13 lines
182 B
GLSL
13 lines
182 B
GLSL
#version 330 core
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in vec2 UV;
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in vec4 particlecolor;
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out vec4 color;
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uniform sampler2D myTextureSampler;
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void main(){
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color = texture( myTextureSampler, UV ) * particlecolor;
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} |