GRK_Project/cw 9/shaders/shader_bubble.vert
2023-02-12 22:27:27 +01:00

20 lines
476 B
GLSL

#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec2 vertexTexCoord;
uniform mat4 transformation;
//uniform float time;
out vec4 bubblePosition;
//out float iDate;
void main()
{
bubblePosition = transformation * vec4(vertexPosition, 1.0);
//vec3 bubbling = sdf(bubblePosition2.xyz);
gl_Position = transformation * vec4(vertexPosition, 1.0);
//gl_Position = vec4(vertexPosition, 1.0);
}