diff --git a/stale.py b/stale.py index ae00342..5016088 100644 --- a/stale.py +++ b/stale.py @@ -1,62 +1,63 @@ -import os - -import pygame - -FPS = 20 -# -# SZEROKOSC_OKNA = 1500 -# WYSOKOSC_OKNA = 750 -# -LICZBA_POL_W_POZIOMIE = 30 -LICZBA_POL_W_PIONIE = 15 -BOK_POLA = 45 -ODSTEP_MIEDZY_POLAMI = 1 -SZEROKOSC_OKNA = LICZBA_POL_W_POZIOMIE * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) + ODSTEP_MIEDZY_POLAMI -WYSOKOSC_OKNA = LICZBA_POL_W_PIONIE * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) + ODSTEP_MIEDZY_POLAMI -# -BOK_AGENTA1_W_POLACH = 1 -BOK_AGENTA1 = BOK_AGENTA1_W_POLACH * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) - ODSTEP_MIEDZY_POLAMI -# -DUZA_SZAFA = 1 -# -BIALY = (255, 255, 255) -JASNOSZARY1 = (200, 200, 200) -SZARY1 = (150, 150, 150) -ZIELONY1 = (26, 122, 26) -CZARNY = (0, 0, 0) -CIEMNY_BRAZOWY1 = (60, 19, 33) -ZOLTY1 = (231, 213, 69) -NIEBIESKI1 = (65, 125, 225) -IKONA = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', 'osoba2.png')), - (BOK_AGENTA1, BOK_AGENTA1)) -KALUZA = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', 'kaluza.png')), - (BOK_AGENTA1, BOK_AGENTA1)) -DYWAN = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', 'dywan.png')), - (BOK_AGENTA1, BOK_AGENTA1)) -### - -### -GREY = (150, 150, 150) -RED = (255, 0, 0) -BLUE = (55, 55, 255) -BLACK = (0, 0, 0) -GREEN = (0, 200, 0) -DARKGREY = (150, 150, 150) -UGLY_PINK = (255, 0, 255) -BROWN = (153, 76, 0) -GOLD = (153, 153, 0) -DARKGREEN = (0, 102, 0) -DARKORANGE = (255, 128, 0) -# -# NUMBER_OF_BLOCKS_WIDE=8 -# NUMBER_OF_BLOCKS_HIGH=8 -# BLOCK_HEIGHT=round(SZEROKOSC_OKNA/NUMBER_OF_BLOCKS_HIGH) -# BLOCK_WIDTH=round(WYSOKOSC_OKNA/NUMBER_OF_BLOCKS_WIDE) -# -MAPFILE = "map.txt" -TITLE = "Gierka" -# -NUMBER_OF_BLOCKS_WIDE = LICZBA_POL_W_POZIOMIE -NUMBER_OF_BLOCKS_HIGH = LICZBA_POL_W_PIONIE -BLOCK_HEIGHT = BOK_POLA -BLOCK_WIDTH = BOK_POLA +import os + +import pygame + +FPS = 20 +# +# SZEROKOSC_OKNA = 1500 +# WYSOKOSC_OKNA = 750 +# +LICZBA_POL_W_POZIOMIE = 30 +LICZBA_POL_W_PIONIE = 15 +BOK_POLA = 45 +ODSTEP_MIEDZY_POLAMI = 1 +SZEROKOSC_OKNA = LICZBA_POL_W_POZIOMIE * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) + ODSTEP_MIEDZY_POLAMI +WYSOKOSC_OKNA = LICZBA_POL_W_PIONIE * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) + ODSTEP_MIEDZY_POLAMI +# +BOK_AGENTA1_W_POLACH = 1 +BOK_AGENTA1 = BOK_AGENTA1_W_POLACH * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) - ODSTEP_MIEDZY_POLAMI +# +DUZA_SZAFA = 1 +# +BIALY = (255, 255, 255) +JASNOSZARY1 = (200, 200, 200) +SZARY1 = (150, 150, 150) +CZARNY = (0, 0, 0) +CIEMNY_BRAZOWY1 = (60, 19, 33) +ZOLTY1 = (231, 213, 69) +NIEBIESKI1 = (65, 125, 225) +IKONA = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', 'osoba2.png')), + (BOK_AGENTA1, BOK_AGENTA1)) +KALUZA = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', 'kaluza.png')), + (BOK_AGENTA1, BOK_AGENTA1)) +DYWAN = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', 'dywan.png')), + (BOK_AGENTA1, BOK_AGENTA1)) +PACZKA = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', 'paczka.png')), + (BOK_AGENTA1, BOK_AGENTA1)) +### + +### +GREY = (150, 150, 150) +RED = (255, 0, 0) +BLUE = (55, 55, 255) +BLACK = (0, 0, 0) +GREEN = (0, 200, 0) +DARKGREY = (150, 150, 150) +UGLY_PINK = (255, 0, 255) +BROWN = (153, 76, 0) +GOLD = (153, 153, 0) +DARKGREEN = (0, 102, 0) +DARKORANGE = (255, 128, 0) +# +# NUMBER_OF_BLOCKS_WIDE=8 +# NUMBER_OF_BLOCKS_HIGH=8 +# BLOCK_HEIGHT=round(SZEROKOSC_OKNA/NUMBER_OF_BLOCKS_HIGH) +# BLOCK_WIDTH=round(WYSOKOSC_OKNA/NUMBER_OF_BLOCKS_WIDE) +# +MAPFILE = "map.txt" +TITLE = "Gierka" +# +NUMBER_OF_BLOCKS_WIDE = LICZBA_POL_W_POZIOMIE +NUMBER_OF_BLOCKS_HIGH = LICZBA_POL_W_PIONIE +BLOCK_HEIGHT = BOK_POLA +BLOCK_WIDTH = BOK_POLA