater);
|
glUseProgram(programWater);
|
||||||
//drawObjectColorWater(waterContext, glm::translate(glm::mat4(1.0), glm::vec3(0.0, -1.0, 0.0)) * glm::scale(glm::vec3(30.0)), glm::vec3(0.1, 0.1, 0.95), time, texture::water);
|
//drawObjectColorWater(waterContext, glm::translate(glm::mat4(1.0), glm::vec3(0.0, -1.0, 0.0)) * glm::scale(glm::vec3(30.0)), glm::vec3(0.1, 0.1, 0.95), time, texture::water);
|
||||||
@ -605,13 +747,88 @@ void init(GLFWwindow* window)
|
|||||||
texture::rock_albedo = Core::LoadTexture("textures/rock_albedo.png");
|
texture::rock_albedo = Core::LoadTexture("textures/rock_albedo.png");
|
||||||
texture::rock_arm = Core::LoadTexture("textures/rock_arm.png");
|
texture::rock_arm = Core::LoadTexture("textures/rock_arm.png");
|
||||||
texture::rock_normal = Core::LoadTexture("textures/rock_normal.png");
|
texture::rock_normal = Core::LoadTexture("textures/rock_normal.png");
|
||||||
|
texture::wall_albedo = Core::LoadTexture("textures/wall/albedo.png");
|
||||||
|
texture::wall_arm = Core::LoadTexture("textures/wall/arm.png");
|
||||||
|
texture::wall_normal = Core::LoadTexture("textures/wall/normal.png");
|
||||||
|
|
||||||
|
texture::ceiling_albedo = Core::LoadTexture("textures/ceiling/albedo.png");
|
||||||
|
texture::ceiling_arm = Core::LoadTexture("textures/ceiling/arm.png");
|
||||||
|
texture::ceiling_normal = Core::LoadTexture("textures/ceiling/normal.png");
|
||||||
|
|
||||||
|
texture::sheets_albedo = Core::LoadTexture("textures/bed/albedo.png");
|
||||||
|
texture::sheets_metallic = Core::LoadTexture("textures/bed/metallic.png");
|
||||||
|
texture::sheets_roughness = Core::LoadTexture("textures/bed/roughness.png");
|
||||||
|
texture::sheets_ao = Core::LoadTexture("textures/bed/ao.png");
|
||||||
|
texture::sheets_normal = Core::LoadTexture("textures/bed/normal.png");
|
||||||
|
|
||||||
|
texture::blanket_albedo = Core::LoadTexture("textures/blanket/albedo.png");
|
||||||
|
texture::blanket_arm = Core::LoadTexture("textures/blanket/arm.png");
|
||||||
|
texture::blanket_normal = Core::LoadTexture("textures/blanket/normal.png");
|
||||||
|
|
||||||
|
|
||||||
|
texture::floor_albedo = Core::LoadTexture("textures/floor2/albedo.png");
|
||||||
|
//texture::floor_metallic = Core::LoadTexture("textures/floor/metallic.png");
|
||||||
|
//texture::floor_roughness = Core::LoadTexture("textures/floor/roughness.png");
|
||||||
|
//texture::floor_ao = Core::LoadTexture("textures/floor/ao.png");
|
||||||
|
texture::floor_arm = Core::LoadTexture("textures/floor2/arm.png");
|
||||||
|
texture::floor_normal = Core::LoadTexture("textures/floor2/normal.png");
|
||||||
|
|
||||||
|
texture::black_metal_albedo = Core::LoadTexture("textures/black_metal/albedo.png");
|
||||||
|
texture::black_metal_metallic = Core::LoadTexture("textures/black_metal/metallic.png");
|
||||||
|
texture::black_metal_roughness = Core::LoadTexture("textures/black_metal/roughness.png");
|
||||||
|
texture::black_metal_ao = Core::LoadTexture("textures/black_metal/ao.png");
|
||||||
|
texture::black_metal_normal = Core::LoadTexture("textures/black_metal/normal.png");
|
||||||
|
texture::paper_stack = Core::LoadTexture("textures/paperstack.png");
|
||||||
|
|
||||||
|
|
||||||
|
texture::white_paint_albedo = Core::LoadTexture("textures/white_paint/albedo.png");
|
||||||
|
texture::white_paint_metallic = Core::LoadTexture("textures/white_paint/metallic.png");
|
||||||
|
texture::white_paint_roughness = Core::LoadTexture("textures/white_paint/roughness.png");
|
||||||
|
texture::white_paint_ao = Core::LoadTexture("textures/white_paint/ao.png");
|
||||||
|
texture::white_paint_normal = Core::LoadTexture("textures/white_paint/normal.png");
|
||||||
|
|
||||||
|
texture::drawer_albedo = Core::LoadTexture("textures/drawer/albedo.png");
|
||||||
|
texture::drawer_arm = Core::LoadTexture("textures/drawer/arm.png");
|
||||||
|
texture::drawer_normal = Core::LoadTexture("textures/drawer/normal.png");
|
||||||
|
|
||||||
|
texture::clock_albedo = Core::LoadTexture("textures/clock/albedo.png");
|
||||||
|
texture::clock_arm = Core::LoadTexture("textures/clock/arm.png");
|
||||||
|
texture::clock_normal = Core::LoadTexture("textures/clock/normal.png");
|
||||||
|
|
||||||
|
texture::plant_albedo = Core::LoadTexture("textures/plant/albedo.png");
|
||||||
|
texture::plant_arm = Core::LoadTexture("textures/plant/arm.png");
|
||||||
|
texture::plant_normal = Core::LoadTexture("textures/plant/normal.png");
|
||||||
|
|
||||||
|
texture::c_table_albedo = Core::LoadTexture("textures/c_table/albedo.png");
|
||||||
|
texture::c_table_arm = Core::LoadTexture("textures/c_table/arm.png");
|
||||||
|
texture::c_table_normal = Core::LoadTexture("textures/c_table/normal.png");
|
||||||
|
|
||||||
|
|
||||||
|
texture::bamboo_albedo = Core::LoadTexture("textures/bamboo/albedo.png");
|
||||||
|
texture::bamboo_metallic = Core::LoadTexture("textures/bamboo/metallic.png");
|
||||||
|
texture::bamboo_roughness = Core::LoadTexture("textures/bamboo/roughness.png");
|
||||||
|
texture::bamboo_ao = Core::LoadTexture("textures/bamboo/ao.png");
|
||||||
|
texture::bamboo_normal = Core::LoadTexture("textures/bamboo/normal.png");
|
||||||
|
|
||||||
|
texture::couch_albedo = Core::LoadTexture("textures/couch/albedo.png");
|
||||||
|
texture::couch_metallic = Core::LoadTexture("textures/couch/metallic.png");
|
||||||
|
texture::couch_roughness = Core::LoadTexture("textures/couch/roughness.png");
|
||||||
|
texture::couch_ao = Core::LoadTexture("textures/couch/ao.png");
|
||||||
|
texture::couch_normal = Core::LoadTexture("textures/couch/normal.png");
|
||||||
|
|
||||||
|
texture::vase_albedo = Core::LoadTexture("textures/vase/albedo.png");
|
||||||
|
texture::vase_arm = Core::LoadTexture("textures/vase/arm.png");
|
||||||
|
texture::vase_normal = Core::LoadTexture("textures/vase/normal.png");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
loadModelToContext("./models/sphere.obj", sphereContext, false);
|
loadModelToContext("./models/sphere.obj", sphereContext, false);
|
||||||
loadModelToContext("./models/spaceship.obj", shipContext, false);
|
loadModelToContext("./models/spaceship.obj", shipContext, false);
|
||||||
loadModelToContext("./models/bed.obj", models::bedContext, true);
|
//loadModelToContext("./models/bed.obj", models::bedContext, true);
|
||||||
loadModelToContext("./models/chair.obj", models::chairContext, true);
|
//loadModelToContext("./models/chair.obj", models::chairContext, true);
|
||||||
loadModelToContext("./models/desk.obj", models::deskContext, true);
|
loadModelToContext("./models/desk.obj", models::deskContext, true);
|
||||||
loadModelToContext("./models/door.obj", models::doorContext, false);
|
//loadModelToContext("./models/door.obj", models::doorContext, false);
|
||||||
loadModelToContext("./models/drawer.obj", models::drawerContext, false);
|
//loadModelToContext("./models/drawer.obj", models::drawerContext, false);
|
||||||
loadModelToContext("./models/marbleBust.obj", models::marbleBustContext, false);
|
loadModelToContext("./models/marbleBust.obj", models::marbleBustContext, false);
|
||||||
loadModelToContext("./models/materace.obj", models::materaceContext, false);
|
loadModelToContext("./models/materace.obj", models::materaceContext, false);
|
||||||
loadModelToContext("./models/pencils.obj", models::pencilsContext, false);
|
loadModelToContext("./models/pencils.obj", models::pencilsContext, false);
|
||||||
@ -619,11 +836,36 @@ void init(GLFWwindow* window)
|
|||||||
loadModelToContext("./models/room.obj", models::roomContext, false);
|
loadModelToContext("./models/room.obj", models::roomContext, false);
|
||||||
loadModelToContext("./models/spaceship.obj", models::spaceshipContext, false);
|
loadModelToContext("./models/spaceship.obj", models::spaceshipContext, false);
|
||||||
loadModelToContext("./models/sphere.obj", models::sphereContext, false);
|
loadModelToContext("./models/sphere.obj", models::sphereContext, false);
|
||||||
loadModelToContext("./models/window.obj", models::windowContext, true);
|
//loadModelToContext("./models/window.obj", models::windowContext, true);
|
||||||
loadModelToContext("./models/test.obj", models::testContext, false);
|
loadModelToContext("./models/test.obj", models::testContext, false);
|
||||||
loadModelToContext("./models/cube.obj", models::cubeContext, false);
|
loadModelToContext("./models/cube.obj", models::cubeContext, false);
|
||||||
loadModelToContext("./models/table.obj", models::tableContext, false);
|
//loadModelToContext("./models/table.obj", models::tableContext, false);
|
||||||
collisionSystem.calculateSceneBounding();
|
loadModelToContext("./models/wall.obj", models::wallContext, true);
|
||||||
|
loadModelToContext("./models/roof.obj", models::roofContext, true);
|
||||||
|
loadModelToContext("./models/window.obj", models::windowContext, true);
|
||||||
|
loadModelToContext("./models/ground.obj", models::floorContext, false);
|
||||||
|
loadModelToContext("./models/ground_001.obj", models::ceilingContext, false);
|
||||||
|
loadModelToContext("./models/bed_frame.obj", models::bedContext, false);
|
||||||
|
loadModelToContext("./models/bed_mattress.obj", models::mattressContext, false);
|
||||||
|
loadModelToContext("./models/bed_pillow.obj", models::bed_pillowContext, false);
|
||||||
|
loadModelToContext("./models/paplan.obj", models::blanketContext, true);
|
||||||
|
|
||||||
|
loadModelToContext("./models/PC_desk_bake_003.obj", models::desk_topContext, false);
|
||||||
|
loadModelToContext("./models/PC_desk_bake_004.obj", models::desk_bottomContext, false);
|
||||||
|
loadModelToContext("./models/Cube_002.obj", models::paper_stack2Context, false);
|
||||||
|
loadModelToContext("./models/Cube_009.obj", models::paper_stack3Context, false);
|
||||||
|
loadModelToContext("./models/windows_v.obj", models::framesContext, false);
|
||||||
|
loadModelToContext("./models/Cylinder.obj", models::trashcanContext, true);
|
||||||
|
loadModelToContext("./models/drawer_cabinet.obj", models::drawerContext, true);
|
||||||
|
loadModelToContext("./models/alarm_clock_01.obj", models::clockContext, true);
|
||||||
|
loadModelToContext("./models/potted_plant_04.obj", models::plantContext, true);
|
||||||
|
loadModelToContext("./models/modern_coffee_table_01.obj", models::c_tableContext, true);
|
||||||
|
loadModelToContext("./models/20848_Folding_Screen_v3.obj", models::foldingContext, false);
|
||||||
|
loadModelToContext("./models/Foot_Rest_001.obj", models::couchContext, false);
|
||||||
|
loadModelToContext("./models/dor.obj", models::doorContext, false);
|
||||||
|
loadModelToContext("./models/uploads_files_1938755_KAUSTBY.obj", models::chairContext, false);
|
||||||
|
loadModelToContext("./models/ceramic_vase_01.obj", models::vaseContext, true);
|
||||||
|
//collisionSystem.calculateSceneBounding();
|
||||||
|
|
||||||
skyboxTexture = loadSkybox(faces);
|
skyboxTexture = loadSkybox(faces);
|
||||||
//drawSkybox(models::cubeContext, transformation, skyboxTexture);
|
//drawSkybox(models::cubeContext, transformation, skyboxTexture);
|
||||||
|
BIN
cw 9/textures/bamboo/albedo.png
Normal file
After Width: | Height: | Size: 8.3 MiB |
BIN
cw 9/textures/bamboo/ao.png
Normal file
After Width: | Height: | Size: 1.7 MiB |
BIN
cw 9/textures/bamboo/bamboo-wood-semigloss-roughness.png
Normal file
After Width: | Height: | Size: 4.2 MiB |
BIN
cw 9/textures/bamboo/metal.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
cw 9/textures/bamboo/normal.png
Normal file
After Width: | Height: | Size: 8.3 MiB |
BIN
cw 9/textures/bed/albedo.png
Normal file
After Width: | Height: | Size: 3.8 MiB |
BIN
cw 9/textures/bed/ao.png
Normal file
After Width: | Height: | Size: 3.5 MiB |
BIN
cw 9/textures/bed/metallic.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
cw 9/textures/bed/normal.png
Normal file
After Width: | Height: | Size: 12 MiB |
BIN
cw 9/textures/bed/roughness.png
Normal file
After Width: | Height: | Size: 4.6 MiB |
BIN
cw 9/textures/black_metal/albedo.png
Normal file
After Width: | Height: | Size: 6.1 MiB |
BIN
cw 9/textures/black_metal/ao.png
Normal file
After Width: | Height: | Size: 2.5 MiB |
BIN
cw 9/textures/black_metal/metallic.png
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
cw 9/textures/black_metal/normal.png
Normal file
After Width: | Height: | Size: 4.8 MiB |
BIN
cw 9/textures/black_metal/roughness.png
Normal file
After Width: | Height: | Size: 3.6 MiB |
BIN
cw 9/textures/blanket/Fabric_Knitted_006_ambientOcclusion.jpg
Normal file
After Width: | Height: | Size: 473 KiB |
BIN
cw 9/textures/blanket/Fabric_Knitted_006_basecolor.jpg
Normal file
After Width: | Height: | Size: 244 KiB |
BIN
cw 9/textures/blanket/Fabric_Knitted_006_normal.jpg
Normal file
After Width: | Height: | Size: 620 KiB |
BIN
cw 9/textures/blanket/Fabric_Knitted_006_opacity.jpg
Normal file
After Width: | Height: | Size: 142 KiB |
BIN
cw 9/textures/blanket/Fabric_Knitted_006_roughness.jpg
Normal file
After Width: | Height: | Size: 169 KiB |
BIN
cw 9/textures/blanket/albedo.png
Normal file
After Width: | Height: | Size: 9.5 MiB |
BIN
cw 9/textures/blanket/arm.png
Normal file
After Width: | Height: | Size: 6.1 MiB |
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cw 9/textures/blanket/normal.png
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cw 9/textures/c_table/albedo.png
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cw 9/textures/c_table/arm.png
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After Width: | Height: | Size: 3.6 MiB |
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cw 9/textures/c_table/normal.png
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After Width: | Height: | Size: 4.1 MiB |
BIN
cw 9/textures/ceiling/albedo.png
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After Width: | Height: | Size: 3.2 MiB |
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cw 9/textures/ceiling/ap.png
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After Width: | Height: | Size: 4.4 MiB |
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cw 9/textures/ceiling/arm.png
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After Width: | Height: | Size: 6.4 MiB |
BIN
cw 9/textures/ceiling/metallic.png
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After Width: | Height: | Size: 22 KiB |
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cw 9/textures/ceiling/normal.png
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After Width: | Height: | Size: 9.5 MiB |
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cw 9/textures/ceiling/roughness.png
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After Width: | Height: | Size: 2.3 MiB |
BIN
cw 9/textures/clock/albedo.png
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After Width: | Height: | Size: 2.5 MiB |
BIN
cw 9/textures/clock/arm.png
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After Width: | Height: | Size: 3.7 MiB |
BIN
cw 9/textures/clock/normal.png
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After Width: | Height: | Size: 3.4 MiB |
BIN
cw 9/textures/couch/albedo.png
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After Width: | Height: | Size: 4.1 MiB |
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cw 9/textures/couch/ao.png
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After Width: | Height: | Size: 3.3 MiB |
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cw 9/textures/couch/metallic.png
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After Width: | Height: | Size: 22 KiB |
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cw 9/textures/couch/normal.png
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After Width: | Height: | Size: 6.9 MiB |
BIN
cw 9/textures/couch/roughness.png
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After Width: | Height: | Size: 1.7 MiB |
BIN
cw 9/textures/couch_original/uploads_files_3858730_Couch+1.blend
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BIN
cw 9/textures/drawer/albedo.png
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After Width: | Height: | Size: 4.2 MiB |
BIN
cw 9/textures/drawer/arm.png
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After Width: | Height: | Size: 4.3 MiB |
BIN
cw 9/textures/drawer/normal.png
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After Width: | Height: | Size: 3.7 MiB |
BIN
cw 9/textures/floor/albedo.png
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After Width: | Height: | Size: 1.6 MiB |
BIN
cw 9/textures/floor/arm.png
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After Width: | Height: | Size: 1.3 MiB |
BIN
cw 9/textures/floor/normal.png
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After Width: | Height: | Size: 2.1 MiB |
BIN
cw 9/textures/floor2/albedo.png
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After Width: | Height: | Size: 5.4 MiB |
BIN
cw 9/textures/floor2/ao.png
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After Width: | Height: | Size: 345 KiB |
BIN
cw 9/textures/floor2/metallic.png
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After Width: | Height: | Size: 22 KiB |
BIN
cw 9/textures/floor2/normal.png
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After Width: | Height: | Size: 2.9 MiB |
BIN
cw 9/textures/floor2/roughness.png
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After Width: | Height: | Size: 2.6 MiB |
BIN
cw 9/textures/paperstack.png
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After Width: | Height: | Size: 253 KiB |
BIN
cw 9/textures/plant/albedo.png
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After Width: | Height: | Size: 1.4 MiB |
BIN
cw 9/textures/plant/arm.png
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After Width: | Height: | Size: 1019 KiB |
BIN
cw 9/textures/plant/normal.png
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After Width: | Height: | Size: 1.7 MiB |
BIN
cw 9/textures/trashcan/albedo.png
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After Width: | Height: | Size: 981 KiB |
BIN
cw 9/textures/trashcan/metallic.png
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After Width: | Height: | Size: 7.6 KiB |
BIN
cw 9/textures/trashcan/normal.png
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After Width: | Height: | Size: 453 KiB |
BIN
cw 9/textures/trashcan/roughness.png
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After Width: | Height: | Size: 563 KiB |
BIN
cw 9/textures/vase/albedo.png
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After Width: | Height: | Size: 620 KiB |
BIN
cw 9/textures/vase/arm.png
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After Width: | Height: | Size: 1.7 MiB |
BIN
cw 9/textures/vase/normal.png
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After Width: | Height: | Size: 720 KiB |
BIN
cw 9/textures/wall/albedo.png
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After Width: | Height: | Size: 6.2 MiB |
BIN
cw 9/textures/wall/arm.png
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After Width: | Height: | Size: 5.7 MiB |
BIN
cw 9/textures/wall/normal.png
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After Width: | Height: | Size: 7.3 MiB |
BIN
cw 9/textures/wall3/albedo.png
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After Width: | Height: | Size: 1.8 MiB |
BIN
cw 9/textures/wall3/arm.png
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After Width: | Height: | Size: 1.6 MiB |
BIN
cw 9/textures/wall3/normal.png
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After Width: | Height: | Size: 2.5 MiB |
BIN
cw 9/textures/wall3/wall_1/albedo.png
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After Width: | Height: | Size: 24 MiB |
BIN
cw 9/textures/wall3/wall_1/arm.png
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After Width: | Height: | Size: 11 MiB |
BIN
cw 9/textures/wall3/wall_1/normal.png
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After Width: | Height: | Size: 22 MiB |
BIN
cw 9/textures/wall3/wall_1/wall/albedo.png
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After Width: | Height: | Size: 7.8 MiB |
BIN
cw 9/textures/wall3/wall_1/wall/arm.png
Normal file
After Width: | Height: | Size: 4.1 MiB |
BIN
cw 9/textures/wall3/wall_1/wall/normal.png
Normal file
After Width: | Height: | Size: 7.2 MiB |