13 lines
172 B
GLSL
13 lines
172 B
GLSL
#version 430 core
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uniform samplerCube skybox;
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in vec3 texCoord;
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out vec4 out_color;
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void main()
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{
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out_color = texture(skybox,texCoord);
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//out_color = vec4(1,0,1,1);
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} |