improvements #4
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -2,7 +2,7 @@
|
||||
<Project>
|
||||
<ProjectOutputs>
|
||||
<ProjectOutput>
|
||||
<FullPath>C:\Users\jedrz\Desktop\grafika\GRK_Project\Release\grk-cw9.exe</FullPath>
|
||||
<FullPath>C:\Users\jedrz\Desktop\graf\GRK_Project\Release\grk-cw9.exe</FullPath>
|
||||
</ProjectOutput>
|
||||
</ProjectOutputs>
|
||||
<ContentFiles />
|
||||
|
Binary file not shown.
Binary file not shown.
@ -1,60 +1,58 @@
|
||||
main.cpp
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: "APIENTRY": ponowna definicja makra
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : zobacz poprzednią definicję „APIENTRY”
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\Collision_System.cpp(87,16): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\Collision_System.cpp(88,14): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\Collision_System.cpp(90,17): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\Collision_System.cpp(91,15): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\Collision_System.cpp(100,9): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\Collision_System.cpp(101,9): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\Collision_System.cpp(111,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\Collision_System.cpp(115,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(127,30): warning C4305: "inicjowanie": obcięcie z "double" do "float"
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(141,17): warning C4101: "data": lokalna zmienna, do której nie istnieje odwołanie
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(166,38): warning C4305: "=": obcięcie z "double" do "float"
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(195,16): warning C4305: "inicjowanie": obcięcie z "double" do "float"
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(372,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(388,98): warning C4305: "argument": obcięcie z "double" do "T"
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : zobacz poprzednią definicję „APIENTRY”
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(87,16): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(88,14): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(90,17): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(91,15): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(100,9): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(101,9): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(111,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(115,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(234,30): warning C4305: "inicjowanie": obcięcie z "double" do "float"
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(248,17): warning C4101: "data": lokalna zmienna, do której nie istnieje odwołanie
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(273,38): warning C4305: "=": obcięcie z "double" do "float"
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(302,16): warning C4305: "inicjowanie": obcięcie z "double" do "float"
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(479,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(495,98): warning C4305: "argument": obcięcie z "double" do "T"
|
||||
with
|
||||
[
|
||||
T=float
|
||||
]
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(391,68): warning C4305: "argument": obcięcie z "double" do "T"
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(498,68): warning C4305: "argument": obcięcie z "double" do "T"
|
||||
with
|
||||
[
|
||||
T=float
|
||||
]
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(452,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(460,108): warning C4305: "argument": obcięcie z "double" do "T"
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(591,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(599,108): warning C4305: "argument": obcięcie z "double" do "T"
|
||||
with
|
||||
[
|
||||
T=float
|
||||
]
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(468,87): warning C4305: "argument": obcięcie z "double" do "T"
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(607,87): warning C4305: "argument": obcięcie z "double" do "T"
|
||||
with
|
||||
[
|
||||
T=float
|
||||
]
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(468,223): warning C4305: "argument": obcięcie z "double" do "float"
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(471,59): warning C4305: "argument": obcięcie z "double" do "T"
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(607,223): warning C4305: "argument": obcięcie z "double" do "float"
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(610,59): warning C4305: "argument": obcięcie z "double" do "T"
|
||||
with
|
||||
[
|
||||
T=float
|
||||
]
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(472,37): warning C4305: "argument": obcięcie z "double" do "float"
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(504,2): warning C4305: "argument": obcięcie z "double" do "float"
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(510,116): warning C4305: "argument": obcięcie z "double" do "float"
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(511,115): warning C4305: "argument": obcięcie z "double" do "float"
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(568,108): warning C4305: "argument": obcięcie z "double" do "T"
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(611,37): warning C4305: "argument": obcięcie z "double" do "float"
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(643,2): warning C4305: "argument": obcięcie z "double" do "float"
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(738,108): warning C4305: "argument": obcięcie z "double" do "T"
|
||||
with
|
||||
[
|
||||
T=float
|
||||
]
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(684,21): warning C4305: "-=": obcięcie z "double" do "float"
|
||||
C:\Users\jedrz\Desktop\grafika\GRK_Project\cw 9\src\ex_9_1.hpp(686,21): warning C4305: "+=": obcięcie z "double" do "float"
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(961,21): warning C4305: "-=": obcięcie z "double" do "float"
|
||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(963,21): warning C4305: "+=": obcięcie z "double" do "float"
|
||||
Trwa generowanie kodu
|
||||
1 of 656 functions ( 0.2%) were compiled, the rest were copied from previous compilation.
|
||||
1 of 676 functions ( 0.1%) were compiled, the rest were copied from previous compilation.
|
||||
0 functions were new in current compilation
|
||||
7 functions had inline decision re-evaluated but remain unchanged
|
||||
Zakończono generowanie kodu
|
||||
grk-cw9.vcxproj -> C:\Users\jedrz\Desktop\grafika\GRK_Project\Release\grk-cw9.exe
|
||||
grk-cw9.vcxproj -> C:\Users\jedrz\Desktop\graf\GRK_Project\Release\grk-cw9.exe
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,2 +1,2 @@
|
||||
PlatformToolSet=v143:VCToolArchitecture=Native32Bit:VCToolsVersion=14.33.31629:TargetPlatformVersion=10.0.19041.0:
|
||||
Release|Win32|C:\Users\jedrz\Desktop\grafika\GRK_Project\|
|
||||
Release|Win32|C:\Users\jedrz\Desktop\graf\GRK_Project\|
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -70,7 +70,8 @@ namespace models {
|
||||
Core::RenderContext couchContext;
|
||||
Core::RenderContext vaseContext;
|
||||
|
||||
|
||||
Core::RenderContext laptopContext;
|
||||
Core::RenderContext screenContext;
|
||||
|
||||
}
|
||||
|
||||
@ -178,6 +179,13 @@ namespace texture {
|
||||
GLuint vase_albedo;
|
||||
GLuint vase_arm;
|
||||
GLuint vase_normal;
|
||||
|
||||
GLuint laptop_albedo;
|
||||
GLuint laptop_metallic;
|
||||
GLuint laptop_roughness;
|
||||
GLuint laptop_ao;
|
||||
GLuint laptop_normal;
|
||||
|
||||
}
|
||||
|
||||
GLuint depthMapFBO;
|
||||
@ -201,7 +209,7 @@ Core::RenderContext shipContext;
|
||||
Core::RenderContext sphereContext;
|
||||
TriangleSoup water;
|
||||
|
||||
glm::vec3 sunPos = glm::vec3(-4.740971f, 2.149999f, 0.369280f);
|
||||
glm::vec3 sunPos = glm::vec3(-4.740971f, 2.149999f, -0.069280f);
|
||||
glm::vec3 sunDir = glm::vec3(-0.93633f, 0.351106, 0.003226f);
|
||||
glm::vec3 sunColor = glm::vec3(0.9f, 0.9f, 0.7f) * 5;
|
||||
|
||||
@ -489,18 +497,48 @@ void renderShadowapSun() {
|
||||
drawObjectDepth(sphereContext,
|
||||
lightVP, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(1.f, 0, 0)) * glm::scale(glm::vec3(0.1f)));
|
||||
|
||||
/*
|
||||
drawObjectTexPBR(models::bedContext, glm::mat4(), texture::wood_roughness, texture::wood_metallic, texture::wood_albedo, texture::wood_normal, texture::wood_ao);
|
||||
drawObjectTexPBR(models::mattressContext, glm::mat4(), texture::sheets_roughness, texture::sheets_metallic, texture::sheets_albedo, texture::sheets_normal, texture::sheets_ao);
|
||||
drawObjectTexPBR(models::bed_pillowContext, glm::mat4(), texture::sheets_roughness, texture::sheets_metallic, texture::sheets_albedo, texture::sheets_normal, texture::sheets_ao);
|
||||
drawObjectTexPBR(models::floorContext, glm::mat4(), texture::floor_roughness, texture::floor_metallic, texture::floor_albedo, texture::floor_normal, texture::floor_ao);
|
||||
drawObjectTexPBR(models::desk_topContext, glm::mat4(), texture::wood_roughness, texture::wood_metallic, texture::wood_albedo, texture::wood_normal, texture::wood_ao);
|
||||
drawObjectTexPBR(models::desk_bottomContext, glm::mat4(), texture::black_metal_roughness, texture::black_metal_metallic, texture::black_metal_albedo, texture::black_metal_normal, texture::black_metal_ao);
|
||||
drawObjectTexPBR(models::framesContext, glm::mat4(), texture::wood_roughness, texture::wood_metallic, texture::wood_albedo, texture::wood_normal, texture::wood_ao);
|
||||
drawObjectTexPBR(models::wallContext, glm::mat4(), texture::white_paint_roughness, texture::white_paint_metallic, texture::white_paint_albedo, texture::white_paint_normal, texture::white_paint_ao);
|
||||
drawObjectTexPBR(models::foldingContext, glm::mat4(), texture::bamboo_roughness, texture::bamboo_metallic, texture::bamboo_albedo, texture::bamboo_normal, texture::bamboo_ao);
|
||||
drawObjectTexPBR(models::couchContext, glm::mat4(), texture::couch_roughness, texture::couch_metallic, texture::couch_albedo, texture::couch_normal, texture::couch_ao);
|
||||
drawObjectTexPBR(models::doorContext, glm::mat4(), texture::wood_roughness, texture::wood_metallic, texture::wood_albedo, texture::wood_normal, texture::wood_ao);
|
||||
drawObjectTexPBR(models::chairContext, glm::mat4(), texture::wood_roughness, texture::wood_metallic, texture::wood_albedo, texture::wood_normal, texture::wood_ao);
|
||||
drawObjectTexPBR_ARM(models::roofContext, glm::mat4(), texture::wall_albedo, texture::wall_normal, texture::wall_arm);
|
||||
drawObjectTexPBR_ARM(models::blanketContext, glm::mat4(), texture::blanket_albedo, texture::blanket_normal, texture::blanket_arm);
|
||||
drawObjectTexPBR_ARM(models::drawerContext, glm::mat4(), texture::drawer_albedo, texture::drawer_normal, texture::drawer_arm);
|
||||
drawObjectTexPBR_ARM(models::clockContext, glm::mat4(), texture::clock_albedo, texture::clock_normal, texture::clock_arm);
|
||||
drawObjectTexPBR_ARM(models::plantContext, glm::mat4(), texture::plant_albedo, texture::clock_normal, texture::plant_arm);
|
||||
drawObjectTexPBR_ARM(models::c_tableContext, glm::mat4(), texture::c_table_albedo, texture::c_table_normal, texture::c_table_arm);
|
||||
drawObjectTexPBR_ARM(models::vaseContext, glm::mat4(), texture::vase_albedo, texture::vase_normal, texture::vase_arm);
|
||||
*/
|
||||
|
||||
drawObjectDepth(models::bedContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::chairContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::deskContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::mattressContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::bed_pillowContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::floorContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::desk_topContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::desk_bottomContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::framesContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::wallContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::foldingContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::couchContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::laptopContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::doorContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::chairContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::roofContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::blanketContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::drawerContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::marbleBustContext, lightVP, glm::translate(glm::mat4(), glm::vec3(0, 0, -0.2)));
|
||||
drawObjectDepth(models::marbleBustContext, lightVP, glm::translate(glm::mat4(), glm::vec3(0, 0, 0.2)));
|
||||
drawObjectDepth(models::materaceContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::pencilsContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::planeContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::roomContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::windowContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::clockContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::plantContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::c_tableContext, lightVP, glm::mat4());
|
||||
drawObjectDepth(models::foldingContext, lightVP, glm::mat4());
|
||||
|
||||
|
||||
|
||||
@ -611,6 +649,7 @@ void renderScene(GLFWwindow* window)
|
||||
//drawObjectTex(models::marbleBustContext, glm::translate(glm::mat4(), glm::vec3(0, 0, -0.2)), 0.2, 0, texture::rust);
|
||||
//drawObjectTex(models::marbleBustContext, glm::translate(glm::mat4(), glm::vec3(0, 0, 0.2)), 0, 0.2, texture::rust);
|
||||
//drawObjectTex(models::doorContext, glm::mat4(), 0, 0, texture::screen);
|
||||
drawObjectTex(models::screenContext, glm::mat4(), 0, 0, texture::screen);
|
||||
|
||||
glUseProgram(programTexPBR);
|
||||
//drawObjectTexPBR(models::deskContext, glm::mat4(), texture::table_roughness, texture::table_metallic, texture::table_albedo, texture::table_normal, texture::table_ao);
|
||||
@ -627,6 +666,7 @@ void renderScene(GLFWwindow* window)
|
||||
drawObjectTexPBR(models::couchContext, glm::mat4(), texture::couch_roughness, texture::couch_metallic, texture::couch_albedo, texture::couch_normal, texture::couch_ao);
|
||||
drawObjectTexPBR(models::doorContext, glm::mat4(), texture::wood_roughness, texture::wood_metallic, texture::wood_albedo, texture::wood_normal, texture::wood_ao);
|
||||
drawObjectTexPBR(models::chairContext, glm::mat4(), texture::wood_roughness, texture::wood_metallic, texture::wood_albedo, texture::wood_normal, texture::wood_ao);
|
||||
drawObjectTexPBR(models::laptopContext, glm::mat4(), texture::laptop_roughness, texture::laptop_metallic, texture::laptop_albedo, texture::laptop_normal, texture::laptop_ao);
|
||||
|
||||
|
||||
|
||||
@ -647,18 +687,6 @@ void renderScene(GLFWwindow* window)
|
||||
drawObjectTexPBR_ARM(models::vaseContext, glm::mat4(), texture::vase_albedo, texture::vase_normal, texture::vase_arm);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
glUseProgram(programWater);
|
||||
//drawObjectColorWater(waterContext, glm::translate(glm::mat4(1.0), glm::vec3(0.0, -1.0, 0.0)) * glm::scale(glm::vec3(30.0)), glm::vec3(0.1, 0.1, 0.95), time, texture::water);
|
||||
drawObjectColorWater(waterContext, glm::translate(glm::mat4(1.0), glm::vec3(0.0f, -1.7f, 0.0f)), glm::vec4(0.1, 0.1, 0.95, 0.5), time, texture::water);
|
||||
@ -820,7 +848,12 @@ void init(GLFWwindow* window)
|
||||
texture::vase_arm = Core::LoadTexture("textures/vase/arm.png");
|
||||
texture::vase_normal = Core::LoadTexture("textures/vase/normal.png");
|
||||
|
||||
|
||||
texture::laptop_albedo = Core::LoadTexture("textures/laptop/albedo.png");
|
||||
texture::laptop_metallic = Core::LoadTexture("textures/laptop/metallic.png");
|
||||
texture::laptop_roughness = Core::LoadTexture("textures/laptop/roughness.png");
|
||||
texture::laptop_ao = Core::LoadTexture("textures/laptop/ao.png");
|
||||
texture::laptop_normal = Core::LoadTexture("textures/laptop/normal.png");
|
||||
texture::screen = Core::LoadTexture("textures/visual.png");
|
||||
|
||||
loadModelToContext("./models/sphere.obj", sphereContext, false);
|
||||
loadModelToContext("./models/spaceship.obj", shipContext, false);
|
||||
@ -840,18 +873,18 @@ void init(GLFWwindow* window)
|
||||
loadModelToContext("./models/test.obj", models::testContext, false);
|
||||
loadModelToContext("./models/cube.obj", models::cubeContext, false);
|
||||
//loadModelToContext("./models/table.obj", models::tableContext, false);
|
||||
loadModelToContext("./models/wall.obj", models::wallContext, true);
|
||||
loadModelToContext("./models/roof.obj", models::roofContext, true);
|
||||
loadModelToContext("./models/wall.obj", models::wallContext, false);
|
||||
loadModelToContext("./models/roof.obj", models::roofContext, false);
|
||||
loadModelToContext("./models/window.obj", models::windowContext, true);
|
||||
loadModelToContext("./models/ground.obj", models::floorContext, false);
|
||||
loadModelToContext("./models/ground_001.obj", models::ceilingContext, false);
|
||||
loadModelToContext("./models/bed_frame.obj", models::bedContext, false);
|
||||
loadModelToContext("./models/bed_mattress.obj", models::mattressContext, false);
|
||||
loadModelToContext("./models/bed_frame.obj", models::bedContext, true);
|
||||
loadModelToContext("./models/bed_mattress.obj", models::mattressContext, true);
|
||||
loadModelToContext("./models/bed_pillow.obj", models::bed_pillowContext, false);
|
||||
loadModelToContext("./models/paplan.obj", models::blanketContext, true);
|
||||
|
||||
loadModelToContext("./models/PC_desk_bake_003.obj", models::desk_topContext, false);
|
||||
loadModelToContext("./models/PC_desk_bake_004.obj", models::desk_bottomContext, false);
|
||||
loadModelToContext("./models/PC_desk_bake_003.obj", models::desk_topContext, true);
|
||||
loadModelToContext("./models/PC_desk_bake_004.obj", models::desk_bottomContext, true);
|
||||
loadModelToContext("./models/Cube_002.obj", models::paper_stack2Context, false);
|
||||
loadModelToContext("./models/Cube_009.obj", models::paper_stack3Context, false);
|
||||
loadModelToContext("./models/windows_v.obj", models::framesContext, false);
|
||||
@ -860,12 +893,14 @@ void init(GLFWwindow* window)
|
||||
loadModelToContext("./models/alarm_clock_01.obj", models::clockContext, true);
|
||||
loadModelToContext("./models/potted_plant_04.obj", models::plantContext, true);
|
||||
loadModelToContext("./models/modern_coffee_table_01.obj", models::c_tableContext, true);
|
||||
loadModelToContext("./models/20848_Folding_Screen_v3.obj", models::foldingContext, false);
|
||||
loadModelToContext("./models/20848_Folding_Screen_v3.obj", models::foldingContext, true);
|
||||
loadModelToContext("./models/Foot_Rest_001.obj", models::couchContext, false);
|
||||
loadModelToContext("./models/dor.obj", models::doorContext, false);
|
||||
loadModelToContext("./models/dor.obj", models::doorContext, true);
|
||||
loadModelToContext("./models/uploads_files_1938755_KAUSTBY.obj", models::chairContext, false);
|
||||
loadModelToContext("./models/ceramic_vase_01.obj", models::vaseContext, true);
|
||||
//collisionSystem.calculateSceneBounding();
|
||||
loadModelToContext("./models/laptop.obj", models::laptopContext, false);
|
||||
loadModelToContext("./models/screen.obj", models::screenContext, false);
|
||||
collisionSystem.calculateSceneBounding();
|
||||
|
||||
skyboxTexture = loadSkybox(faces);
|
||||
//drawSkybox(models::cubeContext, transformation, skyboxTexture);
|
||||
|
BIN
cw 9/textures/laptop/albedo.png
Normal file
BIN
cw 9/textures/laptop/albedo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 127 KiB |
BIN
cw 9/textures/laptop/ao.png
Normal file
BIN
cw 9/textures/laptop/ao.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 475 KiB |
BIN
cw 9/textures/laptop/metallic.png
Normal file
BIN
cw 9/textures/laptop/metallic.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 16 KiB |
BIN
cw 9/textures/laptop/normal.png
Normal file
BIN
cw 9/textures/laptop/normal.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 379 KiB |
BIN
cw 9/textures/laptop/roughness.png
Normal file
BIN
cw 9/textures/laptop/roughness.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 70 KiB |
Loading…
Reference in New Issue
Block a user