diff --git a/Release/grk-cw9.exe b/Release/grk-cw9.exe index bab5869..c8040ac 100644 Binary files a/Release/grk-cw9.exe and b/Release/grk-cw9.exe differ diff --git a/Release/grk-cw9.pdb b/Release/grk-cw9.pdb index 79b2954..d74e981 100644 Binary files a/Release/grk-cw9.pdb and b/Release/grk-cw9.pdb differ diff --git a/cw 9/Release/grk-cw9.iobj b/cw 9/Release/grk-cw9.iobj index 094e15c..01f64b4 100644 Binary files a/cw 9/Release/grk-cw9.iobj and b/cw 9/Release/grk-cw9.iobj differ diff --git a/cw 9/Release/grk-cw9.ipdb b/cw 9/Release/grk-cw9.ipdb index 01870a8..44dfe02 100644 Binary files a/cw 9/Release/grk-cw9.ipdb and b/cw 9/Release/grk-cw9.ipdb differ diff --git a/cw 9/Release/grk-cw9.log b/cw 9/Release/grk-cw9.log index 00d5dab..8e27960 100644 --- a/cw 9/Release/grk-cw9.log +++ b/cw 9/Release/grk-cw9.log @@ -9,74 +9,69 @@ C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(100,9): warni C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(101,9): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(111,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\Collision_System.cpp(115,29): warning C4244: "return": konwersja z "int" do "float", możliwa utrata danych -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(337,30): warning C4305: "inicjowanie": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(375,17): warning C4101: "data": lokalna zmienna, do której nie istnieje odwołanie -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(400,38): warning C4305: "=": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(429,16): warning C4305: "inicjowanie": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(642,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(650,73): warning C4244: "argument": konwersja z "int" do "GLfloat", możliwa utrata danych -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(650,66): warning C4244: "argument": konwersja z "int" do "GLfloat", możliwa utrata danych -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(665,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(683,98): warning C4305: "argument": obcięcie z "double" do "T" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(341,30): warning C4305: "inicjowanie": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(369,17): warning C4101: "data": lokalna zmienna, do której nie istnieje odwołanie +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(394,38): warning C4305: "=": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(423,16): warning C4305: "inicjowanie": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(640,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(648,73): warning C4244: "argument": konwersja z "int" do "GLfloat", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(648,66): warning C4244: "argument": konwersja z "int" do "GLfloat", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(663,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(681,98): warning C4305: "argument": obcięcie z "double" do "T" with [ T=float ] -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(686,68): warning C4305: "argument": obcięcie z "double" do "T" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(684,68): warning C4305: "argument": obcięcie z "double" do "T" with [ T=float ] -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(731,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(745,99): warning C4305: "argument": obcięcie z "double" do "T" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(729,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(743,99): warning C4305: "argument": obcięcie z "double" do "T" with [ T=float ] -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(748,69): warning C4305: "argument": obcięcie z "double" do "T" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(746,69): warning C4305: "argument": obcięcie z "double" do "T" with [ T=float ] -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(793,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(807,99): warning C4305: "argument": obcięcie z "double" do "T" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(791,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(805,99): warning C4305: "argument": obcięcie z "double" do "T" with [ T=float ] -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(810,69): warning C4305: "argument": obcięcie z "double" do "T" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(808,69): warning C4305: "argument": obcięcie z "double" do "T" with [ T=float ] +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(932,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(933,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(934,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(935,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(936,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(939,31): warning C4305: "inicjowanie": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(940,25): warning C4305: "inicjowanie": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(937,31): warning C4305: "inicjowanie": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(938,25): warning C4305: "inicjowanie": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(994,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(995,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(996,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(997,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(998,8): warning C4244: "inicjowanie": konwersja z "float" do "int", możliwa utrata danych -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1001,31): warning C4305: "inicjowanie": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1002,25): warning C4305: "inicjowanie": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1108,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1122,108): warning C4305: "argument": obcięcie z "double" do "T" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(999,31): warning C4305: "inicjowanie": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1000,25): warning C4305: "inicjowanie": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1106,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1120,108): warning C4305: "argument": obcięcie z "double" do "T" with [ T=float ] -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1131,87): warning C4305: "argument": obcięcie z "double" do "T" - with - [ - T=float - ] -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1131,223): warning C4305: "argument": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1160,73): warning C4305: "argument": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1164,81): warning C4305: "argument": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1165,93): warning C4305: "argument": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1133,85): warning C4305: "argument": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1159,73): warning C4305: "argument": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1163,81): warning C4305: "argument": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1164,93): warning C4305: "argument": obcięcie z "double" do "float" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1165,83): warning C4305: "argument": obcięcie z "double" do "float" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1166,83): warning C4305: "argument": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1167,83): warning C4305: "argument": obcięcie z "double" do "float" -C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1263,108): warning C4305: "argument": obcięcie z "double" do "T" +C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1262,108): warning C4305: "argument": obcięcie z "double" do "T" with [ T=float @@ -89,8 +84,8 @@ C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1592,66): warning C4244 C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1609,21): warning C4305: "-=": obcięcie z "double" do "float" C:\Users\jedrz\Desktop\g\GRK_Project\cw 9\src\ex_9_1.hpp(1611,21): warning C4305: "+=": obcięcie z "double" do "float" Trwa generowanie kodu - 1 of 723 functions ( 0.1%) were compiled, the rest were copied from previous compilation. + 97 of 724 functions (13.4%) were compiled, the rest were copied from previous compilation. 0 functions were new in current compilation - 9 functions had inline decision re-evaluated but remain unchanged + 16 functions had inline decision re-evaluated but remain unchanged Zakończono generowanie kodu grk-cw9.vcxproj -> C:\Users\jedrz\Desktop\g\GRK_Project\Release\grk-cw9.exe diff --git a/cw 9/Release/main.obj b/cw 9/Release/main.obj index 8a08435..e27090b 100644 Binary files a/cw 9/Release/main.obj and b/cw 9/Release/main.obj differ diff --git a/cw 9/shaders/shader_tex_pbr.frag b/cw 9/shaders/shader_tex_pbr.frag index 305f6d1..6679ef1 100644 --- a/cw 9/shaders/shader_tex_pbr.frag +++ b/cw 9/shaders/shader_tex_pbr.frag @@ -9,6 +9,7 @@ uniform vec3 cameraPos; uniform sampler2D depthMap; uniform sampler2D depthMap2; +uniform sampler2D depthMap3; uniform sampler2D colorTexture; uniform sampler2D metallicTexture; uniform sampler2D roughnessTexture; @@ -17,6 +18,7 @@ uniform sampler2D normalSampler; uniform vec3 sunDir; uniform vec3 sunDir2; +uniform vec3 lampDir; uniform vec3 sunColor; uniform vec3 lightPos; @@ -49,6 +51,7 @@ float roughness; in vec4 sunSpacePos; in vec4 sunSpacePos2; +in vec4 lampSpacePos; float DistributionGGX(vec3 normal, vec3 H, float roughness){ @@ -133,6 +136,19 @@ float calculateShadow2() { return (0.5*(diff)/abs(diff))+0.5; } +float calculateShadow3() { + + vec4 sunSpacePosNormalized = (0.5 * sunSpacePos / (sunSpacePos.w)) + 0.5; + + float closestDepth = texture2D(depthMap3, sunSpacePosNormalized.xy).r; + + if(closestDepth + 0.01 > sunSpacePosNormalized.z){ + return 1.0; + } else { + return 0.0; + } +} + void main() { @@ -175,5 +191,8 @@ void main() //sun2 ilumination=ilumination+PBRLight(sunDir2, sunColor * calculateShadow2(), normal, viewDir); + + ilumination=ilumination+PBRLight(lampDir, sunColor * calculateShadow3(), normal, viewDir); + outColor = vec4(vec3(1.0) - exp(-ilumination*exposition),1); } \ No newline at end of file diff --git a/cw 9/shaders/shader_tex_pbr.vert b/cw 9/shaders/shader_tex_pbr.vert index 7485d32..e05944a 100644 --- a/cw 9/shaders/shader_tex_pbr.vert +++ b/cw 9/shaders/shader_tex_pbr.vert @@ -10,6 +10,7 @@ uniform mat4 transformation; uniform mat4 modelMatrix; uniform mat4 LightVP; uniform mat4 LightVP2; +uniform mat4 LightVP3; out vec3 vecNormal; out vec3 worldPos; @@ -26,6 +27,7 @@ out vec3 sunDirTS; out vec2 vecTex; out vec4 sunSpacePos; out vec4 sunSpacePos2; +out vec4 lampSpacePos; void main() @@ -49,5 +51,5 @@ void main() sunDirTS = TBN*sunDir; sunSpacePos=LightVP*modelMatrix*vec4(vertexPosition,1); sunSpacePos2=LightVP2*modelMatrix*vec4(vertexPosition,1); - + lampSpacePos=LightVP3*modelMatrix*vec4(vertexPosition,1); } diff --git a/cw 9/shaders/shader_tex_pbr_arm.frag b/cw 9/shaders/shader_tex_pbr_arm.frag index 46c925c..2fff7cf 100644 --- a/cw 9/shaders/shader_tex_pbr_arm.frag +++ b/cw 9/shaders/shader_tex_pbr_arm.frag @@ -9,12 +9,14 @@ uniform vec3 cameraPos; uniform sampler2D depthMap; uniform sampler2D depthMap2; +uniform sampler2D depthMap3; uniform sampler2D colorTexture; uniform sampler2D armTexture; uniform sampler2D normalSampler; uniform vec3 sunDir; uniform vec3 sunDir2; +uniform vec3 lampDir; uniform vec3 sunColor; uniform vec3 lightPos; @@ -47,7 +49,7 @@ float roughness; in vec4 sunSpacePos; in vec4 sunSpacePos2; - +in vec4 lampSpacePos; float DistributionGGX(vec3 normal, vec3 H, float roughness){ float a = roughness*roughness; @@ -132,6 +134,19 @@ float calculateShadow2() { return (0.5*(diff)/abs(diff))+0.5; } +float calculateShadow3() { + + vec4 sunSpacePosNormalized = (0.5 * sunSpacePos / (sunSpacePos.w)) + 0.5; + + float closestDepth = texture2D(depthMap3, sunSpacePosNormalized.xy).r; + + if(closestDepth + 0.01 > sunSpacePosNormalized.z){ + return 1.0; + } else { + return 0.0; + } +} + void main() { color = texture2D(colorTexture, vecTex).xyz; @@ -159,12 +174,12 @@ void main() //flashlight //vec3 spotlightDir= normalize(spotlightDirTS); - vec3 spotlightDir= normalize(spotlightPos-worldPos); + //vec3 spotlightDir= normalize(spotlightPos-worldPos); - float angle_atenuation = clamp((dot(-normalize(spotlightPos-worldPos),spotlightConeDir)-0.5)*3,0,1); - attenuatedlightColor = angle_atenuation*spotlightColor/pow(length(spotlightPos-worldPos),2); - ilumination=ilumination+PBRLight(spotlightDir,attenuatedlightColor,normal,viewDir); + //float angle_atenuation = clamp((dot(-normalize(spotlightPos-worldPos),spotlightConeDir)-0.5)*3,0,1); + //attenuatedlightColor = angle_atenuation*spotlightColor/pow(length(spotlightPos-worldPos),2); + //ilumination=ilumination+PBRLight(spotlightDir,attenuatedlightColor,normal,viewDir); //sun //ilumination=ilumination+PBRLight(sunDir,sunColor,normal,viewDir); @@ -172,6 +187,9 @@ void main() //sun2 ilumination=ilumination+PBRLight(sunDir2, sunColor * calculateShadow2(), normal, viewDir); + + //lamp + ilumination=ilumination+PBRLight(lampDir, sunColor * calculateShadow3(), normal, viewDir); outColor = vec4(vec3(1.0) - exp(-ilumination*exposition),1); } \ No newline at end of file diff --git a/cw 9/shaders/shader_tex_pbr_arm.vert b/cw 9/shaders/shader_tex_pbr_arm.vert index 53d5f74..c2a7b7a 100644 --- a/cw 9/shaders/shader_tex_pbr_arm.vert +++ b/cw 9/shaders/shader_tex_pbr_arm.vert @@ -10,6 +10,7 @@ uniform mat4 transformation; uniform mat4 modelMatrix; uniform mat4 LightVP; uniform mat4 LightVP2; +uniform mat4 LightVP3; out vec3 vecNormal; out vec3 worldPos; @@ -26,6 +27,7 @@ out vec3 sunDirTS; out vec2 vecTex; out vec4 sunSpacePos; out vec4 sunSpacePos2; +out vec4 lampSpacePos; void main() { @@ -48,5 +50,5 @@ void main() sunDirTS = TBN*sunDir; sunSpacePos=LightVP*modelMatrix*vec4(vertexPosition,1); sunSpacePos2=LightVP2*modelMatrix*vec4(vertexPosition,1); - + lampSpacePos=LightVP3*modelMatrix*vec4(vertexPosition,1); } diff --git a/cw 9/src/ex_9_1.hpp b/cw 9/src/ex_9_1.hpp index db87a6f..d62c5f0 100644 --- a/cw 9/src/ex_9_1.hpp +++ b/cw 9/src/ex_9_1.hpp @@ -93,8 +93,10 @@ namespace models { Core::RenderContext mug2Context; Core::RenderContext bookContext; Core::RenderContext lampContext; + Core::RenderContext cableContext; } + std::vector faces = { "textures/skybox_2/right.jpg", "textures/skybox_2/left.jpg", @@ -321,6 +323,8 @@ glm::vec3 sunPos = glm::vec3(-4.740971f, 2.149999f, -0.069280f); glm::vec3 sunDir = glm::vec3(-0.93633f, 0.351106, 0.003226f); glm::vec3 sunPos2 = glm::vec3(4.040971f, 2.149999f, -0.739280f); glm::vec3 sunDir2 = glm::vec3(0.93633f, 0.351106, -0.003226f); +glm::vec3 lampPos = glm::vec3(1.5, 1.15, -1.1); +glm::vec3 lampDir = glm::vec3(-0.2, -1.0, 0.3); glm::vec3 sunColor = glm::vec3(0.9f, 0.9f, 0.7f) * 5; glm::vec3 cameraPos = glm::vec3(0.479490f, 1.250000f, -2.124680f); @@ -337,26 +341,16 @@ float exposition = 1.f; float spotlightPhi = 3.14 / 4; glm::vec3 spotlightPos = glm::vec3(1.5, 1.15, -1.1); -glm::vec3 spotlightConeDir = glm::vec3(0, -1, 0); +glm::vec3 spotlightConeDir = glm::vec3(-0.2, -1.0, 0.3); glm::vec3 spotlightColor = glm::vec3(0.4, 0.4, 0.9) * 3; glm::mat4 lightVP = glm::ortho(-3.f, 2.3f, -1.3f, 3.f, -1.0f, 40.0f) * glm::lookAt(sunPos, sunPos - sunDir, glm::vec3(0, 1, 0)); glm::mat4 lightVP2 = glm::ortho(-3.f, 2.3f, -1.3f, 3.f, -1.0f, 40.0f) * glm::lookAt(sunPos2, sunPos2 - sunDir2, glm::vec3(0, 1, 0)); glm::mat4 lightVP3 = glm::ortho(-3.f, 2.3f, -1.3f, 3.f, -1.0f, 40.0f) * glm::lookAt(spotlightPos, spotlightPos - spotlightConeDir, glm::vec3(0, 1, 0)); -//glm::mat4 lightVP3 = glm::ortho(-10.0f,10.0f,-10.0f,10.0f,0.1f,10.f) * glm::lookAt(spotlightPos, -spotlightConeDir,glm::vec3(0.0,1.0,0.0)); -glm::mat4 ort = glm::ortho(-3.0f, 3.0f, -3.0f, 3.0f, 0.1f, 3.0f); -glm::mat4 lightView = glm::lookAt(spotlightPos, spotlightPos+spotlightConeDir, glm::vec3(0.0, 1.0, 0.0)); -//glm::mat4 lightVP3 = glm::perspective(glm::radians(180.0f), 1.0f, 0.05f, 25.0f) * glm::lookAt(spotlightPos, spotlightPos - spotlightConeDir, glm::vec3(0, 1, 0)); -//glm::mat4 lightVP3 = ort * lightView; glm::vec3 pointlightPos = glm::vec3(0, 2, 0); glm::vec3 pointlightColor = glm::vec3(0.9, 0.6, 0.6); -//glm::vec3 spotlightPos = glm::vec3(0, 0, 0); -//glm::vec3 spotlightConeDir = glm::vec3(0, 0, 0); -//glm::vec3 spotlightColor = glm::vec3(0.4, 0.4, 0.9) * 3; - - glm::vec3 lightPos = glm::vec3(-8, 4, 2); float lastTime = -1.f; @@ -461,6 +455,7 @@ void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec glUniform3f(glGetUniformLocation(program, "sunDir"), sunDir.x, sunDir.y, sunDir.z); glUniform3f(glGetUniformLocation(program, "sunDir2"), sunDir2.x, sunDir2.y, sunDir2.z); + glUniform3f(glGetUniformLocation(program, "lampDir"), lampDir.x, lampDir.y, lampDir.z); glUniform3f(glGetUniformLocation(program, "sunColor"), sunColor.x, sunColor.y, sunColor.z); glUniform3f(glGetUniformLocation(program, "lightPos"), pointlightPos.x, pointlightPos.y, pointlightPos.z); @@ -500,6 +495,7 @@ void drawObjectTex(Core::RenderContext& context, glm::mat4 modelMatrix, float ro glUniform3f(glGetUniformLocation(programTex, "sunDir"), sunDir.x, sunDir.y, sunDir.z); glUniform3f(glGetUniformLocation(programTex, "sunDir2"), sunDir2.x, sunDir2.y, sunDir2.z); + glUniform3f(glGetUniformLocation(program, "lampDir"), lampDir.x, lampDir.y, lampDir.z); glUniform3f(glGetUniformLocation(programTex, "sunColor"), sunColor.x, sunColor.y, sunColor.z); glUniform3f(glGetUniformLocation(programTex, "lightPos"), pointlightPos.x, pointlightPos.y, pointlightPos.z); @@ -542,6 +538,7 @@ void drawObjectTexPBR(Core::RenderContext& context, glm::mat4 modelMatrix, GLuin glUniform3f(glGetUniformLocation(programTexPBR, "sunDir"), sunDir.x, sunDir.y, sunDir.z); glUniform3f(glGetUniformLocation(programTexPBR, "sunDir2"), sunDir2.x, sunDir2.y, sunDir2.z); + glUniform3f(glGetUniformLocation(program, "lampDir"), lampDir.x, lampDir.y, lampDir.z); glUniform3f(glGetUniformLocation(programTexPBR, "sunColor"), sunColor.x, sunColor.y, sunColor.z); glUniform3f(glGetUniformLocation(programTexPBR, "lightPos"), pointlightPos.x, pointlightPos.y, pointlightPos.z); @@ -588,6 +585,7 @@ void drawObjectTexPBR_ARM(Core::RenderContext& context, glm::mat4 modelMatrix, G glUniform3f(glGetUniformLocation(programTexPBR_ARM, "sunDir"), sunDir.x, sunDir.y, sunDir.z); glUniform3f(glGetUniformLocation(programTexPBR_ARM, "sunDir2"), sunDir2.x, sunDir2.y, sunDir2.z); + glUniform3f(glGetUniformLocation(program, "lampDir"), lampDir.x, lampDir.y, lampDir.z); glUniform3f(glGetUniformLocation(programTexPBR_ARM, "sunColor"), sunColor.x, sunColor.y, sunColor.z); glUniform3f(glGetUniformLocation(programTexPBR_ARM, "lightPos"), pointlightPos.x, pointlightPos.y, pointlightPos.z); @@ -1128,10 +1126,11 @@ void renderScene(GLFWwindow* window) glUseProgram(program); glm::mat4 transform(1.0f); //transform = glm::rotate(glm::mat4(), angle, glm::vec3(1.0f, 0.0f, 0.0f)); - drawObjectPBR(sphereContext, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::scale(glm::vec3(0.3f)), glm::vec3(0.2, 0.7, 0.3), 0.3, 0.0); + //drawObjectPBR(sphereContext, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::scale(glm::vec3(0.3f)), glm::vec3(0.2, 0.7, 0.3), 0.3, 0.0); //drawObjectPBR(models::fanContext, glm::mat4(), glm::vec3(0.01, 0.01, 0.01), 0.1, 0.2); //drawObjectPBR(models::fanTopContext, glm::mat4()*rotate, glm::vec3(0.01, 0.01, 0.01), 0.1, 0.2); drawObjectPBR(models::ceilingContext, glm::mat4(), glm::vec3(1,1,1), 0.5, 0); + drawObjectPBR(models::cableContext, glm::mat4(), glm::vec3(0.1, 0.1, 0.1), 0.3, 0.3); glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f))); glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir)); @@ -1446,7 +1445,7 @@ void init(GLFWwindow* window) loadModelToContext("./models/spray.obj", shipContext, false); //loadModelToContext("./models/bed.obj", models::bedContext, true); //loadModelToContext("./models/chair.obj", models::chairContext, true); - loadModelToContext("./models/desk.obj", models::deskContext, true); + loadModelToContext("./models/desk.obj", models::deskContext, false); //loadModelToContext("./models/door.obj", models::doorContext, false); //loadModelToContext("./models/drawer.obj", models::drawerContext, false); loadModelToContext("./models/marbleBust.obj", models::marbleBustContext, false); @@ -1470,7 +1469,7 @@ void init(GLFWwindow* window) loadModelToContext("./models/bed_pillow.obj", models::bed_pillowContext, false); loadModelToContext("./models/paplan.obj", models::blanketContext, false); - loadModelToContext("./models/PC_desk_bake_003.obj", models::desk_topContext, false); + loadModelToContext("./models/PC_desk_bake_003.obj", models::desk_topContext, true); loadModelToContext("./models/PC_desk_bake_004.obj", models::desk_bottomContext, false); loadModelToContext("./models/Cube_002.obj", models::paper_stack2Context, false); loadModelToContext("./models/Cube_009.obj", models::paper_stack3Context, false); @@ -1483,7 +1482,7 @@ void init(GLFWwindow* window) loadModelToContext("./models/20848_Folding_Screen_v3.obj", models::foldingContext, true); loadModelToContext("./models/Foot_Rest_001.obj", models::couchContext, true); loadModelToContext("./models/dor.obj", models::doorContext, false); - loadModelToContext("./models/uploads_files_1938755_KAUSTBY.obj", models::chairContext, false); + loadModelToContext("./models/uploads_files_1938755_KAUSTBY.obj", models::chairContext, true); loadModelToContext("./models/ceramic_vase_01.obj", models::vaseContext, false); loadModelToContext("./models/laptop.obj", models::laptopContext, false); loadModelToContext("./models/screen.obj", models::screenContext, false); @@ -1507,6 +1506,7 @@ void init(GLFWwindow* window) loadModelToContext("./models/mug2.obj", models::mug2Context, false); loadModelToContext("./models/book.obj", models::bookContext, false); loadModelToContext("./models/lamp.obj", models::lampContext, false); + loadModelToContext("./models/cable.obj", models::cableContext, false); collisionSystem.calculateSceneBounding();