improvements_2 #6
@ -2,7 +2,7 @@
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<Project>
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<Project>
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||||||
<ProjectOutputs>
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<ProjectOutputs>
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||||||
<ProjectOutput>
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<ProjectOutput>
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||||||
<FullPath>C:\Users\jedrz\Desktop\graf\GRK_Project\Release\grk-cw9.exe</FullPath>
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<FullPath>C:\Users\jedrz\Desktop\g\GRK_Project\Release\grk-cw9.exe</FullPath>
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||||||
</ProjectOutput>
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</ProjectOutput>
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||||||
</ProjectOutputs>
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</ProjectOutputs>
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||||||
<ContentFiles />
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<ContentFiles />
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||||||
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@ -1,69 +1,85 @@
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|||||||
main.cpp
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main.cpp
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||||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: "APIENTRY": ponowna definicja makra
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C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: "APIENTRY": ponowna definicja makra
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||||||
C:\Users\jedrz\Desktop\graf\GRK_Project\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : zobacz poprzednią definicję „APIENTRY”
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C:\Users\jedrz\Desktop\g\GRK_Project\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : zobacz poprzednią definicję „APIENTRY”
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||||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(87,16): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(87,16): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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||||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(88,14): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(88,14): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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||||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(90,17): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(90,17): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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||||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(91,15): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(91,15): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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||||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(100,9): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(100,9): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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||||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(101,9): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(101,9): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(111,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(111,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\Collision_System.cpp(115,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(115,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych
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||||||
C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(270,30): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(338,30): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(284,17): warning C4101: "data": lokalna zmienna, do której nie istnieje odwołanie
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(355,17): warning C4101: "data": lokalna zmienna, do której nie istnieje odwołanie
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(309,38): warning C4305: "=": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(380,38): warning C4305: "=": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(338,16): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(409,16): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(527,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(614,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(541,98): warning C4305: "argument": obcięcie z "double" do "T"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(622,73): warning C4244: "argument": konwersja z "int" do "GLfloat", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(622,66): warning C4244: "argument": konwersja z "int" do "GLfloat", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(637,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(655,98): warning C4305: "argument": obcięcie z "double" do "T"
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with
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with
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[
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[
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T=float
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T=float
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]
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]
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(544,68): warning C4305: "argument": obcięcie z "double" do "T"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(658,68): warning C4305: "argument": obcięcie z "double" do "T"
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with
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with
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[
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[
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T=float
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T=float
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]
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]
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(576,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(702,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(590,99): warning C4305: "argument": obcięcie z "double" do "T"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(716,99): warning C4305: "argument": obcięcie z "double" do "T"
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with
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with
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[
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[
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T=float
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T=float
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]
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]
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(593,69): warning C4305: "argument": obcięcie z "double" do "T"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(719,69): warning C4305: "argument": obcięcie z "double" do "T"
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with
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with
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[
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[
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T=float
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T=float
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]
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]
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(685,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(822,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(694,108): warning C4305: "argument": obcięcie z "double" do "T"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(823,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(824,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(827,31): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(828,25): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(884,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(885,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(886,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(889,31): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(890,25): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(996,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1009,108): warning C4305: "argument": obcięcie z "double" do "T"
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with
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with
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[
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[
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T=float
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T=float
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]
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]
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(702,87): warning C4305: "argument": obcięcie z "double" do "T"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1018,87): warning C4305: "argument": obcięcie z "double" do "T"
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with
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with
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[
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[
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T=float
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T=float
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]
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]
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(702,223): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1018,223): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(705,59): warning C4305: "argument": obcięcie z "double" do "T"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1047,73): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1051,81): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1052,93): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1053,83): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1054,83): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1149,108): warning C4305: "argument": obcięcie z "double" do "T"
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with
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with
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[
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[
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T=float
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T=float
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]
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]
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(706,37): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1470,66): warning C4244: "=": konwersja z "double" do "T", możliwa utrata danych
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(726,2): warning C4305: "argument": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(825,108): warning C4305: "argument": obcięcie z "double" do "T"
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with
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with
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[
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[
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T=float
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T=float
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]
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]
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(1088,21): warning C4305: "-=": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1487,21): warning C4305: "-=": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\graf\GRK_Project\cw 9\src\ex_9_1.hpp(1090,21): warning C4305: "+=": obcięcie z "double" do "float"
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C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1489,21): warning C4305: "+=": obcięcie z "double" do "float"
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Trwa generowanie kodu
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Trwa generowanie kodu
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2 of 687 functions ( 0.3%) were compiled, the rest were copied from previous compilation.
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1 of 717 functions ( 0.1%) were compiled, the rest were copied from previous compilation.
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0 functions were new in current compilation
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0 functions were new in current compilation
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10 functions had inline decision re-evaluated but remain unchanged
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7 functions had inline decision re-evaluated but remain unchanged
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Zakończono generowanie kodu
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Zakończono generowanie kodu
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grk-cw9.vcxproj -> C:\Users\jedrz\Desktop\graf\GRK_Project\Release\grk-cw9.exe
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grk-cw9.vcxproj -> C:\Users\jedrz\Desktop\g\GRK_Project\Release\grk-cw9.exe
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@ -1,2 +1,2 @@
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PlatformToolSet=v143:VCToolArchitecture=Native32Bit:VCToolsVersion=14.33.31629:TargetPlatformVersion=10.0.19041.0:
|
PlatformToolSet=v143:VCToolArchitecture=Native32Bit:VCToolsVersion=14.33.31629:TargetPlatformVersion=10.0.19041.0:
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||||||
Release|Win32|C:\Users\jedrz\Desktop\graf\GRK_Project\|
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Release|Win32|C:\Users\jedrz\Desktop\g\GRK_Project\|
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@ -154,7 +154,11 @@
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<None Include="shaders\shader_tex_pbr_arm.vert">
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<None Include="shaders\shader_tex_pbr_arm.vert">
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<Filter>Shader Files</Filter>
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<Filter>Shader Files</Filter>
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</None>
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</None>
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<None Include="shaders\shader_bubble.frag" />
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<None Include="shaders\shader_bubble.frag">
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||||||
<None Include="shaders\shader_bubble.vert" />
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<Filter>Shader Files</Filter>
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||||||
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</None>
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||||||
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<None Include="shaders\shader_bubble.vert">
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<Filter>Shader Files</Filter>
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||||||
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</None>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -1,6 +1,6 @@
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#version 430 core
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#version 430 core
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float AMBIENT = 0.03;
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float AMBIENT = 0.5;
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float PI = 3.14;
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float PI = 3.14;
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uniform sampler2D depthMap;
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uniform sampler2D depthMap;
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@ -1,6 +1,6 @@
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#version 430 core
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#version 430 core
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||||||
|
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||||||
float AMBIENT = 0.03;
|
float AMBIENT = 0.5;
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||||||
float PI = 3.14;
|
float PI = 3.14;
|
||||||
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uniform sampler2D depthMap;
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uniform sampler2D depthMap;
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@ -1,6 +1,6 @@
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|||||||
#version 430 core
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#version 430 core
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||||||
|
|
||||||
float AMBIENT = 0.03;
|
float AMBIENT = 0.5;
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||||||
float PI = 3.14;
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float PI = 3.14;
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@ -151,8 +151,8 @@ void main()
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vec3 lightDir = normalize(lightDirTS);
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vec3 lightDir = normalize(lightDirTS);
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//vec3 lightDir = normalize(lightPos-worldPos);
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//vec3 lightDir = normalize(lightPos-worldPos);
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vec3 ao = texture2D(aoTexture, vecTex).xyz;
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vec3 ambient = texture2D(aoTexture, vecTex).xyz*color;
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vec3 ambient = AMBIENT*ao*color;
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vec3 attenuatedlightColor = lightColor/pow(length(lightPos-worldPos),2);
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vec3 attenuatedlightColor = lightColor/pow(length(lightPos-worldPos),2);
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vec3 ilumination;
|
vec3 ilumination;
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ilumination = ambient+PBRLight(lightDir,attenuatedlightColor,normal,viewDir);
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ilumination = ambient+PBRLight(lightDir,attenuatedlightColor,normal,viewDir);
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@ -1,6 +1,6 @@
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|||||||
#version 430 core
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#version 430 core
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||||||
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||||||
float AMBIENT = 0.03;
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float AMBIENT = 0.5;
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float PI = 3.14;
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float PI = 3.14;
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@ -149,8 +149,8 @@ void main()
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vec3 lightDir = normalize(lightDirTS);
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vec3 lightDir = normalize(lightDirTS);
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//vec3 lightDir = normalize(lightPos-worldPos);
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//vec3 lightDir = normalize(lightPos-worldPos);
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||||||
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||||||
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float ao = texture2D(armTexture, vecTex).x;
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vec3 ambient = texture2D(armTexture, vecTex).x*color;
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vec3 ambient = AMBIENT*ao*color;
|
||||||
vec3 attenuatedlightColor = lightColor/pow(length(lightPos-worldPos),2);
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vec3 attenuatedlightColor = lightColor/pow(length(lightPos-worldPos),2);
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||||||
vec3 ilumination;
|
vec3 ilumination;
|
||||||
ilumination = ambient+PBRLight(lightDir,attenuatedlightColor,normal,viewDir);
|
ilumination = ambient+PBRLight(lightDir,attenuatedlightColor,normal,viewDir);
|
||||||
|
@ -207,7 +207,7 @@ void main () {
|
|||||||
//vec4 light = vec4(1.0, 10.0, 0.0, 0.1);
|
//vec4 light = vec4(1.0, 10.0, 0.0, 0.1);
|
||||||
vec4 light = vec4(lightPos, 1);
|
vec4 light = vec4(lightPos, 1);
|
||||||
//light = light*rotMat;
|
//light = light*rotMat;
|
||||||
vec3 colorBlue = vec3(0.0,0.1,0.3);
|
vec3 colorBlue = vec3(0.0,0.1,0.2);
|
||||||
vec3 colorLightBlue = vec3(0.0, 0.04, 0.2);
|
vec3 colorLightBlue = vec3(0.0, 0.04, 0.2);
|
||||||
vec3 colorWhite = vec3(0.9, 0.9, 0.9);
|
vec3 colorWhite = vec3(0.9, 0.9, 0.9);
|
||||||
|
|
||||||
|
@ -78,6 +78,20 @@ namespace models {
|
|||||||
Core::RenderContext books1Context;
|
Core::RenderContext books1Context;
|
||||||
Core::RenderContext books2Context;
|
Core::RenderContext books2Context;
|
||||||
Core::RenderContext cactusContext;
|
Core::RenderContext cactusContext;
|
||||||
|
Core::RenderContext fanContext;
|
||||||
|
Core::RenderContext fanTopContext;
|
||||||
|
Core::RenderContext colission1Context;
|
||||||
|
Core::RenderContext colission2Context;
|
||||||
|
Core::RenderContext colission3Context;
|
||||||
|
Core::RenderContext colission4Context;
|
||||||
|
Core::RenderContext handleContext;
|
||||||
|
Core::RenderContext pillow1Context;
|
||||||
|
Core::RenderContext pillow2Context;
|
||||||
|
Core::RenderContext pillow3Context;
|
||||||
|
Core::RenderContext painting1Context;
|
||||||
|
Core::RenderContext painting2Context;
|
||||||
|
Core::RenderContext mug2Context;
|
||||||
|
Core::RenderContext bookContext;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<std::string> faces = {
|
std::vector<std::string> faces = {
|
||||||
@ -224,6 +238,31 @@ namespace texture {
|
|||||||
GLuint cactus_ao;
|
GLuint cactus_ao;
|
||||||
GLuint cactus_normal;
|
GLuint cactus_normal;
|
||||||
|
|
||||||
|
GLuint metal;
|
||||||
|
GLuint pillow1;
|
||||||
|
GLuint pillow2;
|
||||||
|
GLuint pillow3;
|
||||||
|
|
||||||
|
GLuint painting1;
|
||||||
|
GLuint painting2;
|
||||||
|
|
||||||
|
GLuint mug2_albedo;
|
||||||
|
GLuint mug2_metallic;
|
||||||
|
GLuint mug2_roughness;
|
||||||
|
GLuint mug2_ao;
|
||||||
|
GLuint mug2_normal;
|
||||||
|
|
||||||
|
GLuint book_albedo;
|
||||||
|
GLuint book_metallic;
|
||||||
|
GLuint book_roughness;
|
||||||
|
GLuint book_ao;
|
||||||
|
GLuint book_normal;
|
||||||
|
|
||||||
|
GLuint spray_albedo;
|
||||||
|
GLuint spray_metallic;
|
||||||
|
GLuint spray_roughness;
|
||||||
|
GLuint spray_ao;
|
||||||
|
GLuint spray_normal;
|
||||||
}
|
}
|
||||||
|
|
||||||
GLuint depthMapFBO;
|
GLuint depthMapFBO;
|
||||||
@ -231,6 +270,8 @@ GLuint depthMap;
|
|||||||
GLuint depthMapFBO2;
|
GLuint depthMapFBO2;
|
||||||
GLuint depthMap2;
|
GLuint depthMap2;
|
||||||
|
|
||||||
|
int speed = 300;
|
||||||
|
|
||||||
GLuint program;
|
GLuint program;
|
||||||
GLuint programSun;
|
GLuint programSun;
|
||||||
GLuint programTest;
|
GLuint programTest;
|
||||||
@ -267,7 +308,7 @@ glm::vec3 bubbleOriginalLocationInRoom[bubblenumber];
|
|||||||
bool bubbleZdirInRoom[bubblenumber];
|
bool bubbleZdirInRoom[bubblenumber];
|
||||||
bool bubbleXdirInRoom[bubblenumber];
|
bool bubbleXdirInRoom[bubblenumber];
|
||||||
|
|
||||||
glm::vec3 sunPos = glm::vec3(-4.740971f, 2.149999f, 0.369280f);
|
glm::vec3 sunPos = glm::vec3(-4.740971f, 2.149999f, -0.069280f);
|
||||||
glm::vec3 sunDir = glm::vec3(-0.93633f, 0.351106, 0.003226f);
|
glm::vec3 sunDir = glm::vec3(-0.93633f, 0.351106, 0.003226f);
|
||||||
glm::vec3 sunPos2 = glm::vec3(4.040971f, 2.149999f, -0.739280f);
|
glm::vec3 sunPos2 = glm::vec3(4.040971f, 2.149999f, -0.739280f);
|
||||||
glm::vec3 sunDir2 = glm::vec3(0.93633f, 0.351106, -0.003226f);
|
glm::vec3 sunDir2 = glm::vec3(0.93633f, 0.351106, -0.003226f);
|
||||||
@ -592,7 +633,7 @@ void drawBubble(glm::mat4 transformSphere) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void renderShadowapSun() {
|
void renderShadowapSun(float angle) {
|
||||||
float time = glfwGetTime();
|
float time = glfwGetTime();
|
||||||
glViewport(0, 0, SHADOW_WIDTH, SHADOW_HEIGHT);
|
glViewport(0, 0, SHADOW_WIDTH, SHADOW_HEIGHT);
|
||||||
//uzupelnij o renderowanie glebokosci do tekstury
|
//uzupelnij o renderowanie glebokosci do tekstury
|
||||||
@ -606,6 +647,10 @@ void renderShadowapSun() {
|
|||||||
glClear(GL_DEPTH_BUFFER_BIT);
|
glClear(GL_DEPTH_BUFFER_BIT);
|
||||||
//ustawianie programu
|
//ustawianie programu
|
||||||
glUseProgram(programDepth);
|
glUseProgram(programDepth);
|
||||||
|
|
||||||
|
glm::mat4 p1 = glm::translate(glm::mat4(), -glm::vec3(-2.103f, 1.0699f, -2.3338f));
|
||||||
|
glm::mat4 p2 = glm::translate(glm::mat4(), glm::vec3(-2.103f, 1.0699f, -2.3338f));
|
||||||
|
glm::mat4 rotate = p2 * glm::rotate(glm::mat4(), glm::radians(angle * speed), glm::vec3(1, 0, 0)) * p1;
|
||||||
|
|
||||||
drawObjectDepth(sphereContext, lightVP, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::scale(glm::vec3(0.3f)));
|
drawObjectDepth(sphereContext, lightVP, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::scale(glm::vec3(0.3f)));
|
||||||
|
|
||||||
@ -637,6 +682,18 @@ void renderShadowapSun() {
|
|||||||
drawObjectDepth(models::books1Context, lightVP, glm::mat4());
|
drawObjectDepth(models::books1Context, lightVP, glm::mat4());
|
||||||
drawObjectDepth(models::books2Context, lightVP, glm::mat4());
|
drawObjectDepth(models::books2Context, lightVP, glm::mat4());
|
||||||
drawObjectDepth(models::cactusContext, lightVP, glm::mat4());
|
drawObjectDepth(models::cactusContext, lightVP, glm::mat4());
|
||||||
|
drawObjectDepth(models::fanContext, lightVP,glm::mat4());
|
||||||
|
drawObjectDepth(models::fanTopContext, lightVP, glm::mat4()*rotate);
|
||||||
|
drawObjectDepth(models::tableContext, lightVP, glm::mat4());
|
||||||
|
drawObjectDepth(models::handleContext, lightVP, glm::mat4());
|
||||||
|
drawObjectDepth(models::pillow1Context, lightVP, glm::mat4());
|
||||||
|
drawObjectDepth(models::pillow2Context, lightVP, glm::mat4());
|
||||||
|
drawObjectDepth(models::pillow3Context, lightVP, glm::mat4());
|
||||||
|
drawObjectDepth(models::painting1Context, lightVP, glm::mat4());
|
||||||
|
drawObjectDepth(models::painting2Context, lightVP, glm::mat4());
|
||||||
|
drawObjectDepth(models::mug2Context, lightVP, glm::mat4());
|
||||||
|
drawObjectDepth(models::bookContext, lightVP, glm::mat4());
|
||||||
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||||
glViewport(0, 0, WIDTH, HEIGHT);
|
glViewport(0, 0, WIDTH, HEIGHT);
|
||||||
}
|
}
|
||||||
@ -686,6 +743,17 @@ void renderShadowapSun2() {
|
|||||||
drawObjectDepth(models::books1Context, lightVP2, glm::mat4());
|
drawObjectDepth(models::books1Context, lightVP2, glm::mat4());
|
||||||
drawObjectDepth(models::books2Context, lightVP2, glm::mat4());
|
drawObjectDepth(models::books2Context, lightVP2, glm::mat4());
|
||||||
drawObjectDepth(models::cactusContext, lightVP2, glm::mat4());
|
drawObjectDepth(models::cactusContext, lightVP2, glm::mat4());
|
||||||
|
drawObjectDepth(models::fanContext, lightVP2, glm::mat4());
|
||||||
|
drawObjectDepth(models::fanTopContext, lightVP2, glm::mat4());
|
||||||
|
drawObjectDepth(models::tableContext, lightVP2, glm::mat4());
|
||||||
|
drawObjectDepth(models::handleContext, lightVP, glm::mat4());
|
||||||
|
drawObjectDepth(models::pillow1Context, lightVP2, glm::mat4());
|
||||||
|
drawObjectDepth(models::pillow2Context, lightVP2, glm::mat4());
|
||||||
|
drawObjectDepth(models::pillow3Context, lightVP2, glm::mat4());
|
||||||
|
drawObjectDepth(models::painting1Context, lightVP2, glm::mat4());
|
||||||
|
drawObjectDepth(models::painting2Context, lightVP2, glm::mat4());
|
||||||
|
drawObjectDepth(models::mug2Context, lightVP2, glm::mat4());
|
||||||
|
drawObjectDepth(models::bookContext, lightVP2, glm::mat4());
|
||||||
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||||
glViewport(0, 0, WIDTH, HEIGHT);
|
glViewport(0, 0, WIDTH, HEIGHT);
|
||||||
@ -927,8 +995,12 @@ void renderScene(GLFWwindow* window)
|
|||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
float time = glfwGetTime();
|
float time = glfwGetTime();
|
||||||
updateDeltaTime(time);
|
updateDeltaTime(time);
|
||||||
|
float angle = 0;
|
||||||
renderShadowapSun();
|
angle += static_cast<float>(glfwGetTime());
|
||||||
|
glm::mat4 p1 = glm::translate(glm::mat4(), -glm::vec3(-2.103f, 1.0699f, -2.3338f));
|
||||||
|
glm::mat4 p2 = glm::translate(glm::mat4(), glm::vec3(-2.103f, 1.0699f, -2.3338f));
|
||||||
|
glm::mat4 rotate = p2 * glm::rotate(glm::mat4(), glm::radians(angle * speed), glm::vec3(1, 0, 0)) * p1;
|
||||||
|
renderShadowapSun(angle);
|
||||||
renderShadowapSun2();
|
renderShadowapSun2();
|
||||||
|
|
||||||
//space lamp
|
//space lamp
|
||||||
@ -941,9 +1013,12 @@ void renderScene(GLFWwindow* window)
|
|||||||
Core::DrawContext(sphereContext);
|
Core::DrawContext(sphereContext);
|
||||||
drawSkybox(models::cubeContext, createPerspectiveMatrix() * glm::mat4(glm::mat3(createCameraMatrix())), skyboxTexture);
|
drawSkybox(models::cubeContext, createPerspectiveMatrix() * glm::mat4(glm::mat3(createCameraMatrix())), skyboxTexture);
|
||||||
glUseProgram(program);
|
glUseProgram(program);
|
||||||
|
glm::mat4 transform(1.0f);
|
||||||
|
//transform = glm::rotate(glm::mat4(), angle, glm::vec3(1.0f, 0.0f, 0.0f));
|
||||||
drawObjectPBR(sphereContext, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::scale(glm::vec3(0.3f)), glm::vec3(0.2, 0.7, 0.3), 0.3, 0.0);
|
drawObjectPBR(sphereContext, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::scale(glm::vec3(0.3f)), glm::vec3(0.2, 0.7, 0.3), 0.3, 0.0);
|
||||||
|
//drawObjectPBR(models::fanContext, glm::mat4(), glm::vec3(0.01, 0.01, 0.01), 0.1, 0.2);
|
||||||
|
//drawObjectPBR(models::fanTopContext, glm::mat4()*rotate, glm::vec3(0.01, 0.01, 0.01), 0.1, 0.2);
|
||||||
|
drawObjectPBR(models::ceilingContext, glm::mat4(), glm::vec3(1,1,1), 0.5, 0);
|
||||||
|
|
||||||
glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
|
glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
|
||||||
glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir));
|
glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir));
|
||||||
@ -959,11 +1034,7 @@ void renderScene(GLFWwindow* window)
|
|||||||
// glm::translate(cameraPos + 1.5 * cameraDir + cameraUp * -0.5f) * inveseCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()),
|
// glm::translate(cameraPos + 1.5 * cameraDir + cameraUp * -0.5f) * inveseCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()),
|
||||||
// glm::vec3(0.3, 0.3, 0.5)
|
// glm::vec3(0.3, 0.3, 0.5)
|
||||||
// );
|
// );
|
||||||
drawObjectPBR(shipContext,
|
|
||||||
glm::translate(spaceshipPos) * specshipCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()) * glm::scale(glm::vec3(0.03f)),
|
|
||||||
glm::vec3(0.3, 0.3, 0.5),
|
|
||||||
0.2, 1.0
|
|
||||||
);
|
|
||||||
|
|
||||||
spotlightPos = spaceshipPos + 0.2 * spaceshipDir;
|
spotlightPos = spaceshipPos + 0.2 * spaceshipDir;
|
||||||
spotlightConeDir = spaceshipDir;
|
spotlightConeDir = spaceshipDir;
|
||||||
@ -973,9 +1044,17 @@ void renderScene(GLFWwindow* window)
|
|||||||
//drawObjectTex(models::marbleBustContext, glm::translate(glm::mat4(), glm::vec3(0, 0, 0.2)), 0, 0.2, texture::rust);
|
//drawObjectTex(models::marbleBustContext, glm::translate(glm::mat4(), glm::vec3(0, 0, 0.2)), 0, 0.2, texture::rust);
|
||||||
//drawObjectTex(models::doorContext, glm::mat4(), 0, 0, texture::screen);
|
//drawObjectTex(models::doorContext, glm::mat4(), 0, 0, texture::screen);
|
||||||
drawObjectTex(models::screenContext, glm::mat4(), 0, 0, texture::screen);
|
drawObjectTex(models::screenContext, glm::mat4(), 0, 0, texture::screen);
|
||||||
|
drawObjectTex(models::handleContext, glm::mat4(), 0, 0.2, texture::rust);
|
||||||
|
drawObjectTex(models::pillow1Context, glm::mat4(), 0.5, 0, texture::pillow1);
|
||||||
|
drawObjectTex(models::pillow2Context, glm::mat4(), 0.5, 0, texture::pillow2);
|
||||||
|
drawObjectTex(models::pillow3Context, glm::mat4(), 0.5, 0, texture::pillow3);
|
||||||
|
drawObjectTex(models::fanContext, glm::mat4(), 0.1, 0.2, texture::panels_albedo);
|
||||||
|
drawObjectTex(models::fanTopContext, glm::mat4() * rotate, 0.1, 0.2, texture::panels_albedo);
|
||||||
|
drawObjectTex(models::painting1Context, glm::mat4(), 0.5, 0.3, texture::painting1);
|
||||||
|
drawObjectTex(models::painting2Context, glm::mat4(), 0.5, 0.3, texture::painting2);
|
||||||
|
|
||||||
glUseProgram(programTexPBR);
|
glUseProgram(programTexPBR);
|
||||||
//drawObjectTexPBR(models::deskContext, glm::mat4(), texture::table_roughness, texture::table_metallic, texture::table_albedo, texture::table_normal, texture::table_ao);
|
drawObjectTexPBR(models::tableContext, glm::mat4(), texture::table_roughness, texture::table_metallic, texture::table_albedo, texture::table_normal, texture::table_ao);
|
||||||
drawObjectTexPBR(models::bedContext, glm::mat4(), texture::wood_roughness, texture::wood_metallic, texture::wood_albedo, texture::wood_normal, texture::wood_ao);
|
drawObjectTexPBR(models::bedContext, glm::mat4(), texture::wood_roughness, texture::wood_metallic, texture::wood_albedo, texture::wood_normal, texture::wood_ao);
|
||||||
drawObjectTexPBR(models::mattressContext, glm::mat4(), texture::sheets_roughness, texture::sheets_metallic, texture::sheets_albedo, texture::sheets_normal, texture::sheets_ao);
|
drawObjectTexPBR(models::mattressContext, glm::mat4(), texture::sheets_roughness, texture::sheets_metallic, texture::sheets_albedo, texture::sheets_normal, texture::sheets_ao);
|
||||||
drawObjectTexPBR(models::bed_pillowContext, glm::mat4(), texture::sheets_roughness, texture::sheets_metallic, texture::sheets_albedo, texture::sheets_normal, texture::sheets_ao);
|
drawObjectTexPBR(models::bed_pillowContext, glm::mat4(), texture::sheets_roughness, texture::sheets_metallic, texture::sheets_albedo, texture::sheets_normal, texture::sheets_ao);
|
||||||
@ -995,8 +1074,12 @@ void renderScene(GLFWwindow* window)
|
|||||||
drawObjectTexPBR(models::cactusContext, glm::mat4(), texture::cactus_roughness, texture::cactus_metallic, texture::cactus_albedo, texture::cactus_normal, texture::cactus_ao);
|
drawObjectTexPBR(models::cactusContext, glm::mat4(), texture::cactus_roughness, texture::cactus_metallic, texture::cactus_albedo, texture::cactus_normal, texture::cactus_ao);
|
||||||
drawObjectTexPBR(models::books1Context, glm::mat4(), texture::books_roughness, texture::books_metallic, texture::books_albedo, texture::books_normal, texture::books_ao);
|
drawObjectTexPBR(models::books1Context, glm::mat4(), texture::books_roughness, texture::books_metallic, texture::books_albedo, texture::books_normal, texture::books_ao);
|
||||||
drawObjectTexPBR(models::books2Context, glm::mat4(), texture::books_roughness, texture::books_metallic, texture::books_albedo, texture::books_normal, texture::books_ao);
|
drawObjectTexPBR(models::books2Context, glm::mat4(), texture::books_roughness, texture::books_metallic, texture::books_albedo, texture::books_normal, texture::books_ao);
|
||||||
|
drawObjectTexPBR(models::mug2Context, glm::mat4(), texture::mug2_roughness, texture::mug2_metallic, texture::mug2_albedo, texture::mug2_normal, texture::mug2_ao);
|
||||||
|
drawObjectTexPBR(models::bookContext, glm::mat4(), texture::book_roughness, texture::book_metallic, texture::book_albedo, texture::book_normal, texture::book_ao);
|
||||||
|
drawObjectTexPBR(shipContext,
|
||||||
|
glm::translate(spaceshipPos) * specshipCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()) * glm::scale(glm::vec3(0.03f)),
|
||||||
|
texture::spray_roughness, texture::spray_metallic, texture::spray_albedo, texture::spray_normal, texture::spray_ao
|
||||||
|
);
|
||||||
|
|
||||||
glUseProgram(programTexPBR_ARM);
|
glUseProgram(programTexPBR_ARM);
|
||||||
//drawObjectTexPBR_ARM(models::chairContext, glm::mat4(), texture::rock_albedo, texture::rock_normal, texture::rock_arm);
|
//drawObjectTexPBR_ARM(models::chairContext, glm::mat4(), texture::rock_albedo, texture::rock_normal, texture::rock_arm);
|
||||||
@ -1083,11 +1166,11 @@ void init(GLFWwindow* window)
|
|||||||
water.readOBJ("./models/plane2.obj");
|
water.readOBJ("./models/plane2.obj");
|
||||||
texture::water = Core::LoadTexture("textures/test.png");
|
texture::water = Core::LoadTexture("textures/test.png");
|
||||||
texture::rust = Core::LoadTexture("textures/rust.jpg");
|
texture::rust = Core::LoadTexture("textures/rust.jpg");
|
||||||
texture::table_albedo = Core::LoadTexture("textures/table_albedo.png");
|
texture::table_albedo = Core::LoadTexture("textures/table/albedo.png");
|
||||||
texture::table_metallic = Core::LoadTexture("textures/table_metallic.png");
|
texture::table_metallic = Core::LoadTexture("textures/table/metallic.png");
|
||||||
texture::table_roughness = Core::LoadTexture("textures/table_roughness.png");
|
texture::table_roughness = Core::LoadTexture("textures/table/roughness.png");
|
||||||
texture::table_ao = Core::LoadTexture("textures/table_ao.png");
|
texture::table_ao = Core::LoadTexture("textures/table/ao.png");
|
||||||
texture::table_normal = Core::LoadTexture("textures/table_normal.jpg");
|
texture::table_normal = Core::LoadTexture("textures/table/normal.png");
|
||||||
texture::wood_albedo = Core::LoadTexture("textures/wood_albedo.jpg");
|
texture::wood_albedo = Core::LoadTexture("textures/wood_albedo.jpg");
|
||||||
texture::wood_metallic = Core::LoadTexture("textures/wood_metallic.jpg");
|
texture::wood_metallic = Core::LoadTexture("textures/wood_metallic.jpg");
|
||||||
texture::wood_roughness = Core::LoadTexture("textures/wood_roughness.jpg");
|
texture::wood_roughness = Core::LoadTexture("textures/wood_roughness.jpg");
|
||||||
@ -1141,11 +1224,11 @@ void init(GLFWwindow* window)
|
|||||||
texture::paper_stack = Core::LoadTexture("textures/paperstack.png");
|
texture::paper_stack = Core::LoadTexture("textures/paperstack.png");
|
||||||
|
|
||||||
|
|
||||||
texture::white_paint_albedo = Core::LoadTexture("textures/white_paint/albedo.png");
|
texture::white_paint_albedo = Core::LoadTexture("textures/white_wall/albedo.png");
|
||||||
texture::white_paint_metallic = Core::LoadTexture("textures/white_paint/metallic.png");
|
texture::white_paint_metallic = Core::LoadTexture("textures/white_wall/metallic.png");
|
||||||
texture::white_paint_roughness = Core::LoadTexture("textures/white_paint/roughness.png");
|
texture::white_paint_roughness = Core::LoadTexture("textures/white_wall/roughness.png");
|
||||||
texture::white_paint_ao = Core::LoadTexture("textures/white_paint/ao.png");
|
texture::white_paint_ao = Core::LoadTexture("textures/white_wall/ao.png");
|
||||||
texture::white_paint_normal = Core::LoadTexture("textures/white_paint/normal.png");
|
texture::white_paint_normal = Core::LoadTexture("textures/white_wall/normal.png");
|
||||||
|
|
||||||
texture::drawer_albedo = Core::LoadTexture("textures/drawer/albedo.png");
|
texture::drawer_albedo = Core::LoadTexture("textures/drawer/albedo.png");
|
||||||
texture::drawer_arm = Core::LoadTexture("textures/drawer/arm.png");
|
texture::drawer_arm = Core::LoadTexture("textures/drawer/arm.png");
|
||||||
@ -1210,9 +1293,36 @@ void init(GLFWwindow* window)
|
|||||||
texture::cactus_roughness = Core::LoadTexture("textures/cactus/roughness.png");
|
texture::cactus_roughness = Core::LoadTexture("textures/cactus/roughness.png");
|
||||||
texture::cactus_ao = Core::LoadTexture("textures/cactus/ao.png");
|
texture::cactus_ao = Core::LoadTexture("textures/cactus/ao.png");
|
||||||
texture::cactus_normal = Core::LoadTexture("textures/cactus/normal.png");
|
texture::cactus_normal = Core::LoadTexture("textures/cactus/normal.png");
|
||||||
|
texture::pillow1 = Core::LoadTexture("textures/pillow/black.png");
|
||||||
|
texture::pillow2 = Core::LoadTexture("textures/pillow/white.png");
|
||||||
|
texture::pillow3 = Core::LoadTexture("textures/pillow/yellow.png");
|
||||||
|
|
||||||
|
texture::painting1 = Core::LoadTexture("textures/painting1.png");
|
||||||
|
texture::painting2 = Core::LoadTexture("textures/painting2.png");
|
||||||
|
|
||||||
|
texture::mug2_albedo = Core::LoadTexture("textures/mug2/albedo.png");
|
||||||
|
texture::mug2_metallic = Core::LoadTexture("textures/mug2/metallic.png");
|
||||||
|
texture::mug2_roughness = Core::LoadTexture("textures/mug2/roughness.png");
|
||||||
|
texture::mug2_ao = Core::LoadTexture("textures/mug2/ao.png");
|
||||||
|
texture::mug2_normal = Core::LoadTexture("textures/mug2/normal.png");
|
||||||
|
|
||||||
|
texture::book_albedo = Core::LoadTexture("textures/book/albedo.png");
|
||||||
|
texture::book_metallic = Core::LoadTexture("textures/book/metallic.png");
|
||||||
|
texture::book_roughness = Core::LoadTexture("textures/book/roughness.png");
|
||||||
|
texture::book_ao = Core::LoadTexture("textures/book/ao.png");
|
||||||
|
texture::book_normal = Core::LoadTexture("textures/book/normal.png");
|
||||||
|
|
||||||
|
texture::spray_albedo = Core::LoadTexture("textures/spray/albedo.png");
|
||||||
|
texture::spray_metallic = Core::LoadTexture("textures/spray/metallic.png");
|
||||||
|
texture::spray_roughness = Core::LoadTexture("textures/spray/roughness.png");
|
||||||
|
texture::spray_ao = Core::LoadTexture("textures/spray/ao.png");
|
||||||
|
texture::spray_normal = Core::LoadTexture("textures/spray/normal.png");
|
||||||
|
|
||||||
|
|
||||||
|
texture::metal = Core::LoadTexture("textures/metal.png");
|
||||||
loadModelToContext("models/bubble.obj", bubbleContext, false);
|
loadModelToContext("models/bubble.obj", bubbleContext, false);
|
||||||
loadModelToContext("./models/sphere.obj", sphereContext, false);
|
loadModelToContext("./models/sphere.obj", sphereContext, false);
|
||||||
loadModelToContext("./models/spaceship.obj", shipContext, false);
|
loadModelToContext("./models/spray.obj", shipContext, false);
|
||||||
//loadModelToContext("./models/bed.obj", models::bedContext, true);
|
//loadModelToContext("./models/bed.obj", models::bedContext, true);
|
||||||
//loadModelToContext("./models/chair.obj", models::chairContext, true);
|
//loadModelToContext("./models/chair.obj", models::chairContext, true);
|
||||||
loadModelToContext("./models/desk.obj", models::deskContext, true);
|
loadModelToContext("./models/desk.obj", models::deskContext, true);
|
||||||
@ -1228,14 +1338,14 @@ void init(GLFWwindow* window)
|
|||||||
//loadModelToContext("./models/window.obj", models::windowContext, true);
|
//loadModelToContext("./models/window.obj", models::windowContext, true);
|
||||||
loadModelToContext("./models/test.obj", models::testContext, false);
|
loadModelToContext("./models/test.obj", models::testContext, false);
|
||||||
loadModelToContext("./models/cube.obj", models::cubeContext, false);
|
loadModelToContext("./models/cube.obj", models::cubeContext, false);
|
||||||
//loadModelToContext("./models/table.obj", models::tableContext, false);
|
loadModelToContext("./models/tab.obj", models::tableContext, true);
|
||||||
loadModelToContext("./models/wall.obj", models::wallContext, false);
|
loadModelToContext("./models/wall.obj", models::wallContext, false);
|
||||||
loadModelToContext("./models/roof.obj", models::roofContext, false);
|
loadModelToContext("./models/roof.obj", models::roofContext, false);
|
||||||
loadModelToContext("./models/window.obj", models::windowContext, true);
|
loadModelToContext("./models/window.obj", models::windowContext, false);
|
||||||
loadModelToContext("./models/ground.obj", models::floorContext, false);
|
loadModelToContext("./models/ground.obj", models::floorContext, false);
|
||||||
loadModelToContext("./models/ground_001.obj", models::ceilingContext, false);
|
loadModelToContext("./models/ground_001.obj", models::ceilingContext, false);
|
||||||
loadModelToContext("./models/bed_frame.obj", models::bedContext, true);
|
loadModelToContext("./models/bed_frame.obj", models::bedContext, true);
|
||||||
loadModelToContext("./models/bed_mattress.obj", models::mattressContext, true);
|
loadModelToContext("./models/bed_mattress.obj", models::mattressContext, false);
|
||||||
loadModelToContext("./models/bed_pillow.obj", models::bed_pillowContext, false);
|
loadModelToContext("./models/bed_pillow.obj", models::bed_pillowContext, false);
|
||||||
loadModelToContext("./models/paplan.obj", models::blanketContext, false);
|
loadModelToContext("./models/paplan.obj", models::blanketContext, false);
|
||||||
|
|
||||||
@ -1250,7 +1360,7 @@ void init(GLFWwindow* window)
|
|||||||
loadModelToContext("./models/potted_plant_04.obj", models::plantContext, false);
|
loadModelToContext("./models/potted_plant_04.obj", models::plantContext, false);
|
||||||
loadModelToContext("./models/modern_coffee_table_01.obj", models::c_tableContext, false);
|
loadModelToContext("./models/modern_coffee_table_01.obj", models::c_tableContext, false);
|
||||||
loadModelToContext("./models/20848_Folding_Screen_v3.obj", models::foldingContext, true);
|
loadModelToContext("./models/20848_Folding_Screen_v3.obj", models::foldingContext, true);
|
||||||
loadModelToContext("./models/Foot_Rest_001.obj", models::couchContext, false);
|
loadModelToContext("./models/Foot_Rest_001.obj", models::couchContext, true);
|
||||||
loadModelToContext("./models/dor.obj", models::doorContext, false);
|
loadModelToContext("./models/dor.obj", models::doorContext, false);
|
||||||
loadModelToContext("./models/uploads_files_1938755_KAUSTBY.obj", models::chairContext, false);
|
loadModelToContext("./models/uploads_files_1938755_KAUSTBY.obj", models::chairContext, false);
|
||||||
loadModelToContext("./models/ceramic_vase_01.obj", models::vaseContext, false);
|
loadModelToContext("./models/ceramic_vase_01.obj", models::vaseContext, false);
|
||||||
@ -1261,6 +1371,21 @@ void init(GLFWwindow* window)
|
|||||||
loadModelToContext("./models/cactus.obj", models::cactusContext, false);
|
loadModelToContext("./models/cactus.obj", models::cactusContext, false);
|
||||||
loadModelToContext("./models/books1.obj", models::books1Context, false);
|
loadModelToContext("./models/books1.obj", models::books1Context, false);
|
||||||
loadModelToContext("./models/books2.obj", models::books2Context, false);
|
loadModelToContext("./models/books2.obj", models::books2Context, false);
|
||||||
|
loadModelToContext("./models/fan.obj", models::fanContext, false);
|
||||||
|
loadModelToContext("./models/fan_top.obj", models::fanTopContext, false);
|
||||||
|
loadModelToContext("./models/colission1.obj", models::colission1Context, true);
|
||||||
|
loadModelToContext("./models/colission2.obj", models::colission2Context, true);
|
||||||
|
loadModelToContext("./models/colission3.obj", models::colission3Context, true);
|
||||||
|
loadModelToContext("./models/colission4.obj", models::colission4Context, true);
|
||||||
|
loadModelToContext("./models/handle.obj", models::handleContext, false);
|
||||||
|
loadModelToContext("./models/pillow1.obj", models::pillow1Context, false);
|
||||||
|
loadModelToContext("./models/pillow2.obj", models::pillow2Context, false);
|
||||||
|
loadModelToContext("./models/pillow3.obj", models::pillow3Context, false);
|
||||||
|
loadModelToContext("./models/painting1.obj", models::painting1Context, false);
|
||||||
|
loadModelToContext("./models/painting2.obj", models::painting2Context, false);
|
||||||
|
loadModelToContext("./models/mug2.obj", models::mug2Context, false);
|
||||||
|
loadModelToContext("./models/book.obj", models::bookContext, false);
|
||||||
|
|
||||||
|
|
||||||
collisionSystem.calculateSceneBounding();
|
collisionSystem.calculateSceneBounding();
|
||||||
|
|
||||||
@ -1308,21 +1433,21 @@ void processInput(GLFWwindow* window)
|
|||||||
spaceshipDir = glm::vec3(glm::eulerAngleY(-angleSpeed) * glm::vec4(spaceshipDir, 0));
|
spaceshipDir = glm::vec3(glm::eulerAngleY(-angleSpeed) * glm::vec4(spaceshipDir, 0));
|
||||||
if (glfwGetKey(window, GLFW_KEY_H) == GLFW_PRESS) {
|
if (glfwGetKey(window, GLFW_KEY_H) == GLFW_PRESS) {
|
||||||
texture::screen = Core::LoadTexture("textures/main.jpg");
|
texture::screen = Core::LoadTexture("textures/main.jpg");
|
||||||
PlaySound(TEXT("sound/main.wav"), NULL, SND_ASYNC);
|
PlaySound(TEXT("sound/main.wav"), NULL, SND_ASYNC | SND_LOOP);
|
||||||
}
|
}
|
||||||
if (glfwGetKey(window, GLFW_KEY_J) == GLFW_PRESS) {
|
if (glfwGetKey(window, GLFW_KEY_J) == GLFW_PRESS) {
|
||||||
texture::screen = Core::LoadTexture("textures/heroes.jpg");
|
texture::screen = Core::LoadTexture("textures/heroes.jpg");
|
||||||
PlaySound(TEXT("sound/grass.wav"), NULL, SND_ASYNC);
|
PlaySound(TEXT("sound/grass.wav"), NULL, SND_ASYNC | SND_LOOP);
|
||||||
}
|
}
|
||||||
if (glfwGetKey(window, GLFW_KEY_K) == GLFW_PRESS) {
|
if (glfwGetKey(window, GLFW_KEY_K) == GLFW_PRESS) {
|
||||||
texture::screen = Core::LoadTexture("textures/necro.png");
|
texture::screen = Core::LoadTexture("textures/necro.png");
|
||||||
PlaySound(TEXT("sound/necro.wav"), NULL, SND_ASYNC);
|
PlaySound(TEXT("sound/necro.wav"), NULL, SND_ASYNC | SND_LOOP);
|
||||||
}
|
}
|
||||||
if (glfwGetKey(window, GLFW_KEY_L) == GLFW_PRESS) {
|
if (glfwGetKey(window, GLFW_KEY_L) == GLFW_PRESS) {
|
||||||
texture::screen = Core::LoadTexture("textures/visual.png");
|
texture::screen = Core::LoadTexture("textures/visual.png");
|
||||||
PlaySound(TEXT("sound/ocean.wav"), NULL, SND_ASYNC|SND_LOOP);
|
PlaySound(TEXT("sound/ocean.wav"), NULL, SND_ASYNC|SND_LOOP);
|
||||||
}
|
}
|
||||||
if (glfwGetKey(window, GLFW_KEY_K) == GLFW_PRESS) {
|
if (glfwGetKey(window, GLFW_KEY_R) == GLFW_PRESS) {
|
||||||
for (int i = 0; i < bubbleQuantity; i++)
|
for (int i = 0; i < bubbleQuantity; i++)
|
||||||
{
|
{
|
||||||
// srand(time(NULL));
|
// srand(time(NULL));
|
||||||
@ -1373,6 +1498,15 @@ void processInput(GLFWwindow* window)
|
|||||||
float z = collisionSystem.getRelativeZ(spaceshipPos.z);
|
float z = collisionSystem.getRelativeZ(spaceshipPos.z);
|
||||||
printf("matrix[%ff][%ff]\n", z, x);
|
printf("matrix[%ff][%ff]\n", z, x);
|
||||||
}
|
}
|
||||||
|
if (glfwGetKey(window, GLFW_KEY_I) == GLFW_PRESS) {
|
||||||
|
speed = 0;
|
||||||
|
}
|
||||||
|
if (glfwGetKey(window, GLFW_KEY_O) == GLFW_PRESS) {
|
||||||
|
speed = 300;
|
||||||
|
}
|
||||||
|
if (glfwGetKey(window, GLFW_KEY_P) == GLFW_PRESS) {
|
||||||
|
speed = 600;
|
||||||
|
}
|
||||||
|
|
||||||
//cameraDir = glm::normalize(-cameraPos);
|
//cameraDir = glm::normalize(-cameraPos);
|
||||||
}
|
}
|
||||||
|
BIN
cw 9/textures/book/albedo.png
Normal file
After Width: | Height: | Size: 5.6 MiB |
BIN
cw 9/textures/book/ao.png
Normal file
After Width: | Height: | Size: 366 KiB |
BIN
cw 9/textures/book/metallic.png
Normal file
After Width: | Height: | Size: 105 KiB |
BIN
cw 9/textures/book/normal.png
Normal file
After Width: | Height: | Size: 6.3 MiB |
BIN
cw 9/textures/book/roughness.png
Normal file
After Width: | Height: | Size: 2.0 MiB |
BIN
cw 9/textures/metal.png
Normal file
After Width: | Height: | Size: 20 MiB |
BIN
cw 9/textures/mug2/albedo.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
cw 9/textures/mug2/ao.png
Normal file
After Width: | Height: | Size: 268 KiB |
BIN
cw 9/textures/mug2/metallic.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
cw 9/textures/mug2/normal.png
Normal file
After Width: | Height: | Size: 2.7 MiB |
BIN
cw 9/textures/mug2/roughness.png
Normal file
After Width: | Height: | Size: 523 KiB |
Before Width: | Height: | Size: 4.3 MiB After Width: | Height: | Size: 2.9 MiB |
BIN
cw 9/textures/painting1.png
Normal file
After Width: | Height: | Size: 538 KiB |
BIN
cw 9/textures/painting2.png
Normal file
After Width: | Height: | Size: 546 KiB |
Before Width: | Height: | Size: 139 KiB After Width: | Height: | Size: 139 KiB |
BIN
cw 9/textures/pillow/black.png
Normal file
After Width: | Height: | Size: 3.8 MiB |
BIN
cw 9/textures/pillow/white.png
Normal file
After Width: | Height: | Size: 4.4 MiB |
BIN
cw 9/textures/pillow/yellow.png
Normal file
After Width: | Height: | Size: 4.6 MiB |
BIN
cw 9/textures/spray/albedo.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
cw 9/textures/spray/ao.png
Normal file
After Width: | Height: | Size: 111 KiB |
BIN
cw 9/textures/spray/metallic.png
Normal file
After Width: | Height: | Size: 83 KiB |
BIN
cw 9/textures/spray/normal.png
Normal file
After Width: | Height: | Size: 2.5 MiB |
BIN
cw 9/textures/spray/roughness.png
Normal file
After Width: | Height: | Size: 651 KiB |
BIN
cw 9/textures/table/albedo.png
Normal file
After Width: | Height: | Size: 14 MiB |
BIN
cw 9/textures/table/ao.png
Normal file
After Width: | Height: | Size: 298 KiB |
BIN
cw 9/textures/table/metallic.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
cw 9/textures/table/normal.png
Normal file
After Width: | Height: | Size: 25 MiB |
BIN
cw 9/textures/table/roughness.png
Normal file
After Width: | Height: | Size: 5.2 MiB |
BIN
cw 9/textures/white_wall/4K-wallpaper_41_height.png
Normal file
After Width: | Height: | Size: 2.7 MiB |
BIN
cw 9/textures/white_wall/albedo.png
Normal file
After Width: | Height: | Size: 5.7 MiB |
BIN
cw 9/textures/white_wall/ao.png
Normal file
After Width: | Height: | Size: 466 KiB |
BIN
cw 9/textures/white_wall/metallic.png
Normal file
After Width: | Height: | Size: 58 KiB |
BIN
cw 9/textures/white_wall/normal.png
Normal file
After Width: | Height: | Size: 8.8 MiB |
BIN
cw 9/textures/white_wall/roughness.png
Normal file
After Width: | Height: | Size: 4.2 MiB |